Missing System Message "Your pet looks happier" (regardless of loyalty)
http://www.runuo.com/community/threads/ready-missing-system-message-your-pet-looks-happier.450209/ Not all powerscrolls do drop - Ninjitsu, Bushido etc. http://www.runuo.com/community/threads/ready-not-all-powerscrolls-do-drop.459974/ Savage Kin Paint Wrong Skill Requirement + Wrong Success Chance http://www.runuo.com/community/threads/ready-savage-kin-paint-wrong-skill-requirement-wrong-success-chance.455360/ Hag Quest - Stew, can't eat it http://www.runuo.com/community/threads/ready-hag-quest-stew.454406/ Giant Blue Beetles shouldn't need beating into submission after being tamed once http://www.runuo.com/community/threads/ready-giant-blue-beetles.450205/ Greater Dragon Fame/Karma Doesn't Match OSI http://www.runuo.com/community/threads/ready-greater-dragon-fame-karma-doesnt-match-osi.472206/ Resizing Houses, you can resize a house by using a command under the house sign http://www.runuo.com/community/threads/ready-resizing-houses.414762/ Crafted Shield Resists are wrong on RunUO http://www.runuo.com/community/threads/ready-crafted-shield-resists.454186/ Yomotsu Mines, you should not be able to recall out of there. http://www.runuo.com/community/threads/ready-yomotsu-mines.445486/ Missing Necro Icons in the Buff/Debuff Bar http://www.runuo.com/community/threads/ready-missing-necro-icons-in-the-buff-debuff-bar.450872/ Chivalry Spells, you are allowed to attempt casting of spells outside of your skill range without a system message http://www.runuo.com/community/threads/ready-chivalry-spells.450757/ Tinker tools use a different graphic on OSI http://www.runuo.com/community/threads/ready-tinker-tools.460690/ Tinkering should not be required when crafted a Tetsubo http://www.runuo.com/community/threads/ready-wrong-skill-requirement-carpentry-wrong-success-chances.455342/ Carpentry-Small+Large Beds -Wrong Success Chance http://www.runuo.com/community/threads/ready-carpentry-small-large-beds-wrong-success-chance.455794/ Telekinesis, various changes to behaviour with items http://www.runuo.com/community/threads/ready-telekinesis.455250/ Forensic Evaluation Various issues http://www.runuo.com/community/threads/ready-forensic-evaluation-various-issues-merged.458700/ Animate Dead Corpses, you cannot carve the corpse after it's used http://www.runuo.com/community/threads/ready-animate-dead-corpses.453823/ You should be able to use begging skill while riding http://www.runuo.com/community/threads/ready-begging-while-riding.466174/ Crafting Mod Lower Requirements should only appear on shields http://www.runuo.com/community/threads/ready-crafting-mod-lower-requirements.452112/ You should be revealed While Taking Poison/Strangle Damage http://www.runuo.com/community/threads/ready-you-never-reveal-while-taking-poison-strangle-damage.456946/ Insurance messages don't do the math! http://www.runuo.com/community/threads/ready-insurance-messages-dont-do-the-math.454928/ Slayers should work on area of effect spells http://www.runuo.com/community/threads/ready-slayers-should-work-on-area-of-effect-spells.448774/ You should not be able to use any travel spell in Heartwood http://www.runuo.com/community/threads/ready-heartwood.457379/ Welcome Back To The House Friend message does not show post-AoS http://www.runuo.com/community/threads/ready-welcome-back-to-the-house-friend.415924/ Giant Beetle speed should be very fast when magery spells are cast on it http://www.runuo.com/community/threads/ready-giant-beetle.417848/
This commit is contained in:
parent
07e45156e5
commit
5c7774b99a
