Adds configuration system. (#125)
This commit is contained in:
parent
2b4a6e1de1
commit
5b01754e3e
18 changed files with 409 additions and 420 deletions
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@ -1,133 +0,0 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Configuration.cs - Created: 2019/10/04 - Updated: 2020/01/19 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Server
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{
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public class Configuration
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{
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private static Configuration m_Configuration;
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public static Configuration Instance => m_Configuration ??= ReadConfiguration();
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[JsonPropertyName("dataDirectories")]
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public List<string> DataDirectories { get; set; } = new List<string>();
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[JsonPropertyName("emailSettings")]
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public EmailSettings emailSettings { get; set; } = new EmailSettings();
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private static string FilePath => Path.Join(Core.BaseDirectory, "Data/modernuo.json");
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private static void PromptDataDirectories(Configuration config)
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{
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Console.WriteLine("Please enter the Ultima Online directory:");
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string directory;
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do
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{
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Console.Write("> ");
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directory = Console.ReadLine();
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} while (!Directory.Exists(directory));
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config.DataDirectories.Add(directory);
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}
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private static Configuration ReadConfiguration()
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{
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var relPath = new Uri($"{Core.BaseDirectory}/").MakeRelativeUri(new Uri(FilePath)).ToString();
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Console.Write($"Reading configuration from {relPath}...");
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Configuration config;
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if (File.Exists(FilePath))
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{
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using var fs = new FileStream(FilePath, FileMode.Open, FileAccess.Read, FileShare.Read);
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Span<byte> configBytes = stackalloc byte[(int)fs.Length];
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fs.Read(configBytes);
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config = JsonSerializer.Deserialize<Configuration>(Utility.UTF8WithEncoding.GetString(configBytes));
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Console.WriteLine("done");
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}
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else
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{
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Console.WriteLine("not found");
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config = new Configuration();
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}
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// TODO: Extend with a config read verification function that can be extended.
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if (config.DataDirectories.Count == 0)
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{
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PromptDataDirectories(config);
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config.Flush();
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}
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return config;
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}
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public void Flush()
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{
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using var fs = new FileStream(FilePath, FileMode.OpenOrCreate, FileAccess.Write, FileShare.Write);
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var configJson = JsonSerializer.Serialize(this, new JsonSerializerOptions { WriteIndented = true });
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Span<byte> data = stackalloc byte[Utility.UTF8WithEncoding.GetMaxByteCount(configJson.Length)];
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var bytesWritten = Utility.UTF8WithEncoding.GetBytes(configJson, data);
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fs.Write(data.Slice(0, bytesWritten));
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"Configuration saved to {FilePath}");
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Console.ResetColor();
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}
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}
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// TODO: Make configuration pluggable. Move this to scripts
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public class EmailSettings
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{
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[JsonPropertyName("fromAddress")]
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public string FromAddress { get; set; }
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[JsonPropertyName("fromName")]
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public string FromName { get; set; }
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[JsonPropertyName("crashAddress")]
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public string crashAddress { get; set; }
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[JsonPropertyName("crashName")]
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public string crashName { get; set; }
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[JsonPropertyName("speechLogPageAddress")]
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public string speechLogPageAddress { get; set; }
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[JsonPropertyName("speechLogPageName")]
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public string speechLogPageName { get; set; }
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[JsonPropertyName("emailServer")]
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public string emailServer { get; set; }
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[JsonPropertyName("emailPort")]
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public int emailPort { get; set; }
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[JsonPropertyName("emailUsername")]
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public string emailUsername { get; set; }
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[JsonPropertyName("emailPassword")]
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public string emailPassword { get; set; }
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}
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}
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110
Projects/Server/Configuration/ServerConfiguration.cs
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110
Projects/Server/Configuration/ServerConfiguration.cs
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@ -0,0 +1,110 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: Configuration.cs - Created: 2019/10/04 - Updated: 2020/01/19 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text.Json.Serialization;
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using Server.Json;
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namespace Server
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{
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public static class ServerConfiguration
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{
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private const string m_RelPath = "Configuration/modernuo.json";
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private static readonly string m_FilePath = Path.Join(Core.BaseDirectory, m_RelPath);
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private static ServerSettings m_Settings;
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public static List<string> DataDirectories => m_Settings.dataDirectories;
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public static Dictionary<string, string> Settings => m_Settings.settings;
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public static Dictionary<string, object> Metadata => m_Settings.metadata;
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public static void LoadConfiguration()
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{
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bool updated = false;
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if (File.Exists(m_FilePath))
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{
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Console.Write($"Core: Reading configuration from {m_RelPath}...");
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m_Settings = JsonConfig.Deserialize<ServerSettings>(m_FilePath);
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if (m_Settings == null)
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{
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Console.ForegroundColor = ConsoleColor.Red;
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Console.WriteLine("failed");
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Console.ResetColor();
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throw new Exception("Core: Server configuration failed to deserialize.");
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}
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Console.WriteLine("done");
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Console.WriteLine("Settings: {0}", m_Settings.settings["stuff"]);
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}
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else
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{
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updated = true;
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m_Settings = new ServerSettings();
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}
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if (m_Settings.dataDirectories.Count == 0)
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{
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updated = true;
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Console.WriteLine("Core: Server configuration is missing data directories.");
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m_Settings.dataDirectories.Add(GetDataDirectory());
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}
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if (updated)
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SaveConfiguration();
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}
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internal class ServerSettings
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{
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[JsonPropertyName("dataDirectories")]
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public List<string> dataDirectories { get; set; } = new List<string>();
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[JsonPropertyName("settings")]
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public Dictionary<string, string> settings { get; set; } = new Dictionary<string, string>();
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[JsonExtensionData]
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public Dictionary<string, object> metadata { get; set; } = new Dictionary<string, object>();
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}
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private static string GetDataDirectory()
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{
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Console.WriteLine("Please enter the Ultima Online directory:");
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string directory;
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do
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{
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Console.Write("> ");
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directory = Console.ReadLine();
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} while (!Directory.Exists(directory));
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return directory;
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}
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public static void SaveConfiguration()
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{
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JsonConfig.Serialize(m_FilePath, m_Settings);
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Console.ForegroundColor = ConsoleColor.Green;
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Console.WriteLine($"Core: Configuration saved to {m_RelPath}.");
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Console.ResetColor();
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}
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}
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}
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35
Projects/Server/JsonConfiguration/Converters/MapConverter.cs
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35
Projects/Server/JsonConfiguration/Converters/MapConverter.cs
Normal file
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@ -0,0 +1,35 @@
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MapConverter.cs - Created: 2020/04/12 - Updated: 2020/05/02 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Server.Json
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{
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public class MapConverter : JsonConverter<Map>
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{
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public override Map Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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=> Map.Parse(reader.GetString());
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public override void Write(Utf8JsonWriter writer, Map value, JsonSerializerOptions options)
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=> writer.WriteStringValue(value.Name);
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}
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}
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: MapConverter.cs - Created: 2020/04/12 - Updated: 2020/05/02 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* This program is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Server.Json
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{
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public class Point3dConverter : JsonConverter<Point3D>
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{
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public override Point3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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if (reader.TokenType != JsonTokenType.StartArray)
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throw new JsonException("Point3d must be an array of x, y, z");
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var data = new int[3];
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var count = 0;
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while (true)
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{
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reader.Read();
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if (reader.TokenType == JsonTokenType.EndArray)
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break;
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if (reader.TokenType == JsonTokenType.Number)
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{
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if (count < 3)
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data[count] = reader.GetInt32();
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count++;
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}
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}
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if (count < 2 || count > 3)
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throw new JsonException("Point3d must be an array of x, y, z");
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return new Point3D(data[0], data[1], data[2]);
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}
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public override void Write(Utf8JsonWriter writer, Point3D value, JsonSerializerOptions options)
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{
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writer.WriteStartArray();
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writer.WriteNumberValue(value.X);
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writer.WriteNumberValue(value.Y);
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writer.WriteNumberValue(value.Z);
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writer.WriteEndArray();
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}
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}
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}
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49
Projects/Server/JsonConfiguration/JsonConfig.cs
Normal file
49
Projects/Server/JsonConfiguration/JsonConfig.cs
Normal file
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/*************************************************************************
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* ModernUO *
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* Copyright (C) 2019-2020 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: JsonConfig.cs - Created: 2020/05/02 - Updated: 2020/05/02 *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
|
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* the Free Software Foundation, either version 3 of the License, or *
|
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* (at your option) any later version. *
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* *
|
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* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
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* *
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* You should have received a copy of the GNU General Public License *
|
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System.IO;
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using System.Text.Json;
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namespace Server.Json
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{
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public static class JsonConfig
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{
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public static readonly JsonSerializerOptions Options = new JsonSerializerOptions
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{
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ReadCommentHandling = JsonCommentHandling.Skip,
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WriteIndented = true,
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AllowTrailingCommas = true,
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};
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public static T Deserialize<T>(string filePath, JsonSerializerOptions options = null)
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{
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if (!File.Exists(filePath)) return default;
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string text = File.ReadAllText(filePath, Utility.UTF8);
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return JsonSerializer.Deserialize<T>(text, options ?? Options);
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}
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public static void Serialize(string filePath, object value, JsonSerializerOptions options = null)
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{
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if (File.Exists(filePath)) File.Delete(filePath);
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File.WriteAllText(filePath, JsonSerializer.Serialize(value, options ?? Options));
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}
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}
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}
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Server.Json
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{
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public class MapConverter : JsonConverter<Map>
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{
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public override Map Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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=> Map.Parse(reader.GetString());
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public override void Write(Utf8JsonWriter writer, Map value, JsonSerializerOptions options)
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=> writer.WriteStringValue(value.Name);
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}
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}
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@ -1,47 +0,0 @@
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using System;
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using System.Text.Json;
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using System.Text.Json.Serialization;
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namespace Server.Json
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{
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public class Point3dConverter : JsonConverter<Point3D>
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{
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public override Point3D Read(ref Utf8JsonReader reader, Type typeToConvert, JsonSerializerOptions options)
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{
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if (reader.TokenType != JsonTokenType.StartArray)
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throw new JsonException("Point3d must be an array of x, y, z");
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var data = new int[3];
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var count = 0;
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while (true)
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{
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reader.Read();
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if (reader.TokenType == JsonTokenType.EndArray)
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break;
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if (reader.TokenType == JsonTokenType.Number)
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{
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if (count < 3)
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data[count] = reader.GetInt32();
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count++;
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}
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}
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if (count < 2 || count > 3)
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throw new JsonException("Point3d must be an array of x, y, z");
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return new Point3D(data[0], data[1], data[2]);
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}
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public override void Write(Utf8JsonWriter writer, Point3D value, JsonSerializerOptions options)
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{
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writer.WriteStartArray();
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writer.WriteNumberValue(value.X);
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writer.WriteNumberValue(value.Y);
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writer.WriteNumberValue(value.Z);
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writer.WriteEndArray();
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}
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}
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}
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@ -45,8 +45,6 @@ namespace Server
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private static string m_BaseDirectory;
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private static string m_ExePath;
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private static bool m_Cache = true;
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private static bool m_Profiling;
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private static DateTime m_ProfileStart;
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private static TimeSpan m_ProfileTime;
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@ -69,9 +67,6 @@ namespace Server
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private static readonly double m_HighFrequency = 1000.0 / Stopwatch.Frequency;
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private static readonly double m_LowFrequency = 1000.0 / TimeSpan.TicksPerSecond;
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private static bool m_UseHRT;
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public static readonly bool Is64Bit = Environment.Is64BitProcess;
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internal static ConsoleEventHandler m_ConsoleEventHandler;
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private static int m_CycleIndex = 1;
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@ -111,8 +106,6 @@ namespace Server
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}
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}
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public static bool Service { get; private set; }
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public static bool Debug { get; private set; }
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internal static bool HaltOnWarning { get; private set; }
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@ -126,7 +119,7 @@ namespace Server
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public static MultiTextWriter MultiConsoleOut { get; private set; }
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public static bool UsingHighResolutionTiming => m_UseHRT && m_HighRes && !Unix;
|
||||
public static bool UsingHighResolutionTiming => m_HighRes && !Unix;
|
||||
|
||||
public static long TickCount => (long)Ticks;
|
||||
|
||||
|
|
@ -134,7 +127,7 @@ namespace Server
|
|||
{
|
||||
get
|
||||
{
|
||||
if (m_UseHRT && m_HighRes && !Unix) return Stopwatch.GetTimestamp() * m_HighFrequency;
|
||||
if (m_HighRes && !Unix) return Stopwatch.GetTimestamp() * m_HighFrequency;
|
||||
|
||||
return DateTime.UtcNow.Ticks * m_LowFrequency;
|
||||
}
|
||||
|
|
@ -188,21 +181,12 @@ namespace Server
|
|||
if (Debug)
|
||||
Utility.Separate(sb, "-debug", " ");
|
||||
|
||||
if (Service)
|
||||
Utility.Separate(sb, "-service", " ");
|
||||
|
||||
if (m_Profiling)
|
||||
Utility.Separate(sb, "-profile", " ");
|
||||
|
||||
if (!m_Cache)
|
||||
Utility.Separate(sb, "-nocache", " ");
|
||||
|
||||
if (HaltOnWarning)
|
||||
Utility.Separate(sb, "-haltonwarning", " ");
|
||||
|
||||
if (m_UseHRT)
|
||||
Utility.Separate(sb, "-usehrt", " ");
|
||||
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
|
|
@ -216,14 +200,9 @@ namespace Server
|
|||
|
||||
public static string FindDataFile(string path)
|
||||
{
|
||||
var config = Configuration.Instance;
|
||||
if (config.DataDirectories.Count == 0)
|
||||
throw new InvalidOperationException(
|
||||
"Attempted to FindDataFile before DataDirectories list has been filled.");
|
||||
|
||||
string fullPath = null;
|
||||
|
||||
foreach (var p in config.DataDirectories)
|
||||
foreach (var p in ServerConfiguration.DataDirectories)
|
||||
{
|
||||
fullPath = Path.Combine(p, path);
|
||||
|
||||
|
|
@ -262,7 +241,7 @@ namespace Server
|
|||
// ignored
|
||||
}
|
||||
|
||||
if (!close && !Service)
|
||||
if (!close)
|
||||
{
|
||||
try
|
||||
{
|
||||
|
|
@ -283,7 +262,7 @@ namespace Server
|
|||
|
||||
private static bool OnConsoleEvent(ConsoleEventType type)
|
||||
{
|
||||
if (World.Saving || (Service && type == ConsoleEventType.CTRL_LOGOFF_EVENT))
|
||||
if (World.Saving || type == ConsoleEventType.CTRL_LOGOFF_EVENT)
|
||||
return true;
|
||||
|
||||
Kill(); // Kill -> HandleClosed will handle waiting for the completion of flushing to disk
|
||||
|
|
@ -338,47 +317,25 @@ namespace Server
|
|||
foreach (var a in args)
|
||||
if (Insensitive.Equals(a, "-debug"))
|
||||
Debug = true;
|
||||
else if (Insensitive.Equals(a, "-service"))
|
||||
Service = true;
|
||||
else if (Insensitive.Equals(a, "-profile"))
|
||||
Profiling = true;
|
||||
else if (Insensitive.Equals(a, "-nocache"))
|
||||
m_Cache = false;
|
||||
else if (Insensitive.Equals(a, "-haltonwarning"))
|
||||
HaltOnWarning = true;
|
||||
else if (Insensitive.Equals(a, "-usehrt"))
|
||||
m_UseHRT = true;
|
||||
|
||||
try
|
||||
{
|
||||
if (Service)
|
||||
{
|
||||
if (!Directory.Exists("Logs"))
|
||||
Directory.CreateDirectory("Logs");
|
||||
|
||||
Console.SetOut(MultiConsoleOut = new MultiTextWriter(new FileLogger("Logs/Console.log")));
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.SetOut(MultiConsoleOut = new MultiTextWriter(Console.Out));
|
||||
}
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
Thread = Thread.CurrentThread;
|
||||
Process = Process.GetCurrentProcess();
|
||||
Assembly = Assembly.GetEntryAssembly();
|
||||
|
||||
if (Assembly == null)
|
||||
throw new Exception("Core: Assembly entry is missing.");
|
||||
|
||||
if (Thread != null)
|
||||
Thread.Name = "Core Thread";
|
||||
|
||||
if (BaseDirectory.Length > 0)
|
||||
Directory.SetCurrentDirectory(BaseDirectory);
|
||||
|
||||
var ver = Assembly.GetName().Version;
|
||||
var ver = Assembly.GetName().Version ?? new Version();
|
||||
|
||||
Console.ForegroundColor = ConsoleColor.Green;
|
||||
// Added to help future code support on forums, as a 'check' people can ask for to it see if they recompiled core or not
|
||||
|
|
@ -389,14 +346,6 @@ namespace Server
|
|||
Console.ResetColor();
|
||||
Console.WriteLine();
|
||||
|
||||
var config = Configuration.Instance;
|
||||
foreach (var dir in config.DataDirectories.Where(dir => !Directory.Exists(dir)))
|
||||
{
|
||||
Console.ForegroundColor = ConsoleColor.DarkYellow;
|
||||
Console.WriteLine("Core: Config directory {0} does not exist.", dir);
|
||||
Console.ResetColor();
|
||||
}
|
||||
|
||||
var ttObj = new Timer.TimerThread();
|
||||
timerThread = new Thread(ttObj.TimerMain)
|
||||
{
|
||||
|
|
@ -413,9 +362,8 @@ namespace Server
|
|||
if (ProcessorCount > 1)
|
||||
MultiProcessor = true;
|
||||
|
||||
if (MultiProcessor || Is64Bit)
|
||||
Console.WriteLine("Core: Optimizing for {0} {2}processor{1}", ProcessorCount, ProcessorCount == 1 ? "" : "s",
|
||||
Is64Bit ? "64-bit " : "");
|
||||
if (MultiProcessor)
|
||||
Console.WriteLine("Core: Optimizing for {0} processor{1}", ProcessorCount, ProcessorCount == 1 ? "" : "s");
|
||||
|
||||
if (IsWindows)
|
||||
{
|
||||
|
|
@ -426,13 +374,14 @@ namespace Server
|
|||
if (GCSettings.IsServerGC)
|
||||
Console.WriteLine("Core: Server garbage collection mode enabled");
|
||||
|
||||
if (m_UseHRT)
|
||||
Console.WriteLine("Core: Requested high resolution timing ({0})",
|
||||
UsingHighResolutionTiming ? "Supported" : "Unsupported");
|
||||
Console.WriteLine("Core: High resolution timing ({0})",
|
||||
UsingHighResolutionTiming ? "Supported" : "Unsupported");
|
||||
|
||||
Console.WriteLine("SecureRandomImpl: {0} ({1})", SecureRandomImpl.Name,
|
||||
SecureRandomImpl.IsHardwareRNG ? "Hardware" : "Software");
|
||||
|
||||
ServerConfiguration.LoadConfiguration();
|
||||
|
||||
// Load Assembly Scripts.CS.dll
|
||||
AssemblyHandler.LoadScripts();
|
||||
|
||||
|
|
|
|||
|
|
@ -208,7 +208,7 @@ namespace Server
|
|||
|
||||
for (var i = 0; i < 0x4000; ++i)
|
||||
{
|
||||
if (i == 1 || (i > 0 && (i & 0x1F) == 0)) bin.ReadInt32(); // header
|
||||
if (i == 1 || i > 0 && (i & 0x1F) == 0) bin.ReadInt32(); // header
|
||||
|
||||
var flags = (TileFlag)bin.ReadInt64();
|
||||
bin.ReadInt16(); // skip 2 bytes -- textureID
|
||||
|
|
|
|||
|
|
@ -130,24 +130,17 @@ namespace Server
|
|||
{
|
||||
Console.WriteLine("failed");
|
||||
|
||||
if (!Core.Service)
|
||||
{
|
||||
Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
|
||||
Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
types.Add(null);
|
||||
Console.Write("World: Loading...");
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.WriteLine("Types will not be deleted. An exception will be thrown.");
|
||||
}
|
||||
else
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
Console.WriteLine("Error: Type '{0}' was not found.", typeName);
|
||||
types.Add(null);
|
||||
Console.Write("World: Loading...");
|
||||
continue;
|
||||
}
|
||||
|
||||
Console.WriteLine("Types will not be deleted. An exception will be thrown.");
|
||||
|
||||
throw new Exception($"Bad type '{typeName}'");
|
||||
}
|
||||
|
||||
|
|
@ -454,46 +447,39 @@ namespace Server
|
|||
Console.WriteLine(" - Type: {0}", failedType);
|
||||
Console.WriteLine(" - Serial: {0}", failedSerial);
|
||||
|
||||
if (!Core.Service)
|
||||
Console.WriteLine("Delete the object? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
Console.WriteLine("Delete the object? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
if (failedType != typeof(BaseGuild))
|
||||
{
|
||||
if (failedType != typeof(BaseGuild))
|
||||
Console.WriteLine("Delete all objects of that type? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
Console.WriteLine("Delete all objects of that type? (y/n)");
|
||||
|
||||
if (Console.ReadKey(true).Key == ConsoleKey.Y)
|
||||
{
|
||||
if (failedMobiles)
|
||||
for (var i = 0; i < mobiles.Count;)
|
||||
if (mobiles[i].TypeID == failedTypeID)
|
||||
mobiles.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
else if (failedItems)
|
||||
for (var i = 0; i < items.Count;)
|
||||
if (items[i].TypeID == failedTypeID)
|
||||
items.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
}
|
||||
if (failedMobiles)
|
||||
for (var i = 0; i < mobiles.Count;)
|
||||
if (mobiles[i].TypeID == failedTypeID)
|
||||
mobiles.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
else if (failedItems)
|
||||
for (var i = 0; i < items.Count;)
|
||||
if (items[i].TypeID == failedTypeID)
|
||||
items.RemoveAt(i);
|
||||
else
|
||||
++i;
|
||||
}
|
||||
|
||||
SaveIndex(mobiles, MobileIndexPath);
|
||||
SaveIndex(items, ItemIndexPath);
|
||||
SaveIndex(guilds, GuildIndexPath);
|
||||
}
|
||||
|
||||
Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
|
||||
Console.ReadLine();
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine("An exception will be thrown and the server will terminate.");
|
||||
SaveIndex(mobiles, MobileIndexPath);
|
||||
SaveIndex(items, ItemIndexPath);
|
||||
SaveIndex(guilds, GuildIndexPath);
|
||||
}
|
||||
|
||||
Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
|
||||
Console.ReadLine();
|
||||
|
||||
throw new Exception(
|
||||
$"Load failed (items={failedItems}, mobiles={failedMobiles}, guilds={failedGuilds}, type={failedType}, serial={failedSerial})",
|
||||
failed);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue