fix: Codegens character statues (#1523)
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27cd214d58
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7 changed files with 927 additions and 920 deletions
File diff suppressed because it is too large
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@ -1,187 +1,163 @@
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using ModernUO.Serialization;
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using Server.Engines.VeteranRewards;
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using Server.Mobiles;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(1)]
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public partial class CharacterStatueMaker : Item, IRewardItem
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{
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public class CharacterStatueMaker : Item, IRewardItem
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[InvalidateProperties]
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[SerializableField(0)]
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[SerializedCommandProperty(AccessLevel.GameMaster)]
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private bool _isRewardItem;
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public CharacterStatueMaker(StatueType type) : base(0x32F0)
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{
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private bool m_IsRewardItem;
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private StatueType m_Type;
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_statueType = type;
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public CharacterStatueMaker(StatueType type) : base(0x32F0)
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InvalidateHue();
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LootType = LootType.Blessed;
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Weight = 5.0;
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}
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public override int LabelNumber => 1076173; // Character Statue Maker
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[SerializableProperty(1)]
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get => _statueType;
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set
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{
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m_Type = type;
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_statueType = value;
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InvalidateHue();
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this.MarkDirty();
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}
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}
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LootType = LootType.Blessed;
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Weight = 5.0;
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public override void OnDoubleClick(Mobile from)
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{
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if (_isRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { _statueType }))
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{
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return;
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}
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public CharacterStatueMaker(Serial serial) : base(serial)
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if (IsChildOf(from.Backpack))
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{
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}
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public override int LabelNumber => 1076173; // Character Statue Maker
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[CommandProperty(AccessLevel.GameMaster)]
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public StatueType StatueType
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{
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get => m_Type;
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set
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if (!from.IsBodyMod)
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{
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m_Type = value;
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InvalidateHue();
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}
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}
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[CommandProperty(AccessLevel.GameMaster)]
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public bool IsRewardItem
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{
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get => m_IsRewardItem;
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set
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{
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m_IsRewardItem = value;
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InvalidateProperties();
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (m_IsRewardItem && !RewardSystem.CheckIsUsableBy(from, this, new object[] { m_Type }))
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{
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return;
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}
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if (IsChildOf(from.Backpack))
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{
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if (!from.IsBodyMod)
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{
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, m_Type);
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}
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else
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{
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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}
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from.SendLocalizedMessage(1076194); // Select a place where you would like to put your statue.
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from.Target = new CharacterStatueTarget(this, _statueType);
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}
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else
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{
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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from.SendLocalizedMessage(1073648); // You may only proceed while in your original state...
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}
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}
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public override void GetProperties(IPropertyList list)
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else
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{
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base.GetProperties(list);
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if (m_IsRewardItem)
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{
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write(m_IsRewardItem);
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writer.Write((int)m_Type);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_IsRewardItem = reader.ReadBool();
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m_Type = (StatueType)reader.ReadInt();
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}
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public void InvalidateHue()
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{
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Hue = 0xB8F + (int)m_Type * 4;
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from.SendLocalizedMessage(1042001); // That must be in your pack for you to use it.
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}
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}
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public class MarbleStatueMaker : CharacterStatueMaker
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public override void GetProperties(IPropertyList list)
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{
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[Constructible]
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public MarbleStatueMaker() : base(StatueType.Marble)
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base.GetProperties(list);
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if (_isRewardItem)
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{
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}
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public MarbleStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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list.Add(1076222); // 6th Year Veteran Reward
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}
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}
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public class JadeStatueMaker : CharacterStatueMaker
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private void Deserialize(IGenericReader reader, int version)
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{
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[Constructible]
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public JadeStatueMaker() : base(StatueType.Jade)
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{
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}
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public JadeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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_isRewardItem = reader.ReadBool();
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_statueType = (StatueType)reader.ReadInt();
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}