54 changed files with 682 additions and 130 deletions
|
|
@ -555,18 +555,19 @@ namespace Server.Spells
|
|||
new TravelValidator( IsTokunoDungeon ),
|
||||
new TravelValidator( IsLampRoom ),
|
||||
new TravelValidator( IsGuardianRoom ),
|
||||
new TravelValidator( IsHeartwood ),
|
||||
};
|
||||
|
||||
private static bool[,] m_Rules = new bool[,]
|
||||
{
|
||||
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom) */
|
||||
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false },
|
||||
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true },
|
||||
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true },
|
||||
/*T2A(Fel) Ilshenar Wind(Tram), Wind(Fel), Dungeons(Fel), Solen(Tram), Solen(Fel), CrystalCave(Malas), Gauntlet(Malas), Gauntlet(Ferry), Stronghold, ChampionSpawn, Dungeons(Tokuno[Malas]), LampRoom(Doom), GuardianRoom(Doom), Heartwood */
|
||||
/* Recall From */ { false, true, true, false, false, true, false, false, false, false, true, false, true, false, false, false },
|
||||
/* Recall To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Gate From */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Gate To */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Mark In */ { false, false, false, false, false, false, false, false, false, false, false, false, false, false, false, false },
|
||||
/* Tele From */ { true, true, true, true, true, true, true, false, true, true, false, true, true, true, true, false },
|
||||
/* Tele To */ { true, true, true, true, true, true, true, false, true, false, false, true, true, true, true, false },
|
||||
};
|
||||
|
||||
public static bool CheckTravel( Mobile caster, TravelCheckType type )
|
||||
|
|
@ -778,6 +779,13 @@ namespace Server.Spells
|
|||
return ( x >= 356 && y >= 5 && x < 375 && y < 25 );
|
||||
}
|
||||
|
||||
public static bool IsHeartwood( Map map, Point3D loc )
|
||||
{
|
||||
int x = loc.X, y = loc.Y;
|
||||
|
||||
return (map == Map.Trammel || map == Map.Felucca) && (x >= 6911 && y >= 254 && x < 7167 && y < 511);
|
||||
}
|
||||
|
||||
public static bool IsInvalid( Map map, Point3D loc )
|
||||
{
|
||||
if( map == null || map == Map.Internal )
|
||||
|
|
@ -918,7 +926,12 @@ namespace Server.Spells
|
|||
}
|
||||
|
||||
if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
|
||||
((BaseCreature)target).OnDamagedBySpell( from );
|
||||
{
|
||||
BaseCreature c = (BaseCreature) target;
|
||||
|
||||
c.OnHarmfulSpell( from );
|
||||
c.OnDamagedBySpell( from );
|
||||
}
|
||||
}
|
||||
|
||||
public static void Damage( Spell spell, Mobile target, double damage, int phys, int fire, int cold, int pois, int nrgy )
|
||||
|
|
@ -979,7 +992,12 @@ namespace Server.Spells
|
|||
}
|
||||
|
||||
if( target is BaseCreature && from != null && delay == TimeSpan.Zero )
|
||||
((BaseCreature)target).OnDamagedBySpell( from );
|
||||
{
|
||||
BaseCreature c = (BaseCreature) target;
|
||||
|
||||
c.OnHarmfulSpell( from );
|
||||
c.OnDamagedBySpell( from );
|
||||
}
|
||||
}
|
||||
|
||||
public static void DoLeech( int damageGiven, Mobile from, Mobile target )
|
||||
|
|
@ -1097,7 +1115,12 @@ namespace Server.Spells
|
|||
WeightOverloading.DFA = DFAlgorithm.Standard;
|
||||
|
||||
if( m_Target is BaseCreature && m_From != null )
|
||||
((BaseCreature)m_Target).OnDamagedBySpell( m_From );
|
||||
{
|
||||
BaseCreature c = (BaseCreature) m_Target;
|
||||
|
||||
c.OnHarmfulSpell( m_From );
|
||||
c.OnDamagedBySpell( m_From );
|
||||
}
|
||||
|
||||
if( m_Spell != null )
|
||||
m_Spell.RemoveDelayedDamageContext( m_Target );
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue