LibUv Networking (#65)

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Kamron Batman 2019-12-26 18:08:50 -08:00 committed by GitHub
parent ec6629fbe9
commit 5e2be2d7b6
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69 changed files with 5612 additions and 586 deletions

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@ -109,43 +109,32 @@ namespace Server.Network
Register(0x01, 5, false, Disconnect);
Register(0x02, 7, true, MovementReq);
Register(0x03, 0, true, AsciiSpeech);
Register(0x04, 2, true, GodModeRequest);
Register(0x05, 5, true, AttackReq);
Register(0x06, 5, true, UseReq);
Register(0x07, 7, true, LiftReq);
Register(0x08, 14, true, DropReq);
Register(0x09, 5, true, LookReq);
Register(0x0A, 11, true, Edit);
Register(0x12, 0, true, TextCommand);
Register(0x13, 10, true, EquipReq);
Register(0x14, 6, true, ChangeZ);
Register(0x22, 3, true, Resynchronize);
Register(0x2C, 2, true, DeathStatusResponse);
Register(0x34, 10, true, MobileQuery);
Register(0x3A, 0, true, ChangeSkillLock);
Register(0x3B, 0, true, VendorBuyReply);
Register(0x47, 11, true, NewTerrain);
Register(0x48, 73, true, NewAnimData);
Register(0x58, 106, true, NewRegion);
Register(0x5D, 73, false, PlayCharacter);
Register(0x61, 9, true, DeleteStatic);
Register(0x6C, 19, true, TargetResponse);
Register(0x6F, 0, true, SecureTrade);
Register(0x72, 5, true, SetWarMode);
Register(0x73, 2, false, PingReq);
Register(0x75, 35, true, RenameRequest);
Register(0x79, 9, true, ResourceQuery);
Register(0x7E, 2, true, GodviewQuery);
Register(0x7D, 13, true, MenuResponse);
Register(0x80, 62, false, AccountLogin);
Register(0x83, 39, false, DeleteCharacter);
Register(0x91, 65, false, GameLogin);
Register(0x95, 9, true, HuePickerResponse);
Register(0x96, 0, true, GameCentralMoniter);
Register(0x98, 0, true, MobileNameRequest);
Register(0x9A, 0, true, AsciiPromptResponse);
Register(0x9B, 258, true, HelpRequest);
Register(0x9D, 51, true, GMSingle);
Register(0x9F, 0, true, VendorSellReply);
Register(0xA0, 3, false, PlayServer);
Register(0xA4, 149, false, SystemInfo);
@ -161,8 +150,6 @@ namespace Server.Network
Register(0xBF, 0, true, ExtendedCommand);
Register(0xC2, 0, true, UnicodePromptResponse);
Register(0xC8, 2, true, SetUpdateRange);
Register(0xC9, 6, true, TripTime);
Register(0xCA, 6, true, UTripTime);
Register(0xCF, 0, false, AccountLogin);
Register(0xD0, 0, true, ConfigurationFile);
Register(0xD1, 2, true, LogoutReq);
@ -172,6 +159,7 @@ namespace Server.Network
Register(0xEF, 21, false, LoginServerSeed);
Register(0xF4, 0, false, CrashReport);
Register(0xF8, 106, false, CreateCharacter70160);
Register(0xFB, 2, false, ShowPublicHouseContent);
Register6017(0x08, 15, true, DropReq6017);
@ -214,9 +202,7 @@ namespace Server.Network
public static void Register(int packetID, int length, bool ingame, OnPacketReceive onReceive)
{
Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
if (m_6017Handlers[packetID] == null)
m_6017Handlers[packetID] = new PacketHandler(packetID, length, ingame, onReceive);
m_6017Handlers[packetID] ??= new PacketHandler(packetID, length, ingame, onReceive);
}
public static PacketHandler GetHandler(int packetID) => Handlers[packetID];
@ -291,7 +277,9 @@ namespace Server.Network
ph.ThrottleCallback = t;
}
public static long ProcessPacket(MessagePump pump, NetState ns, in ReadOnlySequence<byte> seq)
private static MemoryPool<byte> _memoryPool = SlabMemoryPoolFactory.Create();
public static int ProcessPacket(MessagePump pump, NetState ns, in ReadOnlySequence<byte> seq)
{
PacketReader r = new PacketReader(seq);
@ -342,7 +330,7 @@ namespace Server.Network
return -1;
}
long packetLength = handler.Length;
int packetLength = handler.Length;
if (handler.Length <= 0 && r.Length >= 3)
{
packetLength = r.ReadUInt16();
@ -373,16 +361,12 @@ namespace Server.Network
if (throttled > TimeSpan.Zero)
ns.ThrottledUntil = DateTime.UtcNow + throttled;
PacketReceiveProfile prof = null;
ReadOnlySequence<byte> packet = seq.Slice(r.Position);
IMemoryOwner<byte> memOwner = _memoryPool.Rent((int)packet.Length);
if (Core.Profiling)
prof = PacketReceiveProfile.Acquire(packetId);
packet.CopyTo(memOwner.Memory.Span);
prof?.Start();
pump.QueueWork(ns, seq.Slice(r.Position), handler.OnReceive);
prof?.Finish(packetLength);
pump.QueueWork(ns, memOwner, handler.OnReceive);
return packetLength;
}
@ -413,9 +397,9 @@ namespace Server.Network
public static void EncodedCommand(NetState state, PacketReader pvSrc)
{
IEntity e = World.FindEntity(pvSrc.ReadUInt32());
int packetID = pvSrc.ReadUInt16();
int packetId = pvSrc.ReadUInt16();
EncodedPacketHandler ph = GetEncodedHandler(packetID);
EncodedPacketHandler ph = GetEncodedHandler(packetId);
if (ph != null)
{
@ -423,7 +407,7 @@ namespace Server.Network
{
Console.WriteLine(
"Client: {0}: Sent ingame packet (0xD7x{1:X2}) before having been attached to a mobile", state,
packetID);
packetId);
state.Dispose();
}
else if (ph.Ingame && state.Mobile.Deleted)
@ -609,39 +593,6 @@ namespace Server.Network
EventSink.InvokeDeleteRequest(new DeleteRequestEventArgs(state, index));
}
public static void ResourceQuery(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
}
}
public static void GameCentralMoniter(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
int type = pvSrc.ReadByte();
int num1 = pvSrc.ReadInt32();
Console.WriteLine("God Client: {0}: Game central moniter", state);
Console.WriteLine(" - Type: {0}", type);
Console.WriteLine(" - Number: {0}", num1);
pvSrc.Trace(state);
}
}
public static void GodviewQuery(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state)) Console.WriteLine("God Client: {0}: Godview query 0x{1:X}", state, pvSrc.ReadByte());
}
public static void GMSingle(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
pvSrc.Trace(state);
}
public static void DeathStatusResponse(NetState state, PacketReader pvSrc)
{
// Ignored
@ -711,35 +662,7 @@ namespace Server.Network
huePicker.OnResponse(hue);
break;
}
}
public static void TripTime(NetState state, PacketReader pvSrc)
{
int unk1 = pvSrc.ReadByte();
int unk2 = pvSrc.ReadInt32();
state.Send(new TripTimeResponse(unk1));
}
public static void UTripTime(NetState state, PacketReader pvSrc)
{
int unk1 = pvSrc.ReadByte();
int unk2 = pvSrc.ReadInt32();
state.Send(new UTripTimeResponse(unk1));
}
public static void ChangeZ(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int z = pvSrc.ReadSByte();
Console.WriteLine("God Client: {0}: Change Z ({1}, {2}, {3})", state, x, y, z);
}
}
public static void SystemInfo(NetState state, PacketReader pvSrc)
@ -758,101 +681,10 @@ namespace Server.Network
int v8 = pvSrc.ReadInt32();
}
public static void Edit(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
int type = pvSrc.ReadByte(); // 10 = static, 7 = npc, 4 = dynamic
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int id = pvSrc.ReadInt16();
int z = pvSrc.ReadSByte();
int hue = pvSrc.ReadUInt16();
Console.WriteLine("God Client: {0}: Edit {6} ({1}, {2}, {3}) 0x{4:X} (0x{5:X})", state, x, y, z, id, hue,
type);
}
}
public static void DeleteStatic(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int z = pvSrc.ReadInt16();
int id = pvSrc.ReadUInt16();
Console.WriteLine("God Client: {0}: Delete Static ({1}, {2}, {3}) 0x{4:X}", state, x, y, z, id);
}
}
public static void NewAnimData(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
Console.WriteLine("God Client: {0}: New tile animation", state);
pvSrc.Trace(state);
}
}
public static void NewTerrain(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int id = pvSrc.ReadUInt16();
int width = pvSrc.ReadInt16();
int height = pvSrc.ReadInt16();
Console.WriteLine("God Client: {0}: New Terrain ({1}, {2})+({3}, {4}) 0x{5:X4}", state, x, y, width, height,
id);
}
}
public static void NewRegion(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
{
string name = pvSrc.ReadString(40);
int unk = pvSrc.ReadInt32();
int x = pvSrc.ReadInt16();
int y = pvSrc.ReadInt16();
int width = pvSrc.ReadInt16();
int height = pvSrc.ReadInt16();
int zStart = pvSrc.ReadInt16();
int zEnd = pvSrc.ReadInt16();
string desc = pvSrc.ReadString(40);
int soundFX = pvSrc.ReadInt16();
int music = pvSrc.ReadInt16();
int nightFX = pvSrc.ReadInt16();
int dungeon = pvSrc.ReadByte();
int light = pvSrc.ReadInt16();
Console.WriteLine("God Client: {0}: New Region '{1}' ('{2}')", state, name, desc);
}
}
public static void AccountID(NetState state, PacketReader pvSrc)
{
}
public static bool VerifyGC(NetState state)
{
if (state.Mobile == null || state.Mobile.AccessLevel <= AccessLevel.Counselor)
{
if (state.Running)
Console.WriteLine("Warning: {0}: Player using godclient, disconnecting", state);
state.Dispose();
return false;
}
return true;
}
public static void TextCommand(NetState state, PacketReader pvSrc)
{
int type = pvSrc.ReadByte();
@ -862,34 +694,6 @@ namespace Server.Network
switch (type)
{
case 0x00: // Go
{
if (VerifyGC(state))
try
{
string[] split = command.Split(' ');
int x = Utility.ToInt32(split[0]);
int y = Utility.ToInt32(split[1]);
int z;
if (split.Length >= 3)
z = Utility.ToInt32(split[2]);
else if (m.Map != null)
z = m.Map.GetAverageZ(x, y);
else
z = 0;
m.Location = new Point3D(x, y, z);
}
catch
{
// ignored
}
break;
}
case 0xC7: // Animate
{
EventSink.InvokeAnimateRequest(new AnimateRequestEventArgs(m, command));
@ -970,12 +774,6 @@ namespace Server.Network
}
}
public static void GodModeRequest(NetState state, PacketReader pvSrc)
{
if (VerifyGC(state))
state.Send(new GodModeReply(pvSrc.ReadBoolean()));
}
public static void AsciiPromptResponse(NetState state, PacketReader pvSrc)
{
uint serial = pvSrc.ReadUInt32();
@ -1550,9 +1348,7 @@ namespace Server.Network
uint value = pvSrc.ReadUInt32();
if ((value & ~0x7FFFFFFF) != 0)
{
from.OnPaperdollRequest();
}
else
{
Serial s = value;
@ -1576,9 +1372,7 @@ namespace Server.Network
from.NextActionTime = Core.TickCount + Mobile.ActionDelay;
}
else
{
from.SendActionMessage();
}
}
public static void LookReq(NetState state, PacketReader pvSrc)
@ -1594,9 +1388,7 @@ namespace Server.Network
if (m != null && from.CanSee(m) && Utility.InUpdateRange(from, m))
{
if (SingleClickProps)
{
m.OnAosSingleClick(from);
}
else
{
if (from.Region.OnSingleClick(from, m))
@ -1612,9 +1404,7 @@ namespace Server.Network
Utility.InUpdateRange(from.Location, item.GetWorldLocation()))
{
if (SingleClickProps)
{
item.OnAosSingleClick(from);
}
else if (from.Region.OnSingleClick(from, item))
{
if (item.Parent is Item item1)
@ -2062,13 +1852,6 @@ namespace Server.Network
if (m != null)
switch (type)
{
case 0x00: // Unknown, sent by godclient
{
if (VerifyGC(state))
Console.WriteLine("God Client: {0}: Query 0x{1:X2} on {2} '{3}'", state, type, m.Serial, m.Name);
break;
}
case 0x04: // Stats
{
m.OnStatsQuery(from);
@ -2094,44 +1877,10 @@ namespace Server.Network
string name = pvSrc.ReadString(30);
pvSrc.Seek(2, SeekOrigin.Current);
int flags = pvSrc.ReadInt32();
/* if (FeatureProtection.DisabledFeatures != 0 && ThirdPartyAuthCallback != null)
{
bool authOK = false;
ulong razorFeatures = ((ulong)pvSrc.ReadUInt32() << 32) | pvSrc.ReadUInt32();
if (razorFeatures == (ulong)FeatureProtection.DisabledFeatures)
{
bool doesNotMatch = false;
for (int i = 0; !doesNotMatch && i < m_ThirdPartyAuthKey.Length; i++)
doesNotMatch = pvSrc.ReadByte() != m_ThirdPartyAuthKey[i];
if (!doesNotMatch)
authOK = true;
}
else
{
pvSrc.Seek(16, SeekOrigin.Current);
}
ThirdPartyAuthCallback(state, authOK);
}*/
/* else
{*/
pvSrc.Seek(24, SeekOrigin.Current);
/* }*/
/* if (ThirdPartyHackedCallback != null)
{
pvSrc.Seek(-2, SeekOrigin.Current);
if (pvSrc.ReadUInt16() == 0xDEAD)
ThirdPartyHackedCallback(state, true);
}*/
if (!state.Running)
return;
pvSrc.Seek(24, SeekOrigin.Current);
int charSlot = pvSrc.ReadInt32();
int clientIP = pvSrc.ReadInt32();
@ -2181,6 +1930,11 @@ namespace Server.Network
}
}
public static void ShowPublicHouseContent(NetState state, PacketReader pvSrc)
{
bool showPublicHouseContent = pvSrc.ReadBoolean();
}
public static void DoLogin(NetState state, Mobile m)
{
state.Send(new LoginConfirm(m));
@ -2614,9 +2368,7 @@ namespace Server.Network
state.Send(new CharacterListOld(state.Account, state.CityInfo));
}
else
{
state.Dispose();
}
}
public static void PlayServer(NetState state, PacketReader pvSrc)
@ -2626,9 +2378,7 @@ namespace Server.Network
IAccount a = state.Account;
if (info == null || a == null || index < 0 || index >= info.Length)
{
state.Dispose();
}
else
{
ServerInfo si = info[index];