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public class BronzeStatueMaker : CharacterStatueMaker
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public void InvalidateHue()
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{
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[Constructible]
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public BronzeStatueMaker() : base(StatueType.Bronze)
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{
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}
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public BronzeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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Hue = 0xB8F + (int)_statueType * 4;
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}
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}
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public class MarbleStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public MarbleStatueMaker() : base(StatueType.Marble)
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{
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}
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public MarbleStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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public class JadeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public JadeStatueMaker() : base(StatueType.Jade)
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{
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}
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public JadeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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public class BronzeStatueMaker : CharacterStatueMaker
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{
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[Constructible]
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public BronzeStatueMaker() : base(StatueType.Bronze)
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{
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}
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public BronzeStatueMaker(Serial serial) : base(serial)
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{
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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}
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}
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@ -1,144 +1,128 @@
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using ModernUO.Serialization;
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using Server.Gumps;
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using Server.Mobiles;
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using Server.Multis;
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namespace Server.Items
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namespace Server.Items;
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[SerializationGenerator(0)]
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public partial class CharacterStatuePlinth : Static, IAddon
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{
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public class CharacterStatuePlinth : Static, IAddon
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[SerializableField(0, setter: "private")]
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private CharacterStatue _statue;
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public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
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{
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private CharacterStatue m_Statue;
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_statue = statue;
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public CharacterStatuePlinth(CharacterStatue statue) : base(0x32F2)
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InvalidateHue();
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}
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public override int LabelNumber => 1076201; // Character Statue
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public Item Deed => new CharacterStatueDeed(_statue);
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public virtual bool CouldFit(IPoint3D p, Map map)
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{
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var point = new Point3D(p.X, p.Y, p.Z);
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if (map?.CanFit(point, 20) != true)
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{
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m_Statue = statue;
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InvalidateHue();
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}
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public CharacterStatuePlinth(Serial serial) : base(serial)
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{
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}
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public override int LabelNumber => 1076201; // Character Statue
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public Item Deed => new CharacterStatueDeed(m_Statue);
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public virtual bool CouldFit(IPoint3D p, Map map)
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{
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var point = new Point3D(p.X, p.Y, p.Z);
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if (map?.CanFit(point, 20) != true)
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{
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return false;
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}
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var house = BaseHouse.FindHouseAt(point, map, 20);
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if (house == null)
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{
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return false;
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}
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var result = CharacterStatueTarget.CheckDoors(point, 20, house);
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if (result == AddonFitResult.Valid)
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{
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return true;
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}
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return false;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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var house = BaseHouse.FindHouseAt(point, map, 20);
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if (m_Statue?.Deleted == false)
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{
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m_Statue.Delete();
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}
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if (house == null)
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{
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return false;
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}
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public override void OnMapChange()
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var result = CharacterStatueTarget.CheckDoors(point, 20, house);
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if (result == AddonFitResult.Valid)
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{
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if (m_Statue != null)
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{
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m_Statue.Map = Map;
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}
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return true;
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}
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public override void OnLocationChange(Point3D oldLocation)
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return false;
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}
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public override void OnAfterDelete()
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{
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base.OnAfterDelete();
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if (_statue?.Deleted == false)
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{
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if (m_Statue != null)
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{
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m_Statue.Location = new Point3D(X, Y, Z + 5);
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}
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_statue.Delete();
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}
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}
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public override void OnMapChange()
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{
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if (_statue != null)
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{
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_statue.Map = Map;
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}
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}
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public override void OnLocationChange(Point3D oldLocation)
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{
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if (_statue != null)
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{
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_statue.Location = new Point3D(X, Y, Z + 5);
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}
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}
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public override void OnDoubleClick(Mobile from)
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{
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if (_statue != null)
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{
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from.SendGump(new CharacterPlinthGump(_statue));
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}
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}
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[AfterDeserialization(false)]
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private void AfterDeserialization()
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{
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if (string.IsNullOrEmpty(_statue?.SculptedBy) || Map == Map.Internal)
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{
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Delete();
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}
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}
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public void InvalidateHue()
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{
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if (_statue != null)
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{
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Hue = 0xB8F + (int)_statue.StatueType * 4 + (int)_statue.Material;
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}
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}
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private class CharacterPlinthGump : Gump
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{
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public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
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{
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddImage(0, 0, 0x24F4);
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AddHtml(55, 50, 150, 20, statue.Name);
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AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString());
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AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0);
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}
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public override void OnDoubleClick(Mobile from)
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public static int GetTypeNumber(StatueType type)
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{
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if (m_Statue != null)
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return type switch
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{
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from.SendGump(new CharacterPlinthGump(m_Statue));
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}
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}
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public override void Serialize(IGenericWriter writer)
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{
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base.Serialize(writer);
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writer.WriteEncodedInt(0); // version
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writer.Write(m_Statue);
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}
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public override void Deserialize(IGenericReader reader)
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{
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base.Deserialize(reader);
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var version = reader.ReadEncodedInt();
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m_Statue = reader.ReadEntity<CharacterStatue>();
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if (m_Statue?.SculptedBy == null || Map == Map.Internal)
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{
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Timer.StartTimer(Delete);
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}
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}
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public void InvalidateHue()
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{
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if (m_Statue != null)
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{
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Hue = 0xB8F + (int)m_Statue.StatueType * 4 + (int)m_Statue.Material;
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}
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}
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private class CharacterPlinthGump : Gump
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{
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public CharacterPlinthGump(CharacterStatue statue) : base(60, 30)
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{
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Closable = true;
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Disposable = true;
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Draggable = true;
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Resizable = false;
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AddPage(0);
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AddImage(0, 0, 0x24F4);
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AddHtml(55, 50, 150, 20, statue.Name);
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AddHtml(55, 75, 150, 20, statue.SculptedOn.ToString());
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AddHtmlLocalized(55, 100, 150, 20, GetTypeNumber(statue.StatueType), 0);
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}
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public int GetTypeNumber(StatueType type)
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{
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return type switch
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{
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StatueType.Marble => 1076181,
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StatueType.Jade => 1076180,
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StatueType.Bronze => 1076230,
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_ => 1076181
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};
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}
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StatueType.Marble => 1076181,
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StatueType.Jade => 1076180,
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StatueType.Bronze => 1076230,
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_ => 1076181
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};
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}
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}
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}
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19
Projects/UOContent/Migrations/Server.Items.CharacterStatueMaker.v1.json
generated
Normal file
19
Projects/UOContent/Migrations/Server.Items.CharacterStatueMaker.v1.json
generated
Normal file
|
|
@ -0,0 +1,19 @@
|
|||
{
|
||||
"version": 1,
|
||||
"type": "Server.Items.CharacterStatueMaker",
|
||||
"properties": [
|
||||
{
|
||||
"name": "IsRewardItem",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "StatueType",
|
||||
"type": "Server.Mobiles.StatueType",
|
||||
"rule": "EnumMigrationRule"
|
||||
}
|
||||
]
|
||||
}
|
||||
11
Projects/UOContent/Migrations/Server.Items.CharacterStatuePlinth.v0.json
generated
Normal file
11
Projects/UOContent/Migrations/Server.Items.CharacterStatuePlinth.v0.json
generated
Normal file
|
|
@ -0,0 +1,11 @@
|
|||
{
|
||||
"version": 0,
|
||||
"type": "Server.Items.CharacterStatuePlinth",
|
||||
"properties": [
|
||||
{
|
||||
"name": "Statue",
|
||||
"type": "Server.Mobiles.CharacterStatue",
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
}
|
||||
]
|
||||
}
|
||||
50
Projects/UOContent/Migrations/Server.Mobiles.CharacterStatue.v1.json
generated
Normal file
50
Projects/UOContent/Migrations/Server.Mobiles.CharacterStatue.v1.json
generated
Normal file
|
|
@ -0,0 +1,50 @@
|
|||
{
|
||||
"version": 1,
|
||||
"type": "Server.Mobiles.CharacterStatue",
|
||||
"properties": [
|
||||
{
|
||||
"name": "StatueType",
|
||||
"type": "Server.Mobiles.StatueType",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "Pose",
|
||||
"type": "Server.Mobiles.StatuePose",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "Material",
|
||||
"type": "Server.Mobiles.StatueMaterial",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "SculptedBy",
|
||||
"type": "string",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "SculptedOn",
|
||||
"type": "System.DateTime",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
},
|
||||
{
|
||||
"name": "Plinth",
|
||||
"type": "Server.Items.CharacterStatuePlinth",
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "IsRewardItem",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
24
Projects/UOContent/Migrations/Server.Mobiles.CharacterStatueDeed.v1.json
generated
Normal file
24
Projects/UOContent/Migrations/Server.Mobiles.CharacterStatueDeed.v1.json
generated
Normal file
|
|
@ -0,0 +1,24 @@
|
|||
{
|
||||
"version": 1,
|
||||
"type": "Server.Mobiles.CharacterStatueDeed",
|
||||
"properties": [
|
||||
{
|
||||
"name": "StatueType",
|
||||
"type": "Server.Mobiles.StatueType",
|
||||
"rule": "EnumMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "Statue",
|
||||
"type": "Server.Mobiles.CharacterStatue",
|
||||
"rule": "SerializableInterfaceMigrationRule"
|
||||
},
|
||||
{
|
||||
"name": "IsRewardItem",
|
||||
"type": "bool",
|
||||
"rule": "PrimitiveTypeMigrationRule",
|
||||
"ruleArguments": [
|
||||
""
|
||||
]
|
||||
}
|
||||
]
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue