This commit is contained in:
mark 2009-06-21 06:56:53 +00:00
parent 225e2a25f1
commit 5ce1f041a2
10 changed files with 835 additions and 4 deletions

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using System;
using System.Collections;
using System.Collections.Generic;
using Server.Items;
using Server.Targeting;
using Server.Engines.Quests;
using Server.Engines.Quests.Haven;
using Server.ContextMenus;
namespace Server.Mobiles
{
public class CorruptedSoul : BaseCreature
{
public override bool DeleteCorpseOnDeath{ get{ return true; } }
[Constructable]
public CorruptedSoul() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, .1, 5 )
{
Name = "a corrupted soul";
Body = 0x3CA;
Hue = 0x453;
SetStr( 102, 115 );
SetDex( 101, 115 );
SetInt( 203, 215 );
SetHits( 61, 69 );
SetDamage( 2, 21 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 61, 74 );
SetResistance( ResistanceType.Fire, 22, 48 );
SetResistance( ResistanceType.Cold, 73, 100 );
SetResistance( ResistanceType.Poison, 0 );
SetResistance( ResistanceType.Energy, 51, 60 );
SetSkill( SkillName.MagicResist, 80.2, 89.4 );
SetSkill( SkillName.Tactics, 81.3-89.9 );
SetSkill( SkillName.Wrestling, 80.1, 88.7 );
Fame = 5000;
Karma = -5000;
// VirtualArmor = 6; Not sure
}
public override bool AlwaysAttackable{ get{ return true; } }
public override bool BleedImmune{ get{ return true; } } // NEED TO VERIFY
// NEED TO VERIFY SOUNDS! Known: No Idle Sound.
/*public override int GetAngerSound()
{
return 0x0;
}*/
public override int GetAttackSound()
{
return 0x233;
}
/*public override int GetDeathSound()
{
return 0x0;
}*/
public override bool AlwaysMurderer{ get{ return true; } }
// TODO: Proper OnDeath Effect
public override bool OnBeforeDeath()
{
if ( !base.OnBeforeDeath() )
return false;
// 1 in 20 chance that a Thread of Fate will appear in the killer's pack
Effects.SendLocationEffect( Location, Map, 0x376A, 10, 1 );
return true;
}
public CorruptedSoul( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class Minotaur : BaseCreature
{
[Constructable]
public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur";
Body = 263;
SetStr( 301, 340 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetHits( 301, 340 );
SetDamage( 5, 8 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 56.1, 64.0 );
SetSkill( SkillName.Tactics, 93.3, 97.8 );
SetSkill( SkillName.Wrestling, 90.4, 92.1 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public Minotaur( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurCaptain : BaseCreature
{
[Constructable]
public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur captain";
Body = 280;
SetStr( 401, 425 );
SetDex( 91, 110 );
SetInt( 31, 50 );
SetHits( 401, 440 );
SetDamage( 4, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 65, 75 );
SetResistance( ResistanceType.Fire, 35, 45 );
SetResistance( ResistanceType.Cold, 40, 50 );
SetResistance( ResistanceType.Poison, 40, 50 );
SetResistance( ResistanceType.Energy, 40, 50 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 0 );
SetSkill( SkillName.Magery, 0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0, 6.3 );
SetSkill( SkillName.MagicResist, 66.1, 73.6 );
SetSkill( SkillName.Tactics, 93.0, 109.9 );
SetSkill( SkillName.Wrestling, 92.6, 107.2 );
Fame = 7000;
Karma = -7000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurCaptain( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a minotaur corpse" )]
public class MinotaurScout : BaseCreature
{
[Constructable]
public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a minotaur scout";
Body = 281;
SetStr( 353, 375 );
SetDex( 111, 130 );
SetInt( 34, 50 );
SetHits( 354, 383 );
SetDamage( 4, 7 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 55, 65 );
SetResistance( ResistanceType.Fire, 25, 35 );
SetResistance( ResistanceType.Cold, 30, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
//SetSkill( SkillName.Meditation, Unknown );
//SetSkill( SkillName.EvalInt, Unknown );
//SetSkill( SkillName.Magery, Unknown );
//SetSkill( SkillName.Poisoning, Unknown );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 60.6, 67.5 );
SetSkill( SkillName.Tactics, 86.9, 103.6 );
SetSkill( SkillName.Wrestling, 85.6, 104.5 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
}
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
// Using Tormented Minotaur sounds - Need to veryfy
public override int GetAngerSound()
{
return 0x597;
}
public override int GetIdleSound()
{
return 0x596;
}
public override int GetAttackSound()
{
return 0x599;
}
public override int GetHurtSound()
{
return 0x59a;
}
public override int GetDeathSound()
{
return 0x59c;
}
public MinotaurScout( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName("a pestilent bandage corpse")]
public class PestilentBandage : BaseCreature
{
// Neither Stratics nor UOGuide have much description
// beyond being a "Grey Mummy". BodyValue, Sound and
// Hue are all guessed until they can be verified.
