fix: Removes duplicative spell checks (#849)

This commit is contained in:
Kamron Batman 2021-11-14 18:45:16 -08:00 • committed by GitHub
parent e5f55a424a
commit 5df7bf6a75
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
50 changed files with 78 additions and 425 deletions

View file

@ -30,15 +30,7 @@ namespace Server.Spells.Spellweaving
public void Target(Mobile m)
{
if (m == null)
{
Caster.SendLocalizedMessage(1072077); // You may only cast this spell on yourself or a bonded pet.
}
else if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (m.IsDeadBondedPet || !m.Alive)
if (m.IsDeadBondedPet || !m.Alive)
{
// As per Osi: Nothing happens.
}

View file

@ -26,16 +26,7 @@ namespace Server.Spells.Spellweaving
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (m_Table.ContainsKey(m))
if (m_Table.ContainsKey(m))
{
Caster.SendLocalizedMessage(501775); // This spell is already in effect.
}

View file

@ -18,16 +18,7 @@ namespace Server.Spells.Spellweaving
public void Target(Mobile m)
{
if (m == null)
{
return;
}
if (!Caster.CanSee(m))
{
Caster.SendLocalizedMessage(500237); // Target can not be seen.
}
else if (CheckHSequence(m))
if (CheckHSequence(m))
{
var loc = m.Location;
loc.Z += 50;