Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
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07e45156e5
commit
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54 changed files with 682 additions and 130 deletions
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@ -55,6 +55,7 @@ namespace Server.SkillHandlers
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public static bool MustBeSubdued( BaseCreature bc )
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{
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if (bc.Owners.Count > 0) { return false; } //Checks to see if the animal has been tamed before
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return bc.SubdueBeforeTame && (bc.Hits > (bc.HitsMax / 10));
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}
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@ -65,7 +65,7 @@ namespace Server.SkillHandlers
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else
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number = 500402; // You are too far away to beg from her.
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}
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else if ( from.Mounted ) // If we're on a mount, who would give us money?
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else if (!( Core.ML ) && from.Mounted ) // If we're on a mount, who would give us money? TODO: guessed it's removed since ML
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{
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number = 500404; // They seem unwilling to give you any money.
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}
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@ -20,7 +20,7 @@ namespace Server.SkillHandlers
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m.Target = new ForensicTarget();
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m.RevealingAction();
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m.SendLocalizedMessage( 500906 ); // What would you like to evaluate?
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m.SendLocalizedMessage( 501000 ); // Show me the crime.
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return TimeSpan.FromSeconds( 1.0 );
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}
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@ -53,8 +53,13 @@ namespace Server.SkillHandlers
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{
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Corpse c = (Corpse)target;
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if ( c.m_Forensicist != null )
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from.SendLocalizedMessage( 1042750, c.m_Forensicist ) ; // The forensicist ~1_NAME~ has already discovered that:
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else
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c.m_Forensicist = from.Name;
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if ( ((Body)c.Amount).IsHuman )
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c.LabelTo( from, 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
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from.SendLocalizedMessage( 1042751, ( c.Killer == null ? "no one" : c.Killer.Name ) );//This person was killed by ~1_KILLER_NAME~
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if ( c.Looters.Count > 0 )
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{
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@ -66,11 +71,11 @@ namespace Server.SkillHandlers
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sb.Append( ((Mobile)c.Looters[i]).Name );
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}
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c.LabelTo( from, 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
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from.SendLocalizedMessage( 1042752, sb.ToString() );//This body has been distrubed by ~1_PLAYER_NAMES~
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}
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else
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{
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c.LabelTo( from, 501002 );//The corpse has not be desecrated.
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from.SendLocalizedMessage( 501002 );//The corpse has not be desecrated.
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}
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}
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else
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