Missing System Message "Your pet looks happier" (regardless of loyalty)

http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
This commit is contained in:
xavier 2011-06-25 18:39:14 +00:00
parent 07e45156e5
commit 5c7774b99a
54 changed files with 682 additions and 130 deletions

View file

@ -55,6 +55,7 @@ namespace Server.SkillHandlers
public static bool MustBeSubdued( BaseCreature bc )
{
if (bc.Owners.Count > 0) { return false; } //Checks to see if the animal has been tamed before
return bc.SubdueBeforeTame && (bc.Hits > (bc.HitsMax / 10));
}

View file

@ -65,7 +65,7 @@ namespace Server.SkillHandlers
else
number = 500402; // You are too far away to beg from her.
}
else if ( from.Mounted ) // If we're on a mount, who would give us money?
else if (!( Core.ML ) && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
{
number = 500404; // They seem unwilling to give you any money.
}

View file

@ -20,7 +20,7 @@ namespace Server.SkillHandlers
m.Target = new ForensicTarget();
m.RevealingAction();
m.SendLocalizedMessage( 500906 ); // What would you like to evaluate?
m.SendLocalizedMessage( 501000 ); // Show me the crime.
return TimeSpan.FromSeconds( 1.0 );
}
@ -53,8 +53,13 @@ namespace Server.SkillHandlers
{
Corpse c = (Corpse)target;
if ( c.m_Forensicist != null )
from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that:
else
c.m_Forensicist = from.Name;
if ( ((Body)c.Amount).IsHuman )
c.LabelTo( from, 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
if ( c.Looters.Count > 0 )
{
@ -66,11 +71,11 @@ namespace Server.SkillHandlers
sb.Append( ((Mobile)c.Looters[i]).Name );
}
c.LabelTo( from, 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
}
else
{
c.LabelTo( from, 501002 );//The corpse has not be desecrated.
from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
}
}
else