Serialization interfaces (#62)
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2406 changed files with 10100 additions and 9350 deletions
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@ -29,7 +29,7 @@ namespace Server.Engines.MLQuests
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m_Flags = MLQuestFlag.None;
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}
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public MLQuestContext(GenericReader reader, int version)
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public MLQuestContext(IGenericReader reader, int version)
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{
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Owner = reader.ReadMobile<PlayerMobile>();
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QuestInstances = new List<MLQuestInstance>();
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@ -204,7 +204,7 @@ namespace Server.Engines.MLQuests
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public bool IsDoingQuest(MLQuest quest) => FindInstance(quest) != null;
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public void Serialize(GenericWriter writer)
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public void Serialize(IGenericWriter writer)
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{
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// Version info is written in MLQuestPersistence.Serialize
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@ -248,13 +248,13 @@ namespace Server.Engines.MLQuests
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m_NextAvailable = nextAvailable;
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}
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public void Serialize(GenericWriter writer)
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public void Serialize(IGenericWriter writer)
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{
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MLQuestSystem.WriteQuestRef(writer, m_Quest);
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writer.Write(m_NextAvailable);
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}
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public static MLDoneQuestInfo Deserialize(GenericReader reader, int version)
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public static MLDoneQuestInfo Deserialize(IGenericReader reader, int version)
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{
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MLQuest quest = MLQuestSystem.ReadQuestRef(reader);
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DateTime nextAvailable = reader.ReadDateTime();
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