LibUv Networking (#65)

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Kamron Batman 2019-12-26 18:08:50 -08:00 • committed by GitHub
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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Generic;
using System.Linq;
using System.Threading.Tasks;
namespace System.Buffers
{
/// <summary>
/// Used to allocate and distribute re-usable blocks of memory.
/// </summary>
public class DiagnosticMemoryPool : MemoryPool<byte>
{
private readonly MemoryPool<byte> _pool;
private readonly bool _allowLateReturn;
private readonly bool _rentTracking;
private readonly object _syncObj;
private readonly HashSet<DiagnosticPoolBlock> _blocks;
private readonly List<Exception> _blockAccessExceptions;
private readonly TaskCompletionSource<object> _allBlocksReturned;
private int _totalBlocks;
/// <summary>
/// This default value passed in to Rent to use the default value for the pool.
/// </summary>
private const int AnySize = -1;
public DiagnosticMemoryPool(MemoryPool<byte> pool, bool allowLateReturn = false, bool rentTracking = false)
{
_pool = pool;
_allowLateReturn = allowLateReturn;
_rentTracking = rentTracking;
_blocks = new HashSet<DiagnosticPoolBlock>();
_syncObj = new object();
_allBlocksReturned = new TaskCompletionSource<object>(TaskCreationOptions.RunContinuationsAsynchronously);
_blockAccessExceptions = new List<Exception>();
}
public bool IsDisposed { get; private set; }
public override IMemoryOwner<byte> Rent(int size = AnySize)
{
lock (_syncObj)
{
if (IsDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPool);
var diagnosticPoolBlock = new DiagnosticPoolBlock(this, _pool.Rent(size));
if (_rentTracking) diagnosticPoolBlock.Track();
_totalBlocks++;
_blocks.Add(diagnosticPoolBlock);
return diagnosticPoolBlock;
}
}
public override int MaxBufferSize => _pool.MaxBufferSize;
internal void Return(DiagnosticPoolBlock block)
{
bool returnedAllBlocks;
lock (_syncObj)
{
_blocks.Remove(block);
returnedAllBlocks = _blocks.Count == 0;
}
if (IsDisposed)
{
if (!_allowLateReturn) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockReturnedToDisposedPool(block);
if (returnedAllBlocks) SetAllBlocksReturned();
}
}
internal void ReportException(Exception exception)
{
lock (_syncObj)
{
_blockAccessExceptions.Add(exception);
}
}
protected override void Dispose(bool disposing)
{
if (IsDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_DoubleDispose();
bool allBlocksReturned = false;
try
{
lock (_syncObj)
{
IsDisposed = true;
allBlocksReturned = _blocks.Count == 0;
if (!allBlocksReturned && !_allowLateReturn) MemoryPoolThrowHelper.ThrowInvalidOperationException_DisposingPoolWithActiveBlocks(_totalBlocks - _blocks.Count, _totalBlocks, _blocks.ToArray());
if (_blockAccessExceptions.Any()) throw CreateAccessExceptions();
}
}
finally
{
if (allBlocksReturned) SetAllBlocksReturned();
}
}
private void SetAllBlocksReturned()
{
if (_blockAccessExceptions.Any())
_allBlocksReturned.SetException(CreateAccessExceptions());
else
_allBlocksReturned.SetResult(null);
}
private AggregateException CreateAccessExceptions() => new AggregateException("Exceptions occurred while accessing blocks", _blockAccessExceptions.ToArray());
public async Task WhenAllBlocksReturnedAsync(TimeSpan timeout)
{
var task = await Task.WhenAny(_allBlocksReturned.Task, Task.Delay(timeout));
if (task != _allBlocksReturned.Task)
MemoryPoolThrowHelper.ThrowInvalidOperationException_BlocksWereNotReturnedInTime(_totalBlocks - _blocks.Count, _totalBlocks, _blocks.ToArray());
await task;
}
}
}

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Threading;
using System.Diagnostics;
using System.Runtime.InteropServices;
namespace System.Buffers
{
/// <summary>
/// Block tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The
/// individual blocks are then treated as independent array segments.
/// </summary>
public sealed class DiagnosticPoolBlock : MemoryManager<byte>
{
/// <summary>
/// Back-reference to the memory pool which this block was allocated from. It may only be returned to this pool.
/// </summary>
private readonly DiagnosticMemoryPool _pool;
private readonly IMemoryOwner<byte> _memoryOwner;
private MemoryHandle? _memoryHandle;
private Memory<byte> _memory;
private readonly object _syncObj = new object();
private bool _isDisposed;
private int _pinCount;
/// <summary>
/// This object cannot be instantiated outside of the static Create method
/// </summary>
internal DiagnosticPoolBlock(DiagnosticMemoryPool pool, IMemoryOwner<byte> memoryOwner)
{
_pool = pool;
_memoryOwner = memoryOwner;
_memory = memoryOwner.Memory;
}
public override Memory<byte> Memory
{
get
{
try
{
lock (_syncObj)
{
if (_isDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
if (_pool.IsDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
return CreateMemory(_memory.Length);
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
}
protected override void Dispose(bool disposing)
{
try
{
lock (_syncObj)
{
if (Volatile.Read(ref _pinCount) > 0) MemoryPoolThrowHelper.ThrowInvalidOperationException_ReturningPinnedBlock(this);
if (_isDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockDoubleDispose(this);
_memoryOwner.Dispose();
_pool.Return(this);
_isDisposed = true;
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
public override Span<byte> GetSpan()
{
try
{
lock (_syncObj)
{
if (_isDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
if (_pool.IsDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
return _memory.Span;
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
public override MemoryHandle Pin(int byteOffset = 0)
{
try
{
lock (_syncObj)
{
if (_isDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
if (_pool.IsDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
if (byteOffset < 0 || byteOffset > _memory.Length) MemoryPoolThrowHelper.ThrowArgumentOutOfRangeException(_memory.Length, byteOffset);
_pinCount++;
_memoryHandle ??= _memory.Pin();
unsafe
{
return new MemoryHandle(((IntPtr)_memoryHandle.Value.Pointer + byteOffset).ToPointer(), default, this);
}
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
protected override bool TryGetArray(out ArraySegment<byte> segment)
{
try
{
lock (_syncObj)
{
if (_isDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPoolBlock);
if (_pool.IsDisposed) MemoryPoolThrowHelper.ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(this);
return MemoryMarshal.TryGetArray(_memory, out segment);
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
public override void Unpin()
{
try
{
lock (_syncObj)
{
if (_pinCount == 0) MemoryPoolThrowHelper.ThrowInvalidOperationException_PinCountZero(this);
_pinCount--;
if (_pinCount == 0)
{
Debug.Assert(_memoryHandle.HasValue);
_memoryHandle.Value.Dispose();
_memoryHandle = null;
}
}
}
catch (Exception exception)
{
_pool.ReportException(exception);
throw;
}
}
public StackTrace Leaser { get; set; }
public void Track()
{
Leaser = new StackTrace(false);
}
}
}

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Runtime.InteropServices;
namespace System.Buffers
{
/// <summary>
/// Block tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The
/// individual blocks are then treated as independent array segments.
/// </summary>
public sealed class MemoryPoolBlock : IMemoryOwner<byte>
{
private readonly int _offset;
private readonly int _length;
/// <summary>
/// This object cannot be instantiated outside of the static Create method
/// </summary>
internal MemoryPoolBlock(SlabMemoryPool pool, MemoryPoolSlab slab, int offset, int length)
{
_offset = offset;
_length = length;
Pool = pool;
Slab = slab;
Memory = MemoryMarshal.CreateFromPinnedArray(slab.Array, _offset, _length);
}
/// <summary>
/// Back-reference to the memory pool which this block was allocated from. It may only be returned to this pool.
/// </summary>
public SlabMemoryPool Pool { get; }
/// <summary>
/// Back-reference to the slab from which this block was taken, or null if it is one-time-use memory.
/// </summary>
public MemoryPoolSlab Slab { get; }
public Memory<byte> Memory { get; }
~MemoryPoolBlock()
{
Pool.RefreshBlock(Slab, _offset, _length);
}
public void Dispose()
{
Pool.Return(this);
}
public void Lease()
{
}
}
}

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// Copyright (c) .NET Foundation. All rights reserved.
// Licensed under the Apache License, Version 2.0. See License.txt in the project root for license information.
namespace System.Buffers
{
public static class SlabMemoryPoolFactory
{
public static MemoryPool<byte> Create()
{
#if DEBUG
return new DiagnosticMemoryPool(CreateSlabMemoryPool());
#else
return CreateSlabMemoryPool();
#endif
}
public static MemoryPool<byte> CreateSlabMemoryPool() => new SlabMemoryPool();
}
}

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Runtime.InteropServices;
namespace System.Buffers
{
/// <summary>
/// Slab tracking object used by the byte buffer memory pool. A slab is a large allocation which is divided into smaller blocks. The
/// individual blocks are then treated as independent array segments.
/// </summary>
public class MemoryPoolSlab : IDisposable
{
/// <summary>
/// This handle pins the managed array in memory until the slab is disposed. This prevents it from being
/// relocated and enables any subsections of the array to be used as native memory pointers to P/Invoked API calls.
/// </summary>
private GCHandle _gcHandle;
private bool _isDisposed;
public MemoryPoolSlab(byte[] data)
{
Array = data;
_gcHandle = GCHandle.Alloc(data, GCHandleType.Pinned);
NativePointer = _gcHandle.AddrOfPinnedObject();
}
/// <summary>
/// True as long as the blocks from this slab are to be considered returnable to the pool. In order to shrink the
/// memory pool size an entire slab must be removed. That is done by (1) setting IsActive to false and removing the
/// slab from the pool's _slabs collection, (2) as each block currently in use is Return()ed to the pool it will
/// be allowed to be garbage collected rather than re-pooled, and (3) when all block tracking objects are garbage
/// collected and the slab is no longer references the slab will be garbage collected and the memory unpinned will
/// be unpinned by the slab's Dispose.
/// </summary>
public bool IsActive => !_isDisposed;
public IntPtr NativePointer { get; private set; }
public byte[] Array { get; private set; }
public static MemoryPoolSlab Create(int length)
{
// allocate and pin requested memory length
var array = new byte[length];
// allocate and return slab tracking object
return new MemoryPoolSlab(array);
}
protected void Dispose(bool disposing)
{
if (_isDisposed) return;
_isDisposed = true;
Array = null;
NativePointer = IntPtr.Zero;;
if (_gcHandle.IsAllocated) _gcHandle.Free();
}
~MemoryPoolSlab()
{
Dispose(false);
}
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
}
}

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Diagnostics;
using System.Runtime.CompilerServices;
using System.Text;
namespace System.Buffers
{
public class MemoryPoolThrowHelper
{
public static void ThrowArgumentOutOfRangeException(int sourceLength, int offset)
{
throw GetArgumentOutOfRangeException(sourceLength, offset);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static ArgumentOutOfRangeException GetArgumentOutOfRangeException(int sourceLength, int offset) =>
(uint)offset > (uint)sourceLength ? new ArgumentOutOfRangeException(GetArgumentName(ExceptionArgument.offset)) : new ArgumentOutOfRangeException(GetArgumentName(ExceptionArgument.length));
public static void ThrowInvalidOperationException_PinCountZero(DiagnosticPoolBlock block)
{
throw new InvalidOperationException(GenerateMessage("Can't unpin, pin count is zero", block));
}
public static void ThrowInvalidOperationException_ReturningPinnedBlock(DiagnosticPoolBlock block)
{
throw new InvalidOperationException(GenerateMessage("Disposing pinned block", block));
}
public static void ThrowInvalidOperationException_DoubleDispose()
{
throw new InvalidOperationException("Object is being disposed twice");
}
public static void ThrowInvalidOperationException_BlockDoubleDispose(DiagnosticPoolBlock block)
{
throw new InvalidOperationException("Block is being disposed twice");
}
public static void ThrowInvalidOperationException_BlockReturnedToDisposedPool(DiagnosticPoolBlock block)
{
throw new InvalidOperationException(GenerateMessage("Block is being returned to disposed pool", block));
}
public static void ThrowInvalidOperationException_BlockIsBackedByDisposedSlab(DiagnosticPoolBlock block)
{
throw new InvalidOperationException(GenerateMessage("Block is backed by disposed slab", block));
}
public static void ThrowInvalidOperationException_DisposingPoolWithActiveBlocks(int returned, int total, DiagnosticPoolBlock[] blocks)
{
throw new InvalidOperationException(GenerateMessage($"Memory pool with active blocks is being disposed, {returned} of {total} returned", blocks));
}
public static void ThrowInvalidOperationException_BlocksWereNotReturnedInTime(int returned, int total, DiagnosticPoolBlock[] blocks)
{
throw new InvalidOperationException(GenerateMessage($"Blocks were not returned in time, {returned} of {total} returned ", blocks));
}
private static string GenerateMessage(string message, params DiagnosticPoolBlock[] blocks)
{
StringBuilder builder = new StringBuilder(message);
foreach (var diagnosticPoolBlock in blocks)
if (diagnosticPoolBlock.Leaser != null)
{
builder.AppendLine();
builder.AppendLine("Block leased from:");
builder.AppendLine(diagnosticPoolBlock.Leaser.ToString());
}
return builder.ToString();
}
public static void ThrowArgumentOutOfRangeException_BufferRequestTooLarge(int maxSize)
{
throw GetArgumentOutOfRangeException_BufferRequestTooLarge(maxSize);
}
public static void ThrowObjectDisposedException(ExceptionArgument argument)
{
throw GetObjectDisposedException(argument);
}
[MethodImpl(MethodImplOptions.NoInlining)]
private static ArgumentOutOfRangeException GetArgumentOutOfRangeException_BufferRequestTooLarge(int maxSize) => new ArgumentOutOfRangeException(GetArgumentName(ExceptionArgument.size), $"Cannot allocate more than {maxSize} bytes in a single buffer");
[MethodImpl(MethodImplOptions.NoInlining)]
private static ObjectDisposedException GetObjectDisposedException(ExceptionArgument argument) => new ObjectDisposedException(GetArgumentName(argument));
private static string GetArgumentName(ExceptionArgument argument)
{
Debug.Assert(Enum.IsDefined(typeof(ExceptionArgument), argument), "The enum value is not defined, please check the ExceptionArgument Enum.");
return argument.ToString();
}
public enum ExceptionArgument
{
size,
offset,
length,
MemoryPoolBlock,
MemoryPool
}
}
}

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// Copyright (c) Microsoft. All rights reserved.
// Licensed under the MIT license. See LICENSE file in the project root for full license information.
using System.Collections.Concurrent;
using System.Diagnostics;
using System.Threading;
namespace System.Buffers
{
/// <summary>
/// Used to allocate and distribute re-usable blocks of memory.
/// </summary>
public sealed class SlabMemoryPool : MemoryPool<byte>
{
/// <summary>
/// The size of a block. 4096 is chosen because most operating systems use 4k pages.
/// </summary>
private const int _blockSize = 4096;
/// <summary>
/// Allocating 32 contiguous blocks per slab makes the slab size 128k. This is larger than the 85k size which will place the memory
/// in the large object heap. This means the GC will not try to relocate this array, so the fact it remains pinned does not negatively
/// affect memory management's compactification.
/// </summary>
private const int _blockCount = 32;
/// <summary>
/// Max allocation block size for pooled blocks,
/// larger values can be leased but they will be disposed after use rather than returned to the pool.
/// </summary>
public override int MaxBufferSize { get; } = _blockSize;
/// <summary>
/// The size of a block. 4096 is chosen because most operating systems use 4k pages.
/// </summary>
public static int BlockSize => _blockSize;
/// <summary>
/// 4096 * 32 gives you a slabLength of 128k contiguous bytes allocated per slab
/// </summary>
private static readonly int _slabLength = _blockSize * _blockCount;
/// <summary>
/// Thread-safe collection of blocks which are currently in the pool. A slab will pre-allocate all of the block tracking objects
/// and add them to this collection. When memory is requested it is taken from here first, and when it is returned it is re-added.
/// </summary>
private readonly ConcurrentQueue<MemoryPoolBlock> _blocks = new ConcurrentQueue<MemoryPoolBlock>();
/// <summary>
/// Thread-safe collection of slabs which have been allocated by this pool. As long as a slab is in this collection and slab.IsActive,
/// the blocks will be added to _blocks when returned.
/// </summary>
private readonly ConcurrentStack<MemoryPoolSlab> _slabs = new ConcurrentStack<MemoryPoolSlab>();
/// <summary>
/// This is part of implementing the IDisposable pattern.
/// </summary>
private bool _isDisposed; // To detect redundant calls
private int _totalAllocatedBlocks;
private readonly object _disposeSync = new object();
/// <summary>
/// This default value passed in to Rent to use the default value for the pool.
/// </summary>
private const int AnySize = -1;
public override IMemoryOwner<byte> Rent(int size = AnySize)
{
if (size > _blockSize) MemoryPoolThrowHelper.ThrowArgumentOutOfRangeException_BufferRequestTooLarge(_blockSize);
var block = Lease();
return block;
}
/// <summary>
/// Called to take a block from the pool.
/// </summary>
/// <returns>The block that is reserved for the called. It must be passed to Return when it is no longer being used.</returns>
private MemoryPoolBlock Lease()
{
if (_isDisposed) MemoryPoolThrowHelper.ThrowObjectDisposedException(MemoryPoolThrowHelper.ExceptionArgument.MemoryPool);
if (_blocks.TryDequeue(out MemoryPoolBlock block))
{
// block successfully taken from the stack - return it
block.Lease();
return block;
}
// no blocks available - grow the pool
block = AllocateSlab();
block.Lease();
return block;
}
/// <summary>
/// Internal method called when a block is requested and the pool is empty. It allocates one additional slab, creates all of the
/// block tracking objects, and adds them all to the pool.
/// </summary>
private MemoryPoolBlock AllocateSlab()
{
var slab = MemoryPoolSlab.Create(_slabLength);
_slabs.Push(slab);
var basePtr = slab.NativePointer;
// Page align the blocks
var offset = (int)((((ulong)basePtr + (uint)_blockSize - 1) & ~((uint)_blockSize - 1)) - (ulong)basePtr);
// Ensure page aligned
Debug.Assert(((ulong)basePtr + (uint)offset) % _blockSize == 0);
var blockCount = (_slabLength - offset) / _blockSize;
Interlocked.Add(ref _totalAllocatedBlocks, blockCount);
MemoryPoolBlock block = null;
for (int i = 0; i < blockCount; i++)
{
block = new MemoryPoolBlock(this, slab, offset, _blockSize);
if (i != blockCount - 1) // last block
{
#if BLOCK_LEASE_TRACKING
block.IsLeased = true;
#endif
Return(block);
}
offset += _blockSize;
}
return block;
}
/// <summary>
/// Called to return a block to the pool. Once Return has been called the memory no longer belongs to the caller, and
/// Very Bad Things will happen if the memory is read of modified subsequently. If a caller fails to call Return and the
/// block tracking object is garbage collected, the block tracking object's finalizer will automatically re-create and return
/// a new tracking object into the pool. This will only happen if there is a bug in the server, however it is necessary to avoid
/// leaving "dead zones" in the slab due to lost block tracking objects.
/// </summary>
/// <param name="block">The block to return. It must have been acquired by calling Lease on the same memory pool instance.</param>
internal void Return(MemoryPoolBlock block)
{
#if BLOCK_LEASE_TRACKING
Debug.Assert(block.Pool == this, "Returned block was not leased from this pool");
Debug.Assert(block.IsLeased, $"Block being returned to pool twice: {block.Leaser}{Environment.NewLine}");
block.IsLeased = false;
#endif
if (!_isDisposed)
_blocks.Enqueue(block);
else
GC.SuppressFinalize(block);
}
// This method can ONLY be called from the finalizer of MemoryPoolBlock
internal void RefreshBlock(MemoryPoolSlab slab, int offset, int length)
{
lock (_disposeSync)
{
if (!_isDisposed && slab?.IsActive == true)
// Need to make a new object because this one is being finalized
// Note, this must be called within the _disposeSync lock because the block
// could be disposed at the same time as the finalizer.
Return(new MemoryPoolBlock(this, slab, offset, length));
}
}
protected override void Dispose(bool disposing)
{
if (_isDisposed) return;
lock (_disposeSync)
{
_isDisposed = true;
if (disposing)
while (_slabs.TryPop(out MemoryPoolSlab slab))
// dispose managed state (managed objects).
slab.Dispose();
// Discard blocks in pool
while (_blocks.TryDequeue(out MemoryPoolBlock block)) GC.SuppressFinalize(block);
}
}
}
}

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/***************************************************************************
* SpanWriter.cs
* -------------------
* begin : August 5, 2019
* copyright : (C) The ModernUO Team
* email : hi@modernuo.com
*
* $Id$
*
***************************************************************************/
/***************************************************************************
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
***************************************************************************/
/*************************************************************************
* ModernUO *
* Copyright (C) 2019 - ModernUO Development Team *
* Email: hi@modernuo.com *
* File: SpanWriter.cs - Created: 2019/08/05 - Updated: 2019/12/24 *
* *
* This program is free software: you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation, either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
*************************************************************************/
using System;
using System.Text;