LibUv Networking (#65)
This commit is contained in:
parent
ec6629fbe9
commit
5e2be2d7b6
69 changed files with 5612 additions and 586 deletions
|
|
@ -1445,7 +1445,7 @@ namespace Server
|
|||
[CommandProperty(AccessLevel.GameMaster, AccessLevel.Owner)]
|
||||
public NetState NetState
|
||||
{
|
||||
get => m_NetState?.Socket != null && !m_NetState.IsDisposing ? m_NetState : null;
|
||||
get => m_NetState?.Connection != null && !m_NetState.IsDisposing ? m_NetState : null;
|
||||
set
|
||||
{
|
||||
if (m_NetState != value)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue