refactor(server): unify first-boot prompts into the ConfigurePrompts phase
Move the engine's own first-boot prompts (data directories, listeners, server
name, expansion + map selection) out of ServerConfiguration.Load and into
ServerConfiguration.ConfigurePrompts() [CallPriority(0)], so all first-boot
prompting -- engine and content -- runs through the single
AssemblyHandler.Invoke("ConfigurePrompts") phase. Load now only reads/creates
the config file.
- Feasible because assembly loading uses AssemblyDirectories (default
./Assemblies), not DataDirectories, so assemblies load before the now-later
data-dir prompt.
- UOClient.Load() (client-file discovery) moves with the data-dir prompt.
- Core.Expansion is now assigned in ConfigurePrompts (every non-mocked boot);
nothing between LoadAssemblies and that phase reads it (type initializers run
lazily, not at load).
- CallPriority(0) keeps engine prompts (incl. map selection) ahead of content
prompts like the pathfinding pre-bake (priority 50).
Main.cs already invokes the ConfigurePrompts phase, so no startup-ordering edit.
Tests are unaffected: fixtures call Load(true), which now just reads config, and
set expansion/data dirs directly; ConfigurePrompts is gated on m_Mocked.
Updates dev-docs/server-lifecycle.md to reflect the unified design.
NOTE: Main.cs startup ordering isn't covered by the fixture-based test suite, so
this needs a first-boot runtime check (fresh modernuo.json) before merge.
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
parent
16bf3016fb
commit
5df8d0bdae
2 changed files with 35 additions and 17 deletions
|
|
@ -218,11 +218,13 @@ public static class ServerConfiguration
|
|||
Save();
|
||||
}
|
||||
|
||||
// If mock is enabled we skip the console readline.
|
||||
// Reads (or creates) the configuration file. The interactive first-boot prompts live in
|
||||
// ConfigurePrompts (run later via AssemblyHandler.Invoke("ConfigurePrompts")) so all
|
||||
// first-boot prompting — engine and content — shares one phase/wiring. mocked skips prompts
|
||||
// entirely (ConfigurePrompts is gated on m_Mocked and isn't invoked by the test fixtures).
|
||||
public static void Load(bool mocked = false)
|
||||
{
|
||||
m_Mocked = mocked;
|
||||
var updated = false;
|
||||
|
||||
if (File.Exists(m_FilePath))
|
||||
{
|
||||
|
|
@ -239,15 +241,27 @@ public static class ServerConfiguration
|
|||
}
|
||||
else
|
||||
{
|
||||
updated = true;
|
||||
_settings = new ServerSettings();
|
||||
}
|
||||
}
|
||||
|
||||
if (mocked)
|
||||
// First-boot interactive configuration, discovered + run by AssemblyHandler.Invoke(
|
||||
// "ConfigurePrompts") after assemblies load but before Serilog's first log line, so the
|
||||
// console prompts are not interleaved with the async console sink (see
|
||||
// dev-docs/server-lifecycle.md). CallPriority(0) so the engine's own prompts (data dirs,
|
||||
// listeners, server name, expansion + map selection) run before any content ConfigurePrompts
|
||||
// that build on them (e.g. map selection before a pathfinding pre-bake prompt). Also resolves
|
||||
// Core.Expansion on every non-mocked boot.
|
||||
[CallPriority(0)]
|
||||
public static void ConfigurePrompts()
|
||||
{
|
||||
if (m_Mocked)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var updated = false;
|
||||
|
||||
if (_settings.DataDirectories.Count == 0)
|
||||
{
|
||||
updated = true;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue