LibUv Networking (#65)

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Kamron Batman 2019-12-26 18:08:50 -08:00 • committed by GitHub
parent ec6629fbe9
commit 5e2be2d7b6
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69 changed files with 5612 additions and 586 deletions

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@ -1445,7 +1445,7 @@ namespace Server
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Owner)]
public NetState NetState
{
get => m_NetState?.Socket != null && !m_NetState.IsDisposing ? m_NetState : null;
get => m_NetState?.Connection != null && !m_NetState.IsDisposing ? m_NetState : null;
set
{
if (m_NetState != value)