Added IDevourable for PlaugeBeast and any other creatures that devour corpses.
Corpses no longer have booleans all over the place, I converted the main variables to CorpseFlag Added something to the Repair when deeds are deleted it'll also send a message in regards to repairing Added OnBefore and OnAfter Convert/Unconvert for Paragon which is used in PlaugeBeast... Basically if the plauge beast is a paragon, then the devour corpse total will increase.
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5 changed files with 311 additions and 49 deletions
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@ -955,6 +955,22 @@ namespace Server.Mobiles
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base.OnBeforeSpawn( location, m );
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}
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public virtual void OnBeforeParagonConvert()
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{
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}
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public virtual void OnAfterParagonConvert()
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{
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}
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public virtual void OnBeforeParagonUnConvert()
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{
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}
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public virtual void OnAfterParagonUnConvert()
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{
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}
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public override ApplyPoisonResult ApplyPoison( Mobile from, Poison poison )
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{
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if ( !Alive || IsDeadPet )
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@ -46,6 +46,8 @@ namespace Server.Mobiles
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if ( bc.IsParagon )
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return;
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bc.OnBeforeParagonConvert();
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bc.Hue = Hue;
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if ( bc.HitsMaxSeed >= 0 )
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@ -88,6 +90,8 @@ namespace Server.Mobiles
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if( Math.Abs( bc.Karma ) > 32000 )
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bc.Karma = 32000 * Math.Sign( bc.Karma );
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}
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bc.OnAfterParagonConvert();
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}
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public static void UnConvert( BaseCreature bc )
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@ -95,6 +99,7 @@ namespace Server.Mobiles
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if ( !bc.IsParagon )
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return;
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bc.OnBeforeParagonUnConvert();
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bc.Hue = 0;
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if ( bc.HitsMaxSeed >= 0 )
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@ -126,6 +131,8 @@ namespace Server.Mobiles
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bc.Fame = (int)( bc.Fame / FameBuff );
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if ( bc.Karma != 0 )
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bc.Karma = (int)( bc.Karma / KarmaBuff );
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bc.OnAfterParagonUnConvert();
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}
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public static bool CheckConvert( BaseCreature bc )
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