Fixed issue with decay erroneously triggering world save warnings.

This commit is contained in:
krrios 2007-04-20 22:35:41 +00:00
parent 0c7efa2419
commit 5be90584b6
4 changed files with 32 additions and 20 deletions

View file

@ -39,6 +39,8 @@ namespace Server {
public ParallelSaveStrategy( int processorCount ) {
this.processorCount = processorCount;
_decayQueue = new Queue<Item>();
}
private int GetThreadCount() {
@ -51,7 +53,7 @@ namespace Server {
private SequentialFileWriter mobileData, mobileIndex;
private SequentialFileWriter guildData, guildIndex;
private List<Item> decaying;
private Queue<Item> _decayQueue;
private Consumer[] consumers;
private int cycle;
@ -95,12 +97,14 @@ namespace Server {
Commit();
CloseFiles();
}
if ( decaying != null ) {
foreach ( Item item in decaying ) {
if ( item.OnDecay() ) {
item.Delete();
}
public override void ProcessDecay() {
while ( _decayQueue.Count > 0 ) {
Item item = _decayQueue.Dequeue();
if ( item.OnDecay() ) {
item.Delete();
}
}
}
@ -192,11 +196,7 @@ namespace Server {
}
if ( item.Decays && item.Parent == null && item.Map != Map.Internal && DateTime.Now > ( item.LastMoved + item.DecayTime ) ) {
if ( decaying == null ) {
decaying = new List<Item>();
}
decaying.Add( item );
_decayQueue.Enqueue( item );
}
}