LibUv Networking (#65)
This commit is contained in:
parent
ec6629fbe9
commit
5e2be2d7b6
69 changed files with 5612 additions and 586 deletions
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@ -24,53 +24,54 @@ using System.Net.NetworkInformation;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using Libuv;
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using Libuv.Internal;
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using Microsoft.AspNetCore.Connections;
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using Microsoft.AspNetCore.Hosting;
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using Microsoft.Extensions.Logging;
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namespace Server.Network
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{
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public class Listener
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{
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private Socket m_Socket;
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private IPEndPoint m_EndPoint;
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private static readonly LibuvFunctions functions = new LibuvFunctions();
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private readonly IPEndPoint m_EndPoint;
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private LibuvConnectionListener m_Listener;
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public Listener(IPEndPoint ipep)
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{
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#pragma warning disable IDE0068 // Use recommended dispose pattern
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m_Socket = new Socket(ipep.AddressFamily, SocketType.Stream, ProtocolType.Tcp);
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#pragma warning restore IDE0068 // Use recommended dispose pattern
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m_Socket.LingerState.Enabled = false;
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m_Socket.ExclusiveAddressUse = false;
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m_EndPoint = ipep;
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LibuvTransportContext transport = new LibuvTransportContext
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{
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Options = new LibuvTransportOptions(),
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AppLifetime = new ApplicationLifetime(
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LoggerFactory.Create(builder => { builder.AddConsole(); }).CreateLogger<ApplicationLifetime>()
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),
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Log = new LibuvTrace(LoggerFactory.Create(builder => { builder.AddConsole(); }).CreateLogger("network"))
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};
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m_Listener = new LibuvConnectionListener(functions, transport, ipep);
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}
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public virtual async Task Start(MessagePump pump)
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{
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try
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{
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m_Socket.Bind(m_EndPoint);
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m_Socket.Listen(8);
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await m_Listener.BindAsync();
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}
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catch (AddressInUseException)
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{
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Console.WriteLine("Listener Failed: {0}:{1} (In Use)", m_EndPoint.Address, m_EndPoint.Port);
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m_Listener = null;
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return;
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}
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catch (Exception e)
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{
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if (e is SocketException se)
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{
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if (se.ErrorCode == 10048)
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{
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// WSAEADDRINUSE
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Console.WriteLine("Listener Failed: {0}:{1} (In Use)", m_EndPoint.Address, m_EndPoint.Port);
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}
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else if (se.ErrorCode == 10049)
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{
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// WSAEADDRNOTAVAIL
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Console.WriteLine("Listener Failed: {0}:{1} (Unavailable)", m_EndPoint.Address, m_EndPoint.Port);
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}
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else
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{
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Console.WriteLine("Listener Exception:");
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Console.WriteLine(e);
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}
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}
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Console.WriteLine("Listener Exception:");
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Console.WriteLine(e);
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m_Socket = null;
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m_Listener = null;
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return;
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}
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@ -78,10 +79,10 @@ namespace Server.Network
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while (true)
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{
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Socket s;
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ConnectionContext context;
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try
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{
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s = await m_Socket.AcceptAsync().ConfigureAwait(false);
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context = await m_Listener.AcceptAsync();
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}
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catch (SocketException ex)
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{
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@ -89,16 +90,16 @@ namespace Server.Network
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continue;
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}
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if (VerifySocket(s))
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_ = new NetState(s, pump);
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if (VerifySocket(context))
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_ = new NetState(context, pump);
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else
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Release(s);
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Release(context);
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}
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}
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private void DisplayListener()
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{
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if (!(m_Socket.LocalEndPoint is IPEndPoint ipep))
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if (!(m_Listener.EndPoint is IPEndPoint ipep))
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return;
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if (ipep.Address.Equals(IPAddress.Any) || ipep.Address.Equals(IPAddress.IPv6Any))
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@ -113,16 +114,14 @@ namespace Server.Network
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}
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}
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else
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{
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Console.WriteLine("Listening: {0}:{1}", ipep.Address, ipep.Port);
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}
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}
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private bool VerifySocket(Socket socket)
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private static bool VerifySocket(ConnectionContext context)
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{
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try
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{
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SocketConnectEventArgs args = new SocketConnectEventArgs(socket);
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SocketConnectEventArgs args = new SocketConnectEventArgs(context);
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EventSink.InvokeSocketConnect(args);
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@ -131,44 +130,47 @@ namespace Server.Network
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catch (Exception ex)
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{
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NetState.TraceException(ex);
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return false;
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}
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}
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private void Release(Socket socket)
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private static void Release(ConnectionContext context)
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{
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try
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{
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socket.Shutdown(SocketShutdown.Both);
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context.Abort(new ConnectionAbortedException("Failed socket verification."));
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}
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catch (SocketException ex)
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catch (Exception ex)
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{
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NetState.TraceException(ex);
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}
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try
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{
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socket.Close();
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// TODO: Is this needed?
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context.DisposeAsync();
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}
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catch (SocketException ex)
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{
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NetState.TraceException(ex);
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}
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try
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{
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socket.Dispose();
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}
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catch (SocketException ex)
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catch (Exception ex)
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{
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NetState.TraceException(ex);
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}
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}
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public void Dispose()
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public async Task Dispose()
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{
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Interlocked.Exchange(ref m_Socket, null)?.Close();
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LibuvConnectionListener listener = Interlocked.Exchange(ref m_Listener, null);
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if (listener != null)
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try
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{
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await listener.UnbindAsync();
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await listener.DisposeAsync();
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}
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catch (Exception ex)
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{
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Console.WriteLine("Listener: Failed to dispose.");
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Console.WriteLine(ex);
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}
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GC.SuppressFinalize(this);
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}
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}
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@ -23,6 +23,8 @@ using System;
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using System.Buffers;
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using System.Collections.Concurrent;
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using System.Net;
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using System.Threading.Tasks;
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using SignalR;
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namespace Server.Network
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{
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@ -40,9 +42,9 @@ namespace Server.Network
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listeners[Listeners.Length] = listener;
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}
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public void QueueWork(NetState ns, in ReadOnlySequence<byte> seq, OnPacketReceive onReceive)
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public void QueueWork(NetState ns, IMemoryOwner<byte> memOwner, OnPacketReceive onReceive)
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{
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m_WorkQueue.Enqueue(new Work(ns, seq, onReceive));
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m_WorkQueue.Enqueue(new Work(ns, memOwner, onReceive));
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Core.Set();
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}
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@ -54,21 +56,22 @@ namespace Server.Network
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if (!m_WorkQueue.TryDequeue(out Work work))
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break;
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work.OnReceive(work.State, new PacketReader(work.Sequence));
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work.OnReceive(work.State, new PacketReader(new ReadOnlySequence<byte>(work.MemoryOwner.Memory)));
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work.MemoryOwner.Dispose();
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}
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}
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// TODO: Optimize this with a pool
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private class Work
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{
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public NetState State;
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public ReadOnlySequence<byte> Sequence;
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public OnPacketReceive OnReceive;
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public readonly NetState State;
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// TODO: Force dispose?
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public readonly IMemoryOwner<byte> MemoryOwner;
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public readonly OnPacketReceive OnReceive;
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public Work(NetState ns, in ReadOnlySequence<byte> seq, OnPacketReceive onReceive)
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public Work(NetState ns, IMemoryOwner<byte> memOwner, OnPacketReceive onReceive)
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{
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State = ns;
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Sequence = seq;
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MemoryOwner = memOwner;
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OnReceive = onReceive;
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}
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}
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@ -28,6 +28,7 @@ using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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using System.Threading.Tasks;
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using Microsoft.AspNetCore.Connections;
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using Server.Accounting;
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using Server.Diagnostics;
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using Server.Gumps;
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@ -93,7 +94,6 @@ namespace Server.Network
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{
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private string m_ToString;
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private ClientVersion m_Version;
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private SendQueue<Packet> m_SendQueue = new SendQueue<Packet>();
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public DateTime ConnectedOn { get; }
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@ -266,11 +266,9 @@ namespace Server.Network
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return newTrade.From.Container;
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}
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public bool Running { get; private set; }
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public bool Seeded { get; set; }
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public Socket Socket { get; private set; }
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public ConnectionContext Connection { get; private set; }
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public bool CompressionEnabled { get; set; }
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@ -282,12 +280,16 @@ namespace Server.Network
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public List<IMenu> Menus { get; private set; }
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public PipeReader RecvPipe => Connection.Transport.Input;
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public PipeWriter SendPipe => Connection.Transport.Output;
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public static int GumpCap { get; set; } = 512;
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public static int HuePickerCap { get; set; } = 512;
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public static int MenuCap { get; set; } = 512;
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public void WriteConsole(string text)
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{
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Console.WriteLine("Client: {0}: {1}", this, text);
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@ -403,23 +405,24 @@ namespace Server.Network
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public static List<NetState> Instances { get; } = new List<NetState>();
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public NetState(Socket socket, MessagePump pump)
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public void SetConnectionAlive() => m_NextCheckActivity = Core.TickCount + 60000;
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public NetState(ConnectionContext connection, MessagePump pump)
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{
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Socket = socket;
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Connection = connection;
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Seeded = false;
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Running = false;
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Gumps = new List<Gump>();
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HuePickers = new List<HuePicker>();
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Menus = new List<IMenu>();
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Trades = new List<SecureTrade>();
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m_NextCheckActivity = Core.TickCount + 30000;
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SetConnectionAlive();
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Instances.Add(this);
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try
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{
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Address = Utility.Intern(((IPEndPoint)Socket.RemoteEndPoint).Address);
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Address = Utility.Intern(((IPEndPoint)Connection.RemoteEndPoint).Address);
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m_ToString = Address.ToString();
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}
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catch (Exception ex)
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@ -430,10 +433,11 @@ namespace Server.Network
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}
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ConnectedOn = DateTime.UtcNow;
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_ = Start(pump);
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Console.WriteLine("Client: {0}: Connected. [{1} Online]", this, Instances.Count);
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_ = ProcessRecvs(pump);
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CreatedCallback?.Invoke(this);
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Console.WriteLine("Client: {0}: Connected. [{1} Online]", this, NetState.Instances.Count);
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}
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public static void Pause()
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@ -448,13 +452,38 @@ namespace Server.Network
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public virtual void Send(Packet p)
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{
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if (Socket == null || BlockAllPackets)
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if (Connection == null || BlockAllPackets)
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{
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p.OnSend();
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return;
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}
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m_SendQueue.Enqueue(p);
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try
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{
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ReadOnlySpan<byte> buffer = p.Compile(CompressionEnabled, out int length);
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if (buffer.Length <= 0 || length <= 0)
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{
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p.OnSend();
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return;
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}
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buffer.Slice(0, length).CopyTo(SendPipe.GetSpan(length));
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SendPipe.Advance(length);
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SendPipe.FlushAsync().GetAwaiter().GetResult();
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p.OnSend();
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}
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catch (SocketException ex)
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{
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Console.WriteLine(ex);
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TraceException(ex);
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Dispose();
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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public bool CheckEncrypted(int packetID)
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@ -470,121 +499,31 @@ namespace Server.Network
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return false;
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}
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private Pipe m_RecvdPipe;
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private async Task Start(MessagePump pump)
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private async Task ProcessRecvs(MessagePump pump)
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{
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m_RecvdPipe = new Pipe();
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Running = true;
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await Task.WhenAll(ProcessSends(), ProcessRecvs(), HandlePackets(pump)).ConfigureAwait(false);
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}
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private async Task ProcessRecvs()
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{
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PipeWriter w = m_RecvdPipe.Writer;
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while (true)
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{
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if (m_AsyncState.Paused)
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{
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await Timer.Pause(50).ConfigureAwait(false);
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continue;
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}
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try
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{
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Memory<byte> memory = w.GetMemory();
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int bytesRead = await Socket.ReceiveAsync(memory, SocketFlags.None).ConfigureAwait(false);
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if (bytesRead == 0)
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break;
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Interlocked.Exchange(ref m_NextCheckActivity, Core.TickCount + 90000);
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w.Advance(bytesRead);
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FlushResult result = await w.FlushAsync().ConfigureAwait(false);
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if (result.IsCompleted || result.IsCanceled)
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break;
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}
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catch
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{
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break;
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}
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}
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w.Complete();
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Dispose();
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}
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private async Task ProcessSends()
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{
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while (true)
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try
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{
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Packet p = await m_SendQueue?.DequeueAsync();
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if (p == null)
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break;
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ReadOnlyMemory<byte> buffer = p.Compile(CompressionEnabled, out int length);
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if (buffer.Length <= 0 || length <= 0)
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{
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p.OnSend();
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return;
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}
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buffer = buffer.Slice(0, length);
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PacketSendProfile prof = null;
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if (Core.Profiling)
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prof = PacketSendProfile.Acquire(p.GetType());
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prof?.Start();
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await Socket.SendAsync(buffer, SocketFlags.None).ConfigureAwait(false);
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p.OnSend();
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prof?.Finish(length);
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}
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catch (SocketException ex)
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{
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Console.WriteLine(ex);
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TraceException(ex);
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Dispose();
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break;
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}
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catch (Exception ex)
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{
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Console.WriteLine(ex);
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}
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}
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private async Task HandlePackets(MessagePump pump)
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{
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PipeReader pr = m_RecvdPipe.Reader;
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while (true)
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{
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ReadResult result = await pr.ReadAsync();
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ReadResult result = await RecvPipe.ReadAsync();
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ReadOnlySequence<byte> seq = result.Buffer;
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if (seq.Length == 0)
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if (seq.IsEmpty)
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break;
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long pos = PacketHandlers.ProcessPacket(pump, this, seq);
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SetConnectionAlive();
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int pos = PacketHandlers.ProcessPacket(pump, this, seq);
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if (pos <= 0)
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break;
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pr.AdvanceTo(seq.GetPosition(pos, seq.Start));
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RecvPipe.AdvanceTo(seq.Slice(0, pos).End);
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if (result.IsCompleted || result.IsCanceled)
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break;
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}
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pr.Complete();
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RecvPipe.Complete();
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Dispose();
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}
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public PacketHandler GetHandler(int packetID) =>
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@ -595,7 +534,7 @@ namespace Server.Network
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public void CheckAlive(long curTicks)
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{
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if (Socket == null || m_NextCheckActivity - curTicks >= 0)
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if (Connection == null || m_NextCheckActivity - curTicks >= 0)
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return;
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Console.WriteLine("Client: {0}: Disconnecting due to inactivity...", this);
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@ -637,21 +576,18 @@ namespace Server.Network
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if (disposing == 1)
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return;
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Task.Run(async () =>
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try
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{
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m_RecvdPipe.Reader.CancelPendingRead();
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m_RecvdPipe.Reader.Complete();
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await m_RecvdPipe.Writer.FlushAsync().ConfigureAwait(false);
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m_RecvdPipe.Writer.Complete();
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Connection.Abort();
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Task.Run(Connection.DisposeAsync).Wait();
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}
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catch (Exception ex)
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{
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TraceException(ex);
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}
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|
||||
try { Socket.Shutdown(SocketShutdown.Both); } catch (Exception ex) { TraceException(ex); }
|
||||
try { Socket.Close(); } catch (Exception ex) { TraceException(ex); }
|
||||
|
||||
Socket = null;
|
||||
m_RecvdPipe = null;
|
||||
m_SendQueue = null;
|
||||
m_Disposed.Enqueue(this);
|
||||
});
|
||||
Connection = null;
|
||||
m_Disposed.Enqueue(this);
|
||||
}
|
||||
|
||||
public static void Initialize()
|
||||
|
|
|
|||
|
|
@ -28,7 +28,7 @@ namespace Server.Network
|
|||
|
||||
public class PacketHandler
|
||||
{
|
||||
public PacketHandler(int packetID, long length, bool ingame, OnPacketReceive onReceive)
|
||||
public PacketHandler(int packetID, int length, bool ingame, OnPacketReceive onReceive)
|
||||
{
|
||||
PacketID = packetID;
|
||||
Length = length;
|
||||
|
|
@ -38,7 +38,7 @@ namespace Server.Network
|
|||
|
||||
public int PacketID{ get; }
|
||||
|
||||
public long Length{ get; }
|
||||
public int Length{ get; }
|
||||
|
||||
public OnPacketReceive OnReceive{ get; }
|
||||
|
||||
|
|
|
|||
|
|
@ -109,43 +109,32 @@ namespace Server.Network
|
|||
Register(0x01, 5, false, Disconnect);
|
||||
Register(0x02, 7, true, MovementReq);
|
||||
Register(0x03, 0, true, AsciiSpeech);
|
||||
Register(0x04, 2, true, GodModeRequest);
|
||||
Register(0x05, 5, true, AttackReq);
|
||||
Register(0x06, 5, true, UseReq);
|
||||
Register(0x07, 7, true, LiftReq);
|
||||
Register(0x08, 14, true, DropReq);
|
||||
Register(0x09, 5, true, LookReq);
|
||||
Register(0x0A, 11, true, Edit);
|
||||
Register(0x12, 0, true, TextCommand);
|
||||
Register(0x13, 10, true, EquipReq);
|
||||
Register(0x14, 6, true, ChangeZ);
|
||||
Register(0x22, 3, true, Resynchronize);
|
||||
Register(0x2C, 2, true, DeathStatusResponse);
|
||||
Register(0x34, 10, true, MobileQuery);
|
||||
Register(0x3A, 0, true, ChangeSkillLock);
|
||||
Register(0x3B, 0, true, VendorBuyReply);
|
||||
Register(0x47, 11, true, NewTerrain);
|
||||
Register(0x48, 73, true, NewAnimData);
|
||||
Register(0x58, 106, true, NewRegion);
|
||||
Register(0x5D, 73, false, PlayCharacter);
|
||||
Register(0x61, 9, true, DeleteStatic);
|
||||
Register(0x6C, 19, true, TargetResponse);
|
||||
Register(0x6F, 0, true, SecureTrade);
|
||||
Register(0x72, 5, true, SetWarMode);
|
||||
Register(0x73, 2, false, PingReq);
|
||||
Register(0x75, 35, true, RenameRequest);
|
||||
Register(0x79, 9, true, ResourceQuery);
|
||||
Register(0x7E, 2, true, GodviewQuery);
|
||||
Register(0x7D, 13, true, MenuResponse);
|
||||
Register(0x80, 62, false, AccountLogin);
|
||||
Register(0x83, 39, false, DeleteCharacter);
|
||||
Register(0x91, 65, false, GameLogin);
|
||||
Register(0x95, 9, true, HuePickerResponse);
|
||||
Register(0x96, 0, true, GameCentralMoniter);
|
||||
Register(0x98, 0, true, MobileNameRequest);
|
||||
Register(0x9A, 0, true, AsciiPromptResponse);
|
||||
Register(0x9B, 258, true, HelpRequest);
|
||||
Register(0x9D, 51, true, GMSingle);
|
||||
Register(0x9F, 0, true, VendorSellReply);
|
||||
Register(0xA0, 3, false, PlayServer);
|
||||
Register(0xA4, 149, false, SystemInfo);
|
||||
|
|
@ -161,8 +150,6 @@ namespace Server.Network
|
|||
Register(0xBF, 0, true, ExtendedCommand);
|
||||
Register(0xC2, 0, true, UnicodePromptResponse);
|
||||
Register(0xC8, 2, true, SetUpdateRange);
|
||||
Register(0xC9, 6, true, TripTime);
|
||||
Register(0xCA, 6, true, UTripTime);
|
||||
Register(0xCF, 0, false, AccountLogin);
|
||||
Register(0xD0, 0, true, ConfigurationFile);
|
||||
Register(0xD1, 2, true, LogoutReq);
|
||||
|
|
@ -172,6 +159,7 @@ namespace Server.Network
|
|||
Register(0xEF, 21, false, LoginServerSeed);
|
||||
Register(0xF4, 0, false, CrashReport);
|
||||
Register(0xF8, 106, false, CreateCharacter70160);
|
||||
Register(0xFB, 2, false, ShowPublicHouseContent);
|
||||
|
||||
Register6017(0x08, 15, true, DropReq6017);
|
||||
|
||||
|
|
@ -214,9 +202,7 @@ namespace Server.Network
|
|||
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
|
||||
{
|
||||
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
|
||||
|
||||
if (m_6017Handlers[packetID] == null)
|
||||
m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
|
||||
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
|
||||
}
|
||||
|
||||
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
|
||||
|
|
@ -291,7 +277,9 @@ namespace Server.Network
|
|||
ph.ThrottleCallback = t;
|
||||
}
|
||||
|
||||
public static long ProcessPacket(MessagePump pump, NetState ns, in ReadOnlySequence<byte> seq)
|
||||
private static MemoryPool<byte> _memoryPool = SlabMemoryPoolFactory.Create();
|
||||
|
||||
public static int ProcessPacket(MessagePump pump, NetState ns, in ReadOnlySequence<byte> seq)
|
||||
{
|
||||
PacketReader r = new PacketReader(seq);
|
||||
|
||||
|
|
@ -342,7 +330,7 @@ namespace Server.Network
|
|||
return -1;
|
||||
}
|
||||
|
||||
long packetLength = handler.Length;
|
||||
int packetLength = handler.Length;
|
||||
if (handler.Length <= 0 && r.Length >= 3)
|
||||
{
|
||||
packetLength = r.ReadUInt16();
|
||||
|
|
@ -373,16 +361,12 @@ namespace Server.Network
|
|||
if (throttled > TimeSpan.Zero)
|
||||
ns.ThrottledUntil = DateTime.UtcNow + throttled;
|
||||
|
||||
PacketReceiveProfile prof = null;
|
||||
ReadOnlySequence<byte> packet = seq.Slice(r.Position);
|
||||
IMemoryOwner<byte> memOwner = _memoryPool.Rent((int)packet.Length);
|
||||
|
||||
if (Core.Profiling)
|
||||
prof = PacketReceiveProfile.Acquire(packetId);
|
||||
packet.CopyTo(memOwner.Memory.Span);
|
||||
|
||||
prof?.Start();
|
||||
|
||||
pump.QueueWork(ns, seq.Slice(r.Position), handler.OnReceive);
|
||||
|
||||
prof?.Finish(packetLength);
|
||||
pump.QueueWork(ns, memOwner, handler.OnReceive);
|
||||
|
||||
return packetLength;
|
||||
}
|
||||
|
|
@ -413,9 +397,9 @@ namespace Server.Network
|
|||
public static void EncodedCommand(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
IEntity e = World.FindEntity(pvSrc.ReadUInt32());
|
||||
int packetID = pvSrc.ReadUInt16();
|
||||
int packetId = pvSrc.ReadUInt16();
|
||||
|
||||
EncodedPacketHandler ph = GetEncodedHandler(packetID);
|
||||
EncodedPacketHandler ph = GetEncodedHandler(packetId);
|
||||
|
||||
if (ph != null)
|
||||
{
|
||||
|
|
@ -423,7 +407,7 @@ namespace Server.Network
|
|||
{
|
||||
Console.WriteLine(
|
||||
"Client: {0}: Sent ingame packet (0xD7x{1:X2}) before having been attached to a mobile", state,
|
||||
packetID);
|
||||
packetId);
|
||||
state.Dispose();
|
||||
}
|
||||
else if (ph.Ingame && state.Mobile.Deleted)
|
||||
|
|
@ -609,39 +593,6 @@ namespace Server.Network
|
|||
EventSink.InvokeDeleteRequest(new DeleteRequestEventArgs(state, index));
|
||||
}
|
||||
|
||||
public static void ResourceQuery(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
public static void GameCentralMoniter(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
int type = pvSrc.ReadByte();
|
||||
int num1 = pvSrc.ReadInt32();
|
||||
|
||||
Console.WriteLine("God Client: {0}: Game central moniter", state);
|
||||
Console.WriteLine(" - Type: {0}", type);
|
||||
Console.WriteLine(" - Number: {0}", num1);
|
||||
|
||||
pvSrc.Trace(state);
|
||||
}
|
||||
}
|
||||
|
||||
public static void GodviewQuery(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state)) Console.WriteLine("God Client: {0}: Godview query 0x{1:X}", state, pvSrc.ReadByte());
|
||||
}
|
||||
|
||||
public static void GMSingle(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
pvSrc.Trace(state);
|
||||
}
|
||||
|
||||
public static void DeathStatusResponse(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
// Ignored
|
||||
|
|
@ -711,35 +662,7 @@ namespace Server.Network
|
|||
huePicker.OnResponse(hue);
|
||||
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void TripTime(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
int unk1 = pvSrc.ReadByte();
|
||||
int unk2 = pvSrc.ReadInt32();
|
||||
|
||||
state.Send(new TripTimeResponse(unk1));
|
||||
}
|
||||
|
||||
public static void UTripTime(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
int unk1 = pvSrc.ReadByte();
|
||||
int unk2 = pvSrc.ReadInt32();
|
||||
|
||||
state.Send(new UTripTimeResponse(unk1));
|
||||
}
|
||||
|
||||
public static void ChangeZ(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
int x = pvSrc.ReadInt16();
|
||||
int y = pvSrc.ReadInt16();
|
||||
int z = pvSrc.ReadSByte();
|
||||
|
||||
Console.WriteLine("God Client: {0}: Change Z ({1}, {2}, {3})", state, x, y, z);
|
||||
}
