fix: Removes duplicative spell checks (#849)
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e5f55a424a
commit
5df7bf6a75
50 changed files with 78 additions and 425 deletions
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@ -22,16 +22,7 @@ namespace Server.Spells.Third
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public void Target(Mobile m)
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{
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if (m == null)
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{
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return;
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}
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckBSequence(m))
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if (CheckBSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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@ -22,16 +22,7 @@ namespace Server.Spells.Third
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public void Target(Mobile m)
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{
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if (m == null)
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{
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return;
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}
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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if (CheckHSequence(m))
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{
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var source = Caster;
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@ -21,16 +21,7 @@ namespace Server.Spells.Third
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public void Target(Mobile m)
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{
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if (m == null)
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{
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return;
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}
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if (!Caster.CanSee(m))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (CheckHSequence(m))
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if (CheckHSequence(m))
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{
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SpellHelper.Turn(Caster, m);
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@ -25,11 +25,7 @@ namespace Server.Spells.Third
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public void Target(IPoint3D p)
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{
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if (!Caster.CanSee(p))
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{
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Caster.SendLocalizedMessage(500237); // Target can not be seen.
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}
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else if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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if (SpellHelper.CheckTown(p, Caster) && CheckSequence())
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{
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SpellHelper.Turn(Caster, p);
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