Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
This commit is contained in:
parent
07e45156e5
commit
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54 changed files with 682 additions and 130 deletions
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@ -1956,16 +1956,19 @@ namespace Server.Mobiles
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delay -= 0.075;
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}
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double offset = (double)m_Mobile.Hits / m_Mobile.HitsMax;
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if ( m_Mobile.ReduceSpeedWithDamage || m_Mobile.IsSubdued )
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{
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double offset = (double) m_Mobile.Hits / m_Mobile.HitsMax;
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if( offset < 0.0 )
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offset = 0.0;
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else if( offset > 1.0 )
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offset = 1.0;
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if ( offset < 0.0 )
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offset = 0.0;
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else if ( offset > 1.0 )
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offset = 1.0;
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offset = 1.0 - offset;
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offset = 1.0 - offset;
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delay += (offset * 0.8);
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delay += ( offset * 0.8 );
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}
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if( delay < 0.0 )
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delay = 0.0;
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@ -125,13 +125,13 @@ namespace Server
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{
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typeof( Barracoon ), typeof( Mephitis ), typeof( Neira ),
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typeof( Rikktor ), typeof( Semidar ), typeof( EnergyVortex ),
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typeof( Beetle ), typeof( Pixie ), typeof( SilverSerpent ),
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typeof( EliteNinja ), typeof( Pixie ), typeof( SilverSerpent ),
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typeof( VorpalBunny ), typeof( FleshRenderer ), typeof( KhaldunRevenant ),
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typeof( FactionDragoon ), typeof( FactionKnight ), typeof( FactionPaladin ),
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typeof( FactionHenchman ), typeof( FactionMercenary ), typeof( FactionNecromancer ),
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typeof( FactionSorceress ), typeof( FactionWizard ), typeof( FactionBerserker ),
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typeof( FactionPaladin ), typeof( Leviathan ), typeof( FireBeetle ),
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typeof( FanDancer ), typeof( EliteNinja )
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typeof( FanDancer )
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} ),
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/* Medium */
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new SpeedInfo( 0.25, 0.5, new Type[]
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@ -206,7 +206,7 @@ namespace Server
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typeof( Kappa ), typeof( KazeKemono ), typeof( DeathwatchBeetle ),
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typeof( TsukiWolf ), typeof( YomotsuElder ), typeof( YomotsuPriest ),
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typeof( YomotsuWarrior ), typeof( RevenantLion ), typeof( Oni ),
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typeof( Gaman ), typeof( Crane )
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typeof( Gaman ), typeof( Crane ), typeof( Beetle )
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} )
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};
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}
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@ -11,15 +11,18 @@ namespace Server.Mobiles
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[CorpseName( "a giant beetle corpse" )]
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public class Beetle : BaseMount
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{
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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[Constructable]
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public Beetle() : this( "a giant beetle" )
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{
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}
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public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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[Constructable]
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public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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public Beetle( string name ) : base( name, 0x317, 0x3EBC, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.25, 0.5 )
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{
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SetStr( 300 );
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SetDex( 100 );
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@ -86,12 +89,22 @@ namespace Server.Mobiles
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public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
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// TODO: Speed boost when hit by magic.
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public Beetle( Serial serial ) : base( serial )
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{
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}
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public override void OnHarmfulSpell( Mobile from )
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{
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if ( !Controlled && ControlMaster == null )
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CurrentSpeed = BoostedSpeed;
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}
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public override void OnCombatantChange()
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{
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if ( Combatant == null && !Controlled && ControlMaster == null )
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CurrentSpeed = PassiveSpeed;
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}
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#region Pack Animal Methods
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public override bool OnBeforeDeath()
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{
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@ -466,6 +466,8 @@ namespace Server.Mobiles
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public virtual bool AllowFemaleTamer{ get{ return true; } }
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public virtual bool SubdueBeforeTame{ get{ return false; } }
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public virtual bool StatLossAfterTame{ get{ return SubdueBeforeTame; } }
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public virtual bool ReduceSpeedWithDamage{ get{ return true; } }
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public virtual bool IsSubdued{ get{ return SubdueBeforeTame && ( Hits < ( HitsMax / 10 ) ); } }
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public virtual bool Commandable{ get{ return true; } }
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@ -1301,6 +1303,10 @@ namespace Server.Mobiles
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{
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}
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public virtual void OnHarmfulSpell( Mobile from )
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{
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}
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#region Alter[...]Damage From/To
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public virtual void AlterDamageScalarFrom( Mobile caster, ref double scalar )
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@ -1341,8 +1347,11 @@ namespace Server.Mobiles
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int hides = Hides;
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int scales = Scales;
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if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded )
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if ( (feathers == 0 && wool == 0 && meat == 0 && hides == 0 && scales == 0) || Summoned || IsBonded || corpse.Animated )
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{
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if ( corpse.Animated )
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corpse.SendLocalizedMessageTo( from, 500464 ); // Use this on corpses to carve away meat and hide
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else
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from.SendLocalizedMessage( 500485 ); // You see nothing useful to carve from the corpse.
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}
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else
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@ -2067,7 +2076,7 @@ namespace Server.Mobiles
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}
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}
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if ( happier )
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/* if ( happier )*/ // looks like in OSI pets say they are happier even if they are at maximum loyalty
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SayTo( from, 502060 ); // Your pet looks happier.
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if ( Body.IsAnimal )
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@ -42,8 +42,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.Tactics, 110.0, 140.0 );
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SetSkill( SkillName.Wrestling, 115.0, 145.0 );
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Fame = 55000;
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Karma = -55000;
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Fame = 22000;
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Karma = -15000;
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VirtualArmor = 60;
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@ -10,6 +10,8 @@ namespace Server.Mobiles
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{
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public override bool SubdueBeforeTame{ get{ return true; } } // Must be beaten into submission
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public override bool StatLossAfterTame{ get{ return true; } }
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public virtual double BoostedSpeed{ get{ return 0.1; } }
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public override bool ReduceSpeedWithDamage{ get{ return false; } }
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[Constructable]
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public FireBeetle() : base( "a fire beetle", 0xA9, 0x3E95, AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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@ -48,6 +50,18 @@ namespace Server.Mobiles
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Hue = 0x489;
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}
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public override void OnHarmfulSpell( Mobile from )
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{
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if ( !Controlled && ControlMaster == null )
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CurrentSpeed = BoostedSpeed;
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}
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public override void OnCombatantChange()
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{
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if ( Combatant == null && !Controlled && ControlMaster == null )
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CurrentSpeed = PassiveSpeed;
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}
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public override bool OverrideBondingReqs()
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{
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return true;
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@ -2291,9 +2291,6 @@ namespace Server.Mobiles
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}
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}
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if ( m_InsuranceCost > 0 )
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SendLocalizedMessage( 1060398, m_InsuranceCost.ToString() ); // ~1_AMOUNT~ gold has been withdrawn from your bank box.
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if ( m_InsuranceAward is PlayerMobile )
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{
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PlayerMobile pm = (PlayerMobile)m_InsuranceAward;
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@ -39,7 +39,7 @@ namespace Server.Mobiles
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Add( new GenericBuyInfo( typeof( KeyRing ), 8, 20, 0x1010, 0 ) );
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Add( new GenericBuyInfo( typeof( Lockpick ), 12, 20, 0x14FC, 0 ) );
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Add( new GenericBuyInfo( typeof( TinkerTools ), 7, 20, 0x1EB8, 0 ) );
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Add( new GenericBuyInfo( typeof( TinkersTools ), 7, 20, 0x1EBC, 0 ) );
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Add( new GenericBuyInfo( typeof( Board ), 3, 20, 0x1BD7, 0 ) );
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Add( new GenericBuyInfo( typeof( IronIngot ), 5, 16, 0x1BF2, 0 ) );
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Add( new GenericBuyInfo( typeof( SewingKit ), 3, 20, 0xF9D, 0 ) );
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