Added IDevourable for PlaugeBeast and any other creatures that devour corpses.

Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag
Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing
Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
This commit is contained in:
ravenal 2009-10-18 15:49:24 +00:00
parent 123af436f9
commit 5d07b8f64a
5 changed files with 311 additions and 49 deletions

View file

@ -955,6 +955,22 @@ namespace Server.Mobiles
base.OnBeforeSpawn( location, m );
}
public virtual void OnBeforeParagonConvert()
{
}
public virtual void OnAfterParagonConvert()
{
}
public virtual void OnBeforeParagonUnConvert()
{
}
public virtual void OnAfterParagonUnConvert()
{
}
public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
{
if ( !Alive || IsDeadPet )

View file

@ -46,6 +46,8 @@ namespace Server.Mobiles
if ( bc.IsParagon )
return;
bc.OnBeforeParagonConvert();
bc.Hue = Hue;
if ( bc.HitsMaxSeed >= 0 )
@ -88,6 +90,8 @@ namespace Server.Mobiles
if( Math.Abs( bc.Karma ) > 32000 )
bc.Karma = 32000 * Math.Sign( bc.Karma );
}
bc.OnAfterParagonConvert();
}
public static void UnConvert( BaseCreature bc )
@ -95,6 +99,7 @@ namespace Server.Mobiles
if ( !bc.IsParagon )
return;
bc.OnBeforeParagonUnConvert();
bc.Hue = 0;
if ( bc.HitsMaxSeed >= 0 )
@ -126,6 +131,8 @@ namespace Server.Mobiles
bc.Fame = (int)( bc.Fame / FameBuff );
if ( bc.Karma != 0 )
bc.Karma = (int)( bc.Karma / KarmaBuff );
bc.OnAfterParagonUnConvert();
}
public static bool CheckConvert( BaseCreature bc )

View file

@ -2,12 +2,37 @@ using System;
using System.Collections;
using Server.Items;
using Server.Targeting;
using Server.Network;
namespace Server.Mobiles
{
[CorpseName( "a plague beast corpse" )]
public class PlagueBeast : BaseCreature
public class PlagueBeast : BaseCreature, IDevourable
{
private int m_DevourTotal;
private int m_DevourGoal;
private bool m_HasMetalChest = false;
[CommandProperty( AccessLevel.GameMaster )]
public int TotalDevoured
{
get { return m_DevourTotal; }
set { m_DevourTotal = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public int DevourGoal
{
get { return m_DevourGoal; }
set { m_DevourGoal = value; }
}
[CommandProperty( AccessLevel.GameMaster )]
public bool HasMetalChest
{
get { return m_HasMetalChest; }
}
[Constructable]
public PlagueBeast() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
{
@ -43,9 +68,11 @@ namespace Server.Mobiles
if ( Utility.RandomDouble() < 0.80 )
PackItem( new PlagueBeastGland() );
if ( Core.ML && Utility.RandomDouble() < .33 )
if ( Core.ML && Utility.RandomDouble() < 0.33 )
PackItem( Engines.Plants.Seed.RandomPeculiarSeed(4) );
m_DevourTotal = 0;
m_DevourGoal = Utility.RandomMinMax( 15, 25 ); // The goal amount of how many corpses must devour before metal chest is rewarded
}
public override void GenerateLoot()
@ -55,7 +82,24 @@ namespace Server.Mobiles
// TODO: dungeon chest, healthy gland
}
// TODO: Poison attack
public override void OnAfterParagonConvert()
{
m_DevourGoal += 25;
}
public override void OnAfterParagonUnConvert()
{
m_DevourGoal -= 25;
}
public override void OnGaveMeleeAttack( Mobile defender )
{
base.OnGaveMeleeAttack( defender );
defender.ApplyPoison( this, IsParagon ? Poison.Lethal : Poison.Deadly );
defender.FixedParticles( 0x374A, 10, 15, 5021, EffectLayer.Waist );
defender.PlaySound( 0x1CB );
}
public override void OnDamagedBySpell( Mobile caster )
{
@ -119,13 +163,103 @@ namespace Server.Mobiles
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
writer.Write( (int) 1 );
writer.Write( m_HasMetalChest );
writer.Write( m_DevourTotal );
writer.Write( m_DevourGoal );
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
switch( version )
{
case 1:
{
m_HasMetalChest = reader.ReadBool();
m_DevourTotal = reader.ReadInt();
m_DevourGoal = reader.ReadInt();
break;
}
}
}
public override void OnThink()
{
base.OnThink();
// Check to see if we need to devour any corpses
IPooledEnumerable eable = GetItemsInRange( 3 ); // Get all corpses in range
foreach( Item item in eable )
{
if( item is Corpse ) // For each Corpse
{
Corpse corpse = item as Corpse;
// Ensure that the corpse was killed by us
if( corpse != null && corpse.Killer == this && corpse.Owner != null )
{
if( !corpse.DevourCorpse() && !corpse.Devoured )
PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053032 ); // * The plague beast attempts to absorb the remains, but cannot! *
}
}
}
eable.Free();
}
#region IDevourable Members
public bool Devour( Corpse corpse )
{
if( corpse == null || corpse.Owner == null ) // sorry we can't devour because the corpse's owner is null
return false;
if( corpse.Owner.Body.IsHuman )
corpse.TurnToBones(); // Not bones yet, and we are a human body therefore we turn to bones.
IncreaseHits( (int)Math.Ceiling( (double)corpse.Owner.HitsMax * 0.75 ) );
m_DevourTotal++;
PublicOverheadMessage( MessageType.Emote, 0x3B2, 1053033 ); // * The plague beast absorbs the fleshy remains of the corpse *
if( !m_HasMetalChest && m_DevourTotal >= m_DevourGoal )
{
PackItem( new MetalChest() );
m_HasMetalChest = true;
}
return true;
}
#endregion
private void IncreaseHits( int hp )
{
int maxhits = (int)(2000 * (IsParagon ? Paragon.HitsBuff : 1));
if( hp < 1000 && !Core.AOS )
hp = (hp * 100) / 60;
if( HitsMaxSeed >= maxhits )
{
HitsMaxSeed = maxhits;
Hits += hp + Utility.RandomMinMax( 10, 20 ); // increase the hp until it hits if it goes over it'll max at 2000
// Also provide heal for each devour on top of the hp increase
}
else
{
int min = (hp / 2) + 10;
int max = hp + 20;
int hpToIncrease = Utility.RandomMinMax( min, max );
HitsMaxSeed += hpToIncrease;
Hits += hpToIncrease;
// Also provide heal for each devour
}
}
}
}