Serialization interfaces (#62)

This commit is contained in:
Leath Cooper 2019-12-30 15:16:35 -05:00 • committed by Kamron Batman
parent 5e2be2d7b6
commit 5c8821b11c
2406 changed files with 10100 additions and 9350 deletions

View file

@ -29,7 +29,7 @@ namespace Server.Engines.MLQuests
m_Flags = MLQuestFlag.None;
}
public MLQuestContext(GenericReader reader, int version)
public MLQuestContext(IGenericReader reader, int version)
{
Owner = reader.ReadMobile<PlayerMobile>();
QuestInstances = new List<MLQuestInstance>();
@ -204,7 +204,7 @@ namespace Server.Engines.MLQuests
public bool IsDoingQuest(MLQuest quest) => FindInstance(quest) != null;
public void Serialize(GenericWriter writer)
public void Serialize(IGenericWriter writer)
{
// Version info is written in MLQuestPersistence.Serialize
@ -248,13 +248,13 @@ namespace Server.Engines.MLQuests
m_NextAvailable = nextAvailable;
}
public void Serialize(GenericWriter writer)
public void Serialize(IGenericWriter writer)
{
MLQuestSystem.WriteQuestRef(writer, m_Quest);
writer.Write(m_NextAvailable);
}
public static MLDoneQuestInfo Deserialize(GenericReader reader, int version)
public static MLDoneQuestInfo Deserialize(IGenericReader reader, int version)
{
MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
DateTime nextAvailable = reader.ReadDateTime();