feat: New Jail System (#2215)
New Jail System for MUO ---------------------------- Commands: [jail [player] [reason] - Jail with time escalation per offense (5 to 120 minutes, GM only) [unjail [player] - Manual release from jail regardless of time (GM only) [jailinfo [player] - Check jail status and history (GM only) [jailrecord - Checks their own jail record stats (player access) Jail/Unjail can be found in the client view of a player in Admin Gump  Jail record gump, invoked with [jailrecord (30 second cooldown) 
This commit is contained in:
parent
c2c486c06e
commit
5f0561b7fc
8 changed files with 669 additions and 4 deletions
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@ -1479,4 +1479,49 @@ public static partial class Utility
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return DateTime.SpecifyKind(local - tz.GetUtcOffset(local), DateTimeKind.Utc);
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}
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public static string FormatTimeCompact(this TimeSpan ts, bool showSeconds = false)
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{
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using var sb = ValueStringBuilder.Create();
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if (ts.Days >= 1)
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{
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sb.Append($"{ts.Days}d");
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}
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if (sb.Length > 0)
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{
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sb.Append($" {ts.Hours}h");
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}
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else if (ts.Hours >= 1)
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{
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sb.Append($"{ts.Hours}h");
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}
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if (sb.Length > 0)
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{
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sb.Append($" {ts.Minutes}m");
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}
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else if (ts.Minutes >= 1)
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{
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sb.Append($"{ts.Minutes}m");
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}
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if (showSeconds)
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{
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if (sb.Length > 0)
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{
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sb.Append($" {ts.Seconds}s");
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}
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else if (ts.Seconds >= 1)
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{
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sb.Append($"{ts.Seconds}s");
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}
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}
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else if (sb.Length == 0)
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{
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sb.Append("0m");
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}
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return sb.ToString();
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}
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}
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@ -92,12 +92,12 @@ namespace Server.Gumps
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AddPage(0);
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AddBackground(0, 0, 420, 440, 5054);
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AddBackground(0, 0, 420, 480, 5054);
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AddBlackAlpha(10, 10, 170, 100);
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AddBlackAlpha(190, 10, 220, 100);
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AddBlackAlpha(10, 120, 400, 260);
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AddBlackAlpha(10, 390, 400, 40);
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AddBlackAlpha(10, 120, 400, 300);
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AddBlackAlpha(10, 430, 400, 40);
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AddPageButton(
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10,
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@ -141,7 +141,7 @@ namespace Server.Gumps
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if (notice != null)
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{
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AddHtml(12, 392, 396, 36, notice.Color(LabelColor32));
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AddHtml(20, 440, 396, 36, notice.Color(LabelColor32));
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}
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switch (pageType)
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@ -619,6 +619,14 @@ namespace Server.Gumps
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AddButtonLabeled(20, y, GetButtonID(7, 12), "Kill");
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AddButtonLabeled(200, y, GetButtonID(7, 13), "Resurrect");
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y += 20;
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AddButtonLabeled(20, y, GetButtonID(7, 15), "Jail");
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AddButtonLabeled(200, y, GetButtonID(7, 16), "Unjail");
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y += 25;
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AddLabel(20, y, LabelHue, "Jail Reason:");
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AddTextField(100, y, 300, 20, 1);
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break;
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}
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@ -3801,6 +3809,33 @@ namespace Server.Gumps
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sendGump = false;
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break;
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}
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case 15:
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{
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var reason = info.GetTextEntry(1)?.Trim();
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if (string.IsNullOrWhiteSpace(reason))
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{
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reason = "";
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}
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} jailing {CommandLogging.Format(m)} - Reason: {reason}"
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);
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InvokeCommand($"Jail {m.Name} \"{reason}\"");
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notice = $"Player has been sent to jail. Reason: {reason}";
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break;
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}
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case 16:
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{
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CommandLogging.WriteLine(
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from,
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$"{from.AccessLevel} {CommandLogging.Format(from)} unjailing {CommandLogging.Format(m)}"
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);
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InvokeCommand($"Unjail {m.Name}");
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notice = "Player has been unjailed.";
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break;
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}
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}
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if (sendGump)
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43
Projects/UOContent/Migrations/Server.Systems.JailSystem.JailRecord.v0.json
generated
Normal file
43
Projects/UOContent/Migrations/Server.Systems.JailSystem.JailRecord.v0.json
generated
Normal file
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@ -0,0 +1,43 @@
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{
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"version": 0,
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"type": "Server.Systems.JailSystem.JailRecord",
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"properties": [
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{
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"name": "JailCount",
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"type": "int",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "LastJailed",
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"type": "System.DateTime",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "JailEndTime",
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"type": "System.DateTime",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "LastJailReason",
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"type": "string",
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"rule": "PrimitiveTypeMigrationRule",
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"ruleArguments": [
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""
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]
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},
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{
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"name": "JailedBy",
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"type": "Server.Mobile",
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"rule": "SerializableInterfaceMigrationRule"
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}
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]
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}
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25
Projects/UOContent/Systems/JailSystem/JailRecord.cs
Normal file
25
Projects/UOContent/Systems/JailSystem/JailRecord.cs
Normal file
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@ -0,0 +1,25 @@
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using System;
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using ModernUO.Serialization;
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namespace Server.Systems.JailSystem;
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[SerializationGenerator(0)]
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public partial class JailRecord
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{
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[SerializableField(0)]
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private int _jailCount;
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[SerializableField(1)]
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private DateTime _lastJailed;
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[SerializableField(2)]
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private DateTime _jailEndTime;
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[SerializableField(3)]
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private string _lastJailReason;
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[SerializableField(4)]
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private Mobile _jailedBy;
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public bool IsCurrentlyJailed => JailEndTime > Core.Now;
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}
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90
Projects/UOContent/Systems/JailSystem/JailRecordGump.cs
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90
Projects/UOContent/Systems/JailSystem/JailRecordGump.cs
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@ -0,0 +1,90 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: JailRecordGump.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using Server.Gumps;
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using Server.Mobiles;
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namespace Server.Systems.JailSystem;
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public class JailRecordGump : StaticGump<JailRecordGump>
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{
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private readonly PlayerMobile _player;
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private readonly JailRecord _record;
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public JailRecordGump(PlayerMobile player, JailRecord record) : base(0, 0)
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{
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_player = player;
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_record = record;
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}
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protected override void BuildLayout(ref StaticGumpBuilder builder)
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{
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builder.SetNoResize();
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builder.AddPage();
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builder.AddBackground(0, 0, 330, 300, 9200);
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builder.AddAlphaRegion(10, 10, 310, 280);
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builder.AddHtml(20, 20, 360, 30, "<size=6 color=#FF6600>JAIL RECORD</basefont>");
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builder.AddHtmlPlaceholder(20, 60, 360, 25, "playerName");
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builder.AddHtmlPlaceholder(20, 80, 360, 25, "jailCount");
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builder.AddHtmlPlaceholder(20, 100, 360, 25, "lastJailed");
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builder.AddHtmlPlaceholder(20, 120, 290, 25, "jailReason");
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builder.AddHtmlPlaceholder(20, 150, 360, 25, "jailStatus");
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builder.AddHtmlPlaceholder(20, 170, 360, 25, "jailTime");
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builder.AddHtml(20, 200, 360, 25, "<size=4 color=#CCCCCC>If you believe you were jailed in error,</basefont>");
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builder.AddHtml(20, 220, 360, 25, "<size=4 color=#CCCCCC>please contact staff through normal channels.</basefont>");
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builder.AddHtml(20, 240, 360, 25, "<size=4 color=#CCCCCC>Each time you are jailed, the wait increases.</basefont>");
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builder.AddHtml(20, 260, 360, 25, "<size=4 color=#CCCCCC>Follow all shard rules to avoid future jail time.</basefont>");
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}
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protected override void BuildStrings(ref GumpStringsBuilder builder)
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{
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builder.SetHtmlText("playerName", $"Player: {_player.Name}", 0xFFFF00, 5);
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builder.SetHtmlText("jailCount", $"Jail Count: {_record.JailCount}", 0xFFFFFF, 5);
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if (_record.LastJailed > DateTime.MinValue)
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{
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builder.SetHtmlText("lastJailed", $"Last Jailed: {_record.LastJailed:yyyy/MM/dd HH:mm}", 0xFFFFFF, 5);
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}
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else
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{
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builder.SetHtmlText("lastJailed", "Last Jailed: Never", 0xFFFFFF, 5);
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}
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if (string.IsNullOrWhiteSpace(_record.LastJailReason))
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{
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builder.SetHtmlText("jailReason", "Jail Reason: None given.", 0xFFFFFF, 4);
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}
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else
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{
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builder.SetHtmlText("jailReason", $"Jail Reason: {_record.LastJailReason}", 0xFFFFFF, 4);
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}
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if (_record.IsCurrentlyJailed)
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{
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builder.SetHtmlText("jailStatus", "Status: Currently Jailed", 0xFF6666, 5);
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builder.SetHtmlText("jailTime", $"Jail Time: {(_record.JailEndTime - Core.Now).FormatTimeCompact()}", 0xFF6666, 5);
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}
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else
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{
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builder.SetHtmlText("jailStatus", "Status: Not Jailed", 0x00FF00, 5);
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builder.SetStringSlot("jailTime", "");
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}
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}
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}
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427
Projects/UOContent/Systems/JailSystem/JailSystem.cs
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427
Projects/UOContent/Systems/JailSystem/JailSystem.cs
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@ -0,0 +1,427 @@
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: JailSystem.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Commands;
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using Server.Gumps;
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namespace Server.Systems.JailSystem;
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public class JailSystem : GenericPersistence
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{
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// Jail locations (modify if using custom maps)
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// felucca void
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private static readonly Point3D[] JailLocations =
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[
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new(5276, 1164, 0),
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new(5286, 1164, 0),
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new(5296, 1164, 0),
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new(5306, 1164, 0),
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new(5276, 1174, 0),
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new(5286, 1174, 0),
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new(5296, 1174, 0),
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new(5306, 1174, 0),
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new(5283, 1184, 0),
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new(5304, 1184, 0)
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];
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// Jail map, change this for custom maps
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public static readonly Map JailMap = Map.Felucca;
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private static readonly JailRecord EmptyRecord = new();
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private static readonly HashSet<PlayerMobile> CurrentlyBeingJailed = [];
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private static readonly Dictionary<PlayerMobile, JailRecord> PlayerJailRecords = [];
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private static readonly Dictionary<PlayerMobile, Timer> JailTimers = [];
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// Jail time scales from 5 minutes to 12 hours based on the number of offenses
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private static readonly TimeSpan MinJailTime = TimeSpan.FromMinutes(5);
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private static readonly TimeSpan MaxJailTime = TimeSpan.FromHours(12);
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// Release location, change this for custom maps
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private static readonly Point3D ReleaseLocation = new(1444, 1697, 10); // Britain Bank
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public static readonly Map ReleaseMap = Map.Felucca;
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private static JailSystem Instance;
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// [jail <player> [reason] - Jail with time escalation per offense (GM only)
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// [unjail <player> - Manual release from jail regardless of time (GM only)
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// [jailinfo <player> - Check jail status and history (GM only)
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// [jailrecord - Checks their own jail record stats (player access)
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public static void Configure()
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{
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Instance = new JailSystem();
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CommandSystem.Register("Jail", AccessLevel.GameMaster, Jail_OnCommand);
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CommandSystem.Register("Unjail", AccessLevel.GameMaster, Unjail_OnCommand);
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CommandSystem.Register("JailInfo", AccessLevel.Counselor, JailInfo_OnCommand);
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CommandSystem.Register("JailRecord", AccessLevel.Player, MyJailInfo_OnCommand);
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}
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public JailSystem() : base("Jail", 3)
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{
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}
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// Can be used by other systems to check player jail status
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public static bool IsPlayerJailed(PlayerMobile player) =>
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PlayerJailRecords.GetValueOrDefault(player)?.IsCurrentlyJailed == true;
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private static TimeSpan CalculateJailTime(int jailCount)
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{
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var totalMinutes = MinJailTime + (jailCount - 1) * (MaxJailTime - MinJailTime) / 9.0;
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return totalMinutes.Clamp(MinJailTime, MaxJailTime);
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}
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public static void JailPlayer(Mobile from, PlayerMobile player, string reason = "")
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{
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if (!CurrentlyBeingJailed.Add(player))
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{
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return;
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}
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if (!PlayerJailRecords.TryGetValue(player, out var record))
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{
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PlayerJailRecords[player] = record = new JailRecord();
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}
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record.JailCount++;
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record.LastJailed = Core.Now;
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record.LastJailReason = reason;
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record.JailedBy = from;
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var jailTime = CalculateJailTime(record.JailCount);
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record.JailEndTime = Core.Now + jailTime;
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player.Frozen = true;
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player.SendMessage(0x35, "You are being sent to jail!");
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player.PlaySound(0x204);
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CommandLogging.WriteLine(from, $"Player {player.Name} jailed for: {reason} (Offense #{record.JailCount}, {jailTime.TotalMinutes} minutes)");
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foreach (var ns in NetState.Instances)
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{
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if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
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{
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staff.SendMessage(0x35, $"Player {player.Name} has been jailed for {jailTime.TotalMinutes} minutes. Reason: {reason} (Offense #{record.JailCount})");
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}
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}
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), DismountPlayer, from, player, jailTime);
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}
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private static void DismountPlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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if (player.Mount != null)
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{
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var mount = player.Mount;
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mount.Rider = null;
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player.SendMessage(0x35, "You have been dismounted.");
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if (mount is BaseCreature bc)
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{
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if (bc.Summoned)
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{
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bc.Dispel(bc);
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}
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else // Stable the pet
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{
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bc.ControlTarget = null;
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bc.ControlOrder = OrderType.Stay;
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bc.Internalize();
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bc.SetControlMaster(null);
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bc.IsStabled = true;
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bc.StabledBy = from;
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player.AddStabled(bc);
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}
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}
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}
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CommandLogging.WriteLine(from, $"Player {player.Name} dismounted before jail teleport");
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Timer.DelayCall(TimeSpan.FromSeconds(3.0), TeleportToJail, from, player, jailTime);
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}
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private static void TeleportToJail(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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var jailLocation = JailLocations.RandomElement();
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player.MoveToWorld(jailLocation, JailMap);
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player.SendMessage(0x35, "Use [jailrecord to pull up your record.");
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player.SendMessage(0x35, "Please contact staff if you believe this was a mistake.");
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CommandLogging.WriteLine(from, $"Player {player.Name} teleported to jail at {jailLocation}");
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezePlayer, from, player, jailTime);
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}
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private static void UnfreezePlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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player.Frozen = false;
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CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen in jail");
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|
||||
CurrentlyBeingJailed.Remove(player);
|
||||
|
||||
var releaseTimer = Timer.DelayCall(jailTime, ReleasePlayer, from, player);
|
||||
JailTimers[player] = releaseTimer;
|
||||
}
|
||||
|
||||
private static void ReleasePlayer(Mobile from, PlayerMobile player)
|
||||
{
|
||||
if (PlayerJailRecords.TryGetValue(player, out var record))
|
||||
{
|
||||
record.JailEndTime = Core.Now;
|
||||
}
|
||||
|
||||
JailTimers.Remove(player);
|
||||
|
||||
// Freeze player for release sequence
|
||||
player.Frozen = true;
|
||||
player.SendMessage(0x35, "You have been released from jail!");
|
||||
player.PlaySound(0x1FF);
|
||||
|
||||
if (from != null)
|
||||
{
|
||||
CommandLogging.WriteLine(from, $"Player {player.Name} released from jail, starting teleport sequence");
|
||||
}
|
||||
|
||||
foreach (var ns in NetState.Instances)
|
||||
{
|
||||
if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
|
||||
{
|
||||
staff.SendMessage(0x35, $"Player {player.Name} has been released from jail.");
|
||||
}
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), TeleportFromJail, from, player);
|
||||
}
|
||||
|
||||
private static void TeleportFromJail(Mobile from, PlayerMobile player)
|
||||
{
|
||||
player.MoveToWorld(ReleaseLocation, ReleaseMap);
|
||||
|
||||
if (from != null)
|
||||
{
|
||||
CommandLogging.WriteLine(player, $"Player {player.Name} teleported from jail to {ReleaseLocation}");
|
||||
}
|
||||
|
||||
Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezeFromRelease, from, player);
|
||||
}
|
||||
|
||||
private static void UnfreezeFromRelease(Mobile from, PlayerMobile player)
|
||||
{
|
||||
player.Frozen = false;
|
||||
player.SendMessage(0x35, "Welcome back!");
|
||||
player.SendMessage(0x35, "Please follow the shard rules.");
|
||||
player.SendMessage(0x35, "Have a nice day!");
|
||||
|
||||
if (from != null)
|
||||
{
|
||||
CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen after jail release");
|
||||
}
|
||||
}
|
||||
|
||||
[Usage("Jail <player> [reason]")]
|
||||
[Description("Jails a player with freeze/teleport/unfreeze sequence.")]
|
||||
private static void Jail_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
if (e.Length < 1)
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, "Usage: [jail <player> [reason]");
|
||||
return;
|
||||
}
|
||||
|
||||
var reason = e.GetString(1);
|
||||
var playerName = e.GetString(0);
|
||||
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
||||
|
||||
PlayerMobile player = null;
|
||||
|
||||
foreach (var m in World.Mobiles.Values)
|
||||
{
|
||||
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
||||
{
|
||||
player = pm;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.AccessLevel > AccessLevel.Player)
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, "You cannot jail staff members.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (IsPlayerJailed(player))
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, $"Player {player.Name} is already jailed.");
|
||||
return;
|
||||
}
|
||||
|
||||
JailPlayer(e.Mobile, player, reason);
|
||||
e.Mobile.SendMessage(0x35, $"Player {player.Name} is being jailed. Reason: {reason}");
|
||||
}
|
||||
|
||||
[Usage("Unjail <player>")]
|
||||
[Description("Manually releases a player from jail.")]
|
||||
private static void Unjail_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
var from = e.Mobile;
|
||||
if (e.Length < 1)
|
||||
{
|
||||
from.SendMessage(0x35, "Usage: [unjail <player>");
|
||||
return;
|
||||
}
|
||||
|
||||
var playerName = e.GetString(0);
|
||||
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
||||
|
||||
PlayerMobile player = null;
|
||||
|
||||
foreach (var m in World.Mobiles.Values)
|
||||
{
|
||||
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
||||
{
|
||||
player = pm;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
from.SendMessage(0x35, $"Player '{playerName}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsPlayerJailed(player))
|
||||
{
|
||||
from.SendMessage(0x35, $"Player {player.Name} is not currently jailed.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (JailTimers.Remove(player, out var value))
|
||||
{
|
||||
value.Stop();
|
||||
}
|
||||
|
||||
ReleasePlayer(from, player);
|
||||
from.SendMessage(0x35, $"Player {player.Name} has been manually released from jail.");
|
||||
}
|
||||
|
||||
[Usage("JailInfo <player>")]
|
||||
[Description("Shows jail information for a player.")]
|
||||
private static void JailInfo_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
if (e.Length < 1)
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, "Usage: [jailinfo <player>");
|
||||
return;
|
||||
}
|
||||
|
||||
var playerName = e.GetString(0);
|
||||
var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
|
||||
|
||||
PlayerMobile player = null;
|
||||
|
||||
foreach (var m in World.Mobiles.Values)
|
||||
{
|
||||
if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
|
||||
{
|
||||
player = pm;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (player == null)
|
||||
{
|
||||
e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
|
||||
return;
|
||||
}
|
||||
|
||||
e.Mobile.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
|
||||
}
|
||||
|
||||
private static readonly Dictionary<Mobile, DateTime> JailRecordCooldowns = new();
|
||||
private static readonly TimeSpan JailRecordCooldown = TimeSpan.FromSeconds(30);
|
||||
|
||||
[Usage("JailRecord")]
|
||||
[Description("Shows your own jail information.")]
|
||||
private static void MyJailInfo_OnCommand(CommandEventArgs e)
|
||||
{
|
||||
var player = (PlayerMobile)e.Mobile;
|
||||
|
||||
if (JailRecordCooldowns.TryGetValue(player, out var cooldown))
|
||||
{
|
||||
var timeSinceLastUse = Core.Now - cooldown;
|
||||
|
||||
if (timeSinceLastUse < JailRecordCooldown)
|
||||
{
|
||||
var remaining = JailRecordCooldown - timeSinceLastUse;
|
||||
e.Mobile.SendMessage(0x35, $"You must wait {remaining.TotalSeconds:F0} seconds.");
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
JailRecordCooldowns[player] = Core.Now;
|
||||
|
||||
player.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
|
||||
}
|
||||
|
||||
public override void Serialize(IGenericWriter writer)
|
||||
{
|
||||
writer.WriteEncodedInt(0); // version
|
||||
writer.WriteEncodedInt(PlayerJailRecords.Count);
|
||||
foreach (var (m, record) in PlayerJailRecords)
|
||||
{
|
||||
writer.Write(m);
|
||||
record.Serialize(writer);
|
||||
}
|
||||
}
|
||||
|
||||
public override void Deserialize(IGenericReader reader)
|
||||
{
|
||||
var version = reader.ReadEncodedInt();
|
||||
|
||||
var count = reader.ReadEncodedInt();
|
||||
for (var i = 0; i < count; i++)
|
||||
{
|
||||
var player = reader.ReadEntity<PlayerMobile>();
|
||||
var record = new JailRecord();
|
||||
record.Deserialize(reader);
|
||||
|
||||
if (player != null)
|
||||
{
|
||||
PlayerJailRecords[player] = record;
|
||||
if (record.IsCurrentlyJailed)
|
||||
{
|
||||
CurrentlyBeingJailed.Add(player);
|
||||
var jailTime = record.JailEndTime - Core.Now;
|
||||
JailTimers[player] = Timer.DelayCall(jailTime, ReleasePlayer, record.JailedBy, player);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Binary file not shown.
Loading…
Add table
Add a link
Reference in a new issue