Fixed issue with decay erroneously triggering world save warnings.
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4 changed files with 32 additions and 20 deletions
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@ -787,8 +787,11 @@ namespace Server {
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watch.Stop();
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m_Saving = false;
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ProcessSafetyQueues();
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strategy.ProcessDecay();
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Console.WriteLine( "done in {0:F2} seconds.", watch.Elapsed.TotalSeconds );
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if ( message )
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