|
||||
}
|
||||
|
||||
public static void SystemInfo(NetState state, PacketReader pvSrc)
|
||||
|
|
@ -758,101 +681,10 @@ namespace Server.Network
|
|||
int v8 = pvSrc.ReadInt32();
|
||||
}
|
||||
|
||||
public static void Edit(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
int type = pvSrc.ReadByte(); // 10 = static, 7 = npc, 4 = dynamic
|
||||
int x = pvSrc.ReadInt16();
|
||||
int y = pvSrc.ReadInt16();
|
||||
int id = pvSrc.ReadInt16();
|
||||
int z = pvSrc.ReadSByte();
|
||||
int hue = pvSrc.ReadUInt16();
|
||||
|
||||
Console.WriteLine("God Client: {0}: Edit {6} ({1}, {2}, {3}) 0x{4:X} (0x{5:X})", state, x, y, z, id, hue,
|
||||
type);
|
||||
}
|
||||
}
|
||||
|
||||
public static void DeleteStatic(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
int x = pvSrc.ReadInt16();
|
||||
int y = pvSrc.ReadInt16();
|
||||
int z = pvSrc.ReadInt16();
|
||||
int id = pvSrc.ReadUInt16();
|
||||
|
||||
Console.WriteLine("God Client: {0}: Delete Static ({1}, {2}, {3}) 0x{4:X}", state, x, y, z, id);
|
||||
}
|
||||
}
|
||||
|
||||
public static void NewAnimData(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
Console.WriteLine("God Client: {0}: New tile animation", state);
|
||||
|
||||
pvSrc.Trace(state);
|
||||
}
|
||||
}
|
||||
|
||||
public static void NewTerrain(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
int x = pvSrc.ReadInt16();
|
||||
int y = pvSrc.ReadInt16();
|
||||
int id = pvSrc.ReadUInt16();
|
||||
int width = pvSrc.ReadInt16();
|
||||
int height = pvSrc.ReadInt16();
|
||||
|
||||
Console.WriteLine("God Client: {0}: New Terrain ({1}, {2})+({3}, {4}) 0x{5:X4}", state, x, y, width, height,
|
||||
id);
|
||||
}
|
||||
}
|
||||
|
||||
public static void NewRegion(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
{
|
||||
string name = pvSrc.ReadString(40);
|
||||
int unk = pvSrc.ReadInt32();
|
||||
int x = pvSrc.ReadInt16();
|
||||
int y = pvSrc.ReadInt16();
|
||||
int width = pvSrc.ReadInt16();
|
||||
int height = pvSrc.ReadInt16();
|
||||
int zStart = pvSrc.ReadInt16();
|
||||
int zEnd = pvSrc.ReadInt16();
|
||||
string desc = pvSrc.ReadString(40);
|
||||
int soundFX = pvSrc.ReadInt16();
|
||||
int music = pvSrc.ReadInt16();
|
||||
int nightFX = pvSrc.ReadInt16();
|
||||
int dungeon = pvSrc.ReadByte();
|
||||
int light = pvSrc.ReadInt16();
|
||||
|
||||
Console.WriteLine("God Client: {0}: New Region '{1}' ('{2}')", state, name, desc);
|
||||
}
|
||||
}
|
||||
|
||||
public static void AccountID(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
}
|
||||
|
||||
public static bool VerifyGC(NetState state)
|
||||
{
|
||||
if (state.Mobile == null || state.Mobile.AccessLevel <= AccessLevel.Counselor)
|
||||
{
|
||||
if (state.Running)
|
||||
Console.WriteLine("Warning: {0}: Player using godclient, disconnecting", state);
|
||||
|
||||
state.Dispose();
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void TextCommand(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
int type = pvSrc.ReadByte();
|
||||
|
|
@ -862,34 +694,6 @@ namespace Server.Network
|
|||
|
||||
switch (type)
|
||||
{
|
||||
case 0x00: // Go
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
try
|
||||
{
|
||||
string[] split = command.Split(' ');
|
||||
|
||||
int x = Utility.ToInt32(split[0]);
|
||||
int y = Utility.ToInt32(split[1]);
|
||||
|
||||
int z;
|
||||
|
||||
if (split.Length >= 3)
|
||||
z = Utility.ToInt32(split[2]);
|
||||
else if (m.Map != null)
|
||||
z = m.Map.GetAverageZ(x, y);
|
||||
else
|
||||
z = 0;
|
||||
|
||||
m.Location = new Point3D(x, y, z);
|
||||
}
|
||||
catch
|
||||
{
|
||||
// ignored
|
||||
}
|
||||
|
||||
break;
|
||||
}
|
||||
case 0xC7: // Animate
|
||||
{
|
||||
EventSink.InvokeAnimateRequest(new AnimateRequestEventArgs(m, command));
|
||||
|
|
@ -970,12 +774,6 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void GodModeRequest(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
state.Send(new GodModeReply(pvSrc.ReadBoolean()));
|
||||
}
|
||||
|
||||
public static void AsciiPromptResponse(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
uint serial = pvSrc.ReadUInt32();
|
||||
|
|
@ -1550,9 +1348,7 @@ namespace Server.Network
|
|||
uint value = pvSrc.ReadUInt32();
|
||||
|
||||
if ((value & ~0x7FFFFFFF) != 0)
|
||||
{
|
||||
from.OnPaperdollRequest();
|
||||
}
|
||||
else
|
||||
{
|
||||
Serial s = value;
|
||||
|
|
@ -1576,9 +1372,7 @@ namespace Server.Network
|
|||
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
|
||||
}
|
||||
else
|
||||
{
|
||||
from.SendActionMessage();
|
||||
}
|
||||
}
|
||||
|
||||
public static void LookReq(NetState state, PacketReader pvSrc)
|
||||
|
|
@ -1594,9 +1388,7 @@ namespace Server.Network
|
|||
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
|
||||
{
|
||||
if (SingleClickProps)
|
||||
{
|
||||
m.OnAosSingleClick(from);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (from.Region.OnSingleClick(from, m))
|
||||
|
|
@ -1612,9 +1404,7 @@ namespace Server.Network
|
|||
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
|
||||
{
|
||||
if (SingleClickProps)
|
||||
{
|
||||
item.OnAosSingleClick(from);
|
||||
}
|
||||
else if (from.Region.OnSingleClick(from, item))
|
||||
{
|
||||
if (item.Parent is Item item1)
|
||||
|
|
@ -2062,13 +1852,6 @@ namespace Server.Network
|
|||
if (m != null)
|
||||
switch (type)
|
||||
{
|
||||
case 0x00: // Unknown, sent by godclient
|
||||
{
|
||||
if (VerifyGC(state))
|
||||
Console.WriteLine("God Client: {0}: Query 0x{1:X2} on {2} '{3}'", state, type, m.Serial, m.Name);
|
||||
|
||||
break;
|
||||
}
|
||||
case 0x04: // Stats
|
||||
{
|
||||
m.OnStatsQuery(from);
|
||||
|
|
@ -2094,44 +1877,10 @@ namespace Server.Network
|
|||
string name = pvSrc.ReadString(30);
|
||||
|
||||
pvSrc.Seek(2, SeekOrigin.Current);
|
||||
|
||||
int flags = pvSrc.ReadInt32();
|
||||
|
||||
/* if (FeatureProtection.DisabledFeatures != 0 && ThirdPartyAuthCallback != null)
|
||||
{
|
||||
bool authOK = false;
|
||||
|
||||
ulong razorFeatures = ((ulong)pvSrc.ReadUInt32() << 32) | pvSrc.ReadUInt32();
|
||||
|
||||
if (razorFeatures == (ulong)FeatureProtection.DisabledFeatures)
|
||||
{
|
||||
bool doesNotMatch = false;
|
||||
for (int i = 0; !doesNotMatch && i < m_ThirdPartyAuthKey.Length; i++)
|
||||
doesNotMatch = pvSrc.ReadByte() != m_ThirdPartyAuthKey[i];
|
||||
|
||||
if (!doesNotMatch)
|
||||
authOK = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
pvSrc.Seek(16, SeekOrigin.Current);
|
||||
}
|
||||
