Missing System Message "Your pet looks happier" (regardless of loyalty)

http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/

Not all powerscrolls do drop - Ninjitsu, Bushido etc.
http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/

Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance
http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/

Hag Quest - Stew, can't eat it
http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/

Giant Blue Beetles shouldn't need beating into submission after being tamed once
http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/

Greater Dragon Fame/Karma Doesn't Match OSI
http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/

Resizing Houses, you can resize a house by using a command under the house sign
http://www.runuo.com/community/threads/ready-resizing-houses.414762/

Crafted Shield Resists are wrong on RunUO
http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/

Yomotsu Mines, you should not be able to recall out of there.
http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/

Missing Necro Icons in the Buff/Debuff Bar
http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/

Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message
http://www.runuo.com/community/threads/ready-chivalry-spells.450757/

Tinker tools use a different graphic on OSI
http://www.runuo.com/community/threads/ready-tinker-tools.460690/

Tinkering should not be required when crafted a Tetsubo
http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/

Carpentry-Small+Large Beds -Wrong Success Chance
http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/

Telekinesis, various changes to behaviour with items
http://www.runuo.com/community/threads/ready-telekinesis.455250/

Forensic Evaluation Various issues
http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/

Animate Dead Corpses, you cannot carve the corpse after it's used
http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/

You should be able to use begging skill while riding
http://www.runuo.com/community/threads/ready-begging-while-riding.466174/

Crafting Mod Lower Requirements should only appear on shields
http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/

You should be revealed While Taking Poison/Strangle Damage
http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/

Insurance messages don't do the math!
http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/

Slayers should work on area of effect spells
http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/

You should not be able to use any travel spell in Heartwood
http://www.runuo.com/community/threads/ready-heartwood.457379/

Welcome Back To The House Friend message does not show post-AoS
http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/

Giant Beetle speed should be very fast when magery spells are cast on it
http://www.runuo.com/community/threads/ready-giant-beetle.417848/
This commit is contained in:
xavier 2011-06-25 18:39:14 +00:00
parent 07e45156e5
commit 5c7774b99a
54 changed files with 682 additions and 130 deletions

View file

@ -555,18 +555,19 @@ namespace Server.Spells
new TravelValidator( IsTokunoDungeon ),
new TravelValidator( IsLampRoom ),
new TravelValidator( IsGuardianRoom ),
new TravelValidator( IsHeartwood ),
};
private static bool[,] m_Rules = new bool[,]
{
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom) */
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false },
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true },
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true },
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom), Heartwood */
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false, false },
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true, false },
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true, false },
};
public static bool CheckTravel( Mobile caster, TravelCheckType type )
@ -778,6 +779,13 @@ namespace Server.Spells
return ( x >= 356 && y >= 5 && x < 375 && y < 25 );
}
public static bool IsHeartwood( Map map, Point3D loc )
{
int x = loc.X, y = loc.Y;
return (map == Map.Trammel || map == Map.Felucca) && (x >= 6911 && y >= 254 && x < 7167 && y < 511);
}
public static bool IsInvalid( Map map, Point3D loc )
{
if( map == null || map == Map.Internal )
@ -918,7 +926,12 @@ namespace Server.Spells
}
if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
((BaseCreature)target).OnDamagedBySpell( from );
{
BaseCreature c = (BaseCreature) target;
c.OnHarmfulSpell( from );
c.OnDamagedBySpell( from );
}
}
public static void Damage( Spell spell, Mobile target, double damage, int phys, int fire, int cold, int pois, int nrgy )
@ -979,7 +992,12 @@ namespace Server.Spells
}
if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
((BaseCreature)target).OnDamagedBySpell( from );
{
BaseCreature c = (BaseCreature) target;
c.OnHarmfulSpell( from );
c.OnDamagedBySpell( from );
}
}
public static void DoLeech( int damageGiven, Mobile from, Mobile target )
@ -1097,7 +1115,12 @@ namespace Server.Spells
WeightOverloading.DFA = DFAlgorithm.Standard;
if( m_Target is BaseCreature && m_From != null )
((BaseCreature)m_Target).OnDamagedBySpell( m_From );
{
BaseCreature c = (BaseCreature) m_Target;
c.OnHarmfulSpell( m_From );
c.OnDamagedBySpell( m_From );
}
if( m_Spell != null )
m_Spell.RemoveDelayedDamageContext( m_Target );