// Loot and Fame/Karma are also guesses at this point.
//
// They also apparently have a Poison Attack, which I've stolen from Yamandons.
[Constructable]
public PestilentBandage() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a pestilent bandage";
Body = 154;
Hue = 0x515;
BaseSoundID = 471;
SetStr( 691, 740 );
SetDex( 141, 180 );
SetInt( 51, 80 );
SetHits( 415, 445 );
SetDamage( 4, 7 );
SetDamageType( ResistanceType.Physical, 40 );
SetDamageType( ResistanceType.Cold, 20 );
SetDamageType( ResistanceType.Poison, 40 );
SetResistance( ResistanceType.Physical, 45, 55 );
SetResistance( ResistanceType.Fire, 10, 20 );
SetResistance( ResistanceType.Cold, 50, 60 );
SetResistance( ResistanceType.Poison, 20, 30 );
SetResistance( ResistanceType.Energy, 20, 30 );
SetSkill( SkillName.Poisoning, 0.0, 10.0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 75.0, 80.0 );
SetSkill( SkillName.Tactics, 80.0, 85.0 );
SetSkill( SkillName.Wrestling, 70.0, 75.0 );
Fame = 20000;
Karma = -20000;
// VirtualArmor = 28; // Don't know what it should be
PackItem( new Bandage( 5 ) ); // How many?
}
public override void OnDamagedBySpell(Mobile attacker)
{
base.OnDamagedBySpell(attacker);
DoCounter(attacker);
}
public override void OnGotMeleeAttack(Mobile attacker)
{
base.OnGotMeleeAttack(attacker);
DoCounter(attacker);
}
private void DoCounter(Mobile attacker)
{
if (this.Map == null)
return;
if (attacker is BaseCreature && ((BaseCreature)attacker).BardProvoked)
return;
if (0.2 > Utility.RandomDouble())
{
/* Counterattack with Hit Poison Area
* 20-25 damage, unresistable
* Lethal poison, 100% of the time
* Particle effect: Type: "2" From: "0x4061A107" To: "0x0" ItemId: "0x36BD" ItemIdName: "explosion" FromLocation: "(296 615, 17)" ToLocation: "(296 615, 17)" Speed: "1" Duration: "10" FixedDirection: "True" Explode: "False" Hue: "0xA6" RenderMode: "0x0" Effect: "0x1F78" ExplodeEffect: "0x1" ExplodeSound: "0x0" Serial: "0x4061A107" Layer: "255" Unknown: "0x0"
* Doesn't work on provoked monsters
*/
Mobile target = null;
if (attacker is BaseCreature)
{
Mobile m = ((BaseCreature)attacker).GetMaster();
if (m != null)
target = m;
}
if (target == null || !target.InRange(this, 18))
target = attacker;
this.Animate(10, 4, 1, true, false, 0);
ArrayList targets = new ArrayList();
foreach (Mobile m in target.GetMobilesInRange(8))
{
if (m == this || !CanBeHarmful(m))
continue;
if (m is BaseCreature && (((BaseCreature)m).Controlled || ((BaseCreature)m).Summoned || ((BaseCreature)m).Team != this.Team))
targets.Add(m);
else if (m.Player && m.Alive)
targets.Add(m);
}
for (int i = 0; i < targets.Count; ++i)
{
Mobile m = (Mobile)targets[i];
DoHarmful(m);
AOS.Damage(m, this, Utility.RandomMinMax(20, 25), true, 0, 0, 0, 100, 0);
m.FixedParticles(0x36BD, 1, 10, 0x1F78, 0xA6, 0, (EffectLayer)255);
m.ApplyPoison(this, Poison.Lethal);
}
}
}
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public PestilentBandage( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Misc;
namespace Server.Mobiles
{
[CorpseName( "a troglodyte corpse" )]
public class Troglodyte : BaseCreature
{
[Constructable]
public Troglodyte() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
{
Name = "a troglodyte";
Body = 267;
BaseSoundID = 0x59F;
SetStr( 148, 217 );
SetDex( 91, 120 );
SetInt( 51, 70 );
SetHits( 302, 340 );
SetDamage( 5, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 30, 35 );
SetResistance( ResistanceType.Fire, 20, 30 );
SetResistance( ResistanceType.Cold, 35, 40 );
SetResistance( ResistanceType.Poison, 30, 40 );
SetResistance( ResistanceType.Energy, 30, 40 );
SetSkill( SkillName.Anatomy, 70.5, 94.8 );
SetSkill( SkillName.MagicResist, 51.8, 65.0 );
SetSkill( SkillName.Tactics, 80.4, 94.7 );
SetSkill( SkillName.Wrestling, 70.2, 93.5 );
Fame = 5000;
Karma = -5000;
VirtualArmor = 28; // Don't know what it should be
PackItem( new Bandage( 5 ) ); // How many?
PackItem( new Ribs() );
}
public override bool CanHeal { get { return true; } }
public override void GenerateLoot()
{
AddLoot( LootPack.Rich ); // Need to verify
}
public Troglodyte( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}

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using System;
using Server;
using Server.Items;
namespace Server.Mobiles
{
[CorpseName( "a dragon corpse" )]
public class GreaterDragon : BaseCreature
{
[Constructable]
public GreaterDragon () : base( AIType.AI_Mage, FightMode.Closest, 10, 1, 0.3, 0.5 )
{
Name = "a greater dragon";
Body = Utility.RandomList( 12, 59 );
BaseSoundID = 362;
SetStr( 1025, 1425 );
SetDex( 81, 148 );
SetInt( 475, 675 );
SetHits( 1000, 2000 );
SetStam( 120, 135 );
SetDamage( 5, 6 );
SetDamageType( ResistanceType.Physical, 100 );
SetResistance( ResistanceType.Physical, 60, 85 );
SetResistance( ResistanceType.Fire, 65, 90 );
SetResistance( ResistanceType.Cold, 40, 55 );
SetResistance( ResistanceType.Poison, 40, 60 );
SetResistance( ResistanceType.Energy, 50, 75 );
SetSkill( SkillName.Meditation, 0 );
SetSkill( SkillName.EvalInt, 110.0, 140.0 );
SetSkill( SkillName.Magery, 110.0, 140.0 );
SetSkill( SkillName.Poisoning, 0 );
SetSkill( SkillName.Anatomy, 0 );
SetSkill( SkillName.MagicResist, 110.0, 140.0 );
SetSkill( SkillName.Tactics, 110.0, 140.0 );
SetSkill( SkillName.Wrestling, 115.0, 145.0 );
Fame = 55000;
Karma = -55000;
VirtualArmor = 60;
Tamable = true;
ControlSlots = 5;
MinTameSkill = 104.7;
}
public override void GenerateLoot()
{
AddLoot( LootPack.FilthyRich, 4 );
AddLoot( LootPack.Gems, 8 );
}
public override bool ReacquireOnMovement{ get{ return !Controlled; } }
public override bool HasBreath{ get{ return true; } } // fire breath enabled
public override bool AutoDispel{ get{ return !Controlled; } }
public override int TreasureMapLevel{ get{ return 5; } }
public override int Meat{ get{ return 19; } }
public override int Hides{ get{ return 20; } }
public override HideType HideType{ get{ return HideType.Barbed; } }
public override int Scales{ get{ return 7; } }
public override ScaleType ScaleType{ get{ return ( Body == 12 ? ScaleType.Yellow : ScaleType.Red ); } }
public override FoodType FavoriteFood{ get{ return FoodType.Meat; } }
public override bool CanAngerOnTame { get { return true; } }
public GreaterDragon( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}