|
||||
ThirdPartyAuthCallback(state, authOK);
|
||||
}*/
|
||||
/* else
|
||||
{*/
|
||||
pvSrc.Seek(24, SeekOrigin.Current);
|
||||
/* }*/
|
||||
|
||||
/* if (ThirdPartyHackedCallback != null)
|
||||
{
|
||||
pvSrc.Seek(-2, SeekOrigin.Current);
|
||||
if (pvSrc.ReadUInt16() == 0xDEAD)
|
||||
ThirdPartyHackedCallback(state, true);
|
||||
}*/
|
||||
|
||||
if (!state.Running)
|
||||
return;
|
||||
pvSrc.Seek(24, SeekOrigin.Current);
|
||||
|
||||
int charSlot = pvSrc.ReadInt32();
|
||||
int clientIP = pvSrc.ReadInt32();
|
||||
|
|
@ -2181,6 +1930,11 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static void ShowPublicHouseContent(NetState state, PacketReader pvSrc)
|
||||
{
|
||||
bool showPublicHouseContent = pvSrc.ReadBoolean();
|
||||
}
|
||||
|
||||
public static void DoLogin(NetState state, Mobile m)
|
||||
{
|
||||
state.Send(new LoginConfirm(m));
|
||||
|
|
@ -2614,9 +2368,7 @@ namespace Server.Network
|
|||
state.Send(new CharacterListOld(state.Account, state.CityInfo));
|
||||
}
|
||||
else
|
||||
{
|
||||
state.Dispose();
|
||||
}
|
||||
}
|
||||
|
||||
public static void PlayServer(NetState state, PacketReader pvSrc)
|
||||
|
|
@ -2626,9 +2378,7 @@ namespace Server.Network
|
|||
IAccount a = state.Account;
|
||||
|
||||
if (info == null || a == null || index < 0 || index >= info.Length)
|
||||
{
|
||||
state.Dispose();
|
||||
}
|
||||
else
|
||||
{
|
||||
ServerInfo si = info[index];
|
||||
|
|
|
|||
|
|
@ -175,13 +175,13 @@ namespace Server.Network
|
|||
return sb.ToString();
|
||||
}
|
||||
|
||||
public bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
|
||||
private static bool IsSafeChar(int c) => c >= 0x20 && c < 0xFFFE;
|
||||
|
||||
public string ReadUTF8StringSafe(int fixedLength)
|
||||
{
|
||||
string s;
|
||||
|
||||
if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true))
|
||||
if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0'))
|
||||
s = Utility.UTF8.GetString(span.Length > fixedLength ? span.Slice(0, fixedLength) : span);
|
||||
else
|
||||
{
|
||||
|
|
@ -203,7 +203,7 @@ namespace Server.Network
|
|||
{
|
||||
string s;
|
||||
|
||||
if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true))
|
||||
if (m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0'))
|
||||
s = Utility.UTF8.GetString(span);
|
||||
else
|
||||
{
|
||||
|
|
@ -222,7 +222,7 @@ namespace Server.Network
|
|||
|
||||
public string ReadUTF8String() =>
|
||||
Utility.UTF8.GetString(
|
||||
m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0', true) ? span :
|
||||
m_Reader.TryReadTo(out ReadOnlySpan<byte> span, (byte)'\0') ? span :
|
||||
m_Reader.Sequence.Slice(m_Reader.Position, m_Reader.Remaining).ToArray()
|
||||
);
|
||||
|
||||
|
|
|
|||
|
|
@ -4142,14 +4142,6 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public sealed class GodModeReply : Packet
|
||||
{
|
||||
public GodModeReply(bool reply) : base(0x2B, 2)
|
||||
{
|
||||
m_Stream.Write(reply);
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class PlayServerAck : Packet
|
||||
{
|
||||
internal static int m_AuthID = -1;
|
||||
|
|
|
|||
|
|
@ -1,22 +1,22 @@
|
|||
/***************************************************************************
|
||||
* SocketExtensions.cs
|
||||
* -------------------
|
||||
* begin : August 2, 2019
|
||||
* copyright : (C) The ModernUO Team
|
||||
* email : hi@modernuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: SocketExtensions.cs - Created: 2019/08/02 - Updated: 2019/12/24 *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System;
|
||||
using System.Buffers;
|
||||
|
|
@ -34,7 +34,7 @@ namespace Server.Network
|
|||
|
||||
public static ArraySegment<byte> GetArray(this ReadOnlyMemory<byte> memory)
|
||||
{
|
||||
if (MemoryMarshal.TryGetArray(memory, out var result))
|
||||
if (MemoryMarshal.TryGetArray(memory, out ArraySegment<byte> result))
|
||||
return result;
|
||||
|
||||
throw new InvalidOperationException("Buffer backed by array was expected");
|
||||
|
|
@ -42,7 +42,7 @@ namespace Server.Network
|
|||
|
||||
public static ArraySegment<byte> GetArray(this ReadOnlySequence<byte> memory)
|
||||
{
|
||||
if (SequenceMarshal.TryGetArray(memory, out var result))
|
||||
if (SequenceMarshal.TryGetArray(memory, out ArraySegment<byte> result))
|
||||
return result;
|
||||
|
||||
throw new InvalidOperationException("Buffer backed by array was expected");
|
||||
|
|
|
|||
|
|
@ -1,22 +1,23 @@
|
|||
/***************************************************************************
|
||||
* StaticPacketHandlers.cs
|
||||
* -------------------
|
||||
* begin : March 15, 2019
|
||||
* copyright : (C) The ModernUO Team
|
||||
* email : hi@modernuo.com
|
||||
*
|
||||
* $Id$
|
||||
*
|
||||
***************************************************************************/
|
||||
|
||||
/***************************************************************************
|
||||
*
|
||||
* This program is free software; you can redistribute it and/or modify
|
||||
* it under the terms of the GNU General Public License as published by
|
||||
* the Free Software Foundation; either version 2 of the License, or
|
||||
* (at your option) any later version.
|
||||
*
|
||||
***************************************************************************/
|
||||
/*************************************************************************
|
||||
* ModernUO *
|
||||
* Copyright (C) 2019 - ModernUO Development Team *
|
||||
* Email: hi@modernuo.com *
|
||||
* File: StaticPacketHandlers.cs *
|
||||
* Created: 2019/03/15 - Updated: 2019/12/24 *
|
||||
* *
|
||||
* This program is free software: you can redistribute it and/or modify *
|
||||
* it under the terms of the GNU General Public License as published by *
|
||||
* the Free Software Foundation, either version 3 of the License, or *
|
||||
* (at your option) any later version. *
|
||||
* *
|
||||
* This program is distributed in the hope that it will be useful, *
|
||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
|
||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
|
||||
* GNU General Public License for more details. *
|
||||
* *
|
||||
* You should have received a copy of the GNU General Public License *
|
||||
* along with this program. If not, see <http://www.gnu.org/licenses/>. *
|
||||
*************************************************************************/
|
||||
|
||||
using System.Collections.Concurrent;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue