Adds configuration system. (#125)
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parent
2b4a6e1de1
commit
5b01754e3e
18 changed files with 409 additions and 420 deletions
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@ -130,24 +130,17 @@ namespace Server
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{
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Console.WriteLine("failed");
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if (!Core.Service)
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{
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Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
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Console.WriteLine("Error: Type '{0}' was not found. Delete all of those types? (y/n)", typeName);
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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types.Add(null);
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Console.Write("World: Loading...");
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continue;
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}
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Console.WriteLine("Types will not be deleted. An exception will be thrown.");
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}
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else
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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Console.WriteLine("Error: Type '{0}' was not found.", typeName);
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types.Add(null);
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Console.Write("World: Loading...");
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continue;
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}
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Console.WriteLine("Types will not be deleted. An exception will be thrown.");
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throw new Exception($"Bad type '{typeName}'");
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}
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@ -454,46 +447,39 @@ namespace Server
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Console.WriteLine(" - Type: {0}", failedType);
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Console.WriteLine(" - Serial: {0}", failedSerial);
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if (!Core.Service)
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Console.WriteLine("Delete the object? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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Console.WriteLine("Delete the object? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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if (failedType != typeof(BaseGuild))
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{
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if (failedType != typeof(BaseGuild))
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Console.WriteLine("Delete all objects of that type? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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Console.WriteLine("Delete all objects of that type? (y/n)");
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if (Console.ReadKey(true).Key == ConsoleKey.Y)
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{
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if (failedMobiles)
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for (var i = 0; i < mobiles.Count;)
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if (mobiles[i].TypeID == failedTypeID)
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mobiles.RemoveAt(i);
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else
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++i;
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else if (failedItems)
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for (var i = 0; i < items.Count;)
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if (items[i].TypeID == failedTypeID)
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items.RemoveAt(i);
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else
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++i;
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}
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if (failedMobiles)
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for (var i = 0; i < mobiles.Count;)
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if (mobiles[i].TypeID == failedTypeID)
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mobiles.RemoveAt(i);
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else
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++i;
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else if (failedItems)
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for (var i = 0; i < items.Count;)
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if (items[i].TypeID == failedTypeID)
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items.RemoveAt(i);
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else
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++i;
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}
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SaveIndex(mobiles, MobileIndexPath);
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SaveIndex(items, ItemIndexPath);
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SaveIndex(guilds, GuildIndexPath);
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}
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Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
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Console.ReadLine();
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}
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else
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{
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Console.WriteLine("An exception will be thrown and the server will terminate.");
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SaveIndex(mobiles, MobileIndexPath);
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SaveIndex(items, ItemIndexPath);
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SaveIndex(guilds, GuildIndexPath);
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}
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Console.WriteLine("After pressing return an exception will be thrown and the server will terminate.");
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Console.ReadLine();
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throw new Exception(
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$"Load failed (items={failedItems}, mobiles={failedMobiles}, guilds={failedGuilds}, type={failedType}, serial={failedSerial})",
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failed);
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