feat: New Jail System (#2215)
New Jail System for MUO ---------------------------- Commands: [jail [player] [reason] - Jail with time escalation per offense (5 to 120 minutes, GM only) [unjail [player] - Manual release from jail regardless of time (GM only) [jailinfo [player] - Check jail status and history (GM only) [jailrecord - Checks their own jail record stats (player access) Jail/Unjail can be found in the client view of a player in Admin Gump  Jail record gump, invoked with [jailrecord (30 second cooldown) 
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8 changed files with 669 additions and 4 deletions
427
Projects/UOContent/Systems/JailSystem/JailSystem.cs
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427
Projects/UOContent/Systems/JailSystem/JailSystem.cs
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/*************************************************************************
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* ModernUO *
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* Copyright 2019-2025 - ModernUO Development Team *
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* Email: hi@modernuo.com *
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* File: JailSystem.cs *
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* *
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* This program is free software: you can redistribute it and/or modify *
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* it under the terms of the GNU General Public License as published by *
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* the Free Software Foundation, either version 3 of the License, or *
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* (at your option) any later version. *
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* *
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* You should have received a copy of the GNU General Public License *
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* along with this program. If not, see <http://www.gnu.org/licenses/>. *
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*************************************************************************/
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using System;
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using System.Collections.Generic;
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using Server.Mobiles;
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using Server.Network;
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using Server.Commands;
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using Server.Gumps;
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namespace Server.Systems.JailSystem;
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public class JailSystem : GenericPersistence
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{
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// Jail locations (modify if using custom maps)
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// felucca void
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private static readonly Point3D[] JailLocations =
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[
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new(5276, 1164, 0),
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new(5286, 1164, 0),
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new(5296, 1164, 0),
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new(5306, 1164, 0),
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new(5276, 1174, 0),
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new(5286, 1174, 0),
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new(5296, 1174, 0),
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new(5306, 1174, 0),
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new(5283, 1184, 0),
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new(5304, 1184, 0)
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];
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// Jail map, change this for custom maps
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public static readonly Map JailMap = Map.Felucca;
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private static readonly JailRecord EmptyRecord = new();
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private static readonly HashSet<PlayerMobile> CurrentlyBeingJailed = [];
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private static readonly Dictionary<PlayerMobile, JailRecord> PlayerJailRecords = [];
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private static readonly Dictionary<PlayerMobile, Timer> JailTimers = [];
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// Jail time scales from 5 minutes to 12 hours based on the number of offenses
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private static readonly TimeSpan MinJailTime = TimeSpan.FromMinutes(5);
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private static readonly TimeSpan MaxJailTime = TimeSpan.FromHours(12);
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// Release location, change this for custom maps
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private static readonly Point3D ReleaseLocation = new(1444, 1697, 10); // Britain Bank
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public static readonly Map ReleaseMap = Map.Felucca;
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private static JailSystem Instance;
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// [jail <player> [reason] - Jail with time escalation per offense (GM only)
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// [unjail <player> - Manual release from jail regardless of time (GM only)
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// [jailinfo <player> - Check jail status and history (GM only)
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// [jailrecord - Checks their own jail record stats (player access)
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public static void Configure()
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{
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Instance = new JailSystem();
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CommandSystem.Register("Jail", AccessLevel.GameMaster, Jail_OnCommand);
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CommandSystem.Register("Unjail", AccessLevel.GameMaster, Unjail_OnCommand);
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CommandSystem.Register("JailInfo", AccessLevel.Counselor, JailInfo_OnCommand);
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CommandSystem.Register("JailRecord", AccessLevel.Player, MyJailInfo_OnCommand);
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}
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public JailSystem() : base("Jail", 3)
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{
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}
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// Can be used by other systems to check player jail status
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public static bool IsPlayerJailed(PlayerMobile player) =>
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PlayerJailRecords.GetValueOrDefault(player)?.IsCurrentlyJailed == true;
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private static TimeSpan CalculateJailTime(int jailCount)
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{
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var totalMinutes = MinJailTime + (jailCount - 1) * (MaxJailTime - MinJailTime) / 9.0;
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return totalMinutes.Clamp(MinJailTime, MaxJailTime);
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}
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public static void JailPlayer(Mobile from, PlayerMobile player, string reason = "")
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{
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if (!CurrentlyBeingJailed.Add(player))
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{
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return;
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}
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if (!PlayerJailRecords.TryGetValue(player, out var record))
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{
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PlayerJailRecords[player] = record = new JailRecord();
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}
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record.JailCount++;
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record.LastJailed = Core.Now;
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record.LastJailReason = reason;
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record.JailedBy = from;
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var jailTime = CalculateJailTime(record.JailCount);
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record.JailEndTime = Core.Now + jailTime;
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player.Frozen = true;
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player.SendMessage(0x35, "You are being sent to jail!");
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player.PlaySound(0x204);
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CommandLogging.WriteLine(from, $"Player {player.Name} jailed for: {reason} (Offense #{record.JailCount}, {jailTime.TotalMinutes} minutes)");
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foreach (var ns in NetState.Instances)
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{
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if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
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{
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staff.SendMessage(0x35, $"Player {player.Name} has been jailed for {jailTime.TotalMinutes} minutes. Reason: {reason} (Offense #{record.JailCount})");
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}
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}
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Timer.DelayCall(TimeSpan.FromSeconds(2.0), DismountPlayer, from, player, jailTime);
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}
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private static void DismountPlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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if (player.Mount != null)
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{
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var mount = player.Mount;
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mount.Rider = null;
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player.SendMessage(0x35, "You have been dismounted.");
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if (mount is BaseCreature bc)
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{
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if (bc.Summoned)
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{
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bc.Dispel(bc);
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}
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else // Stable the pet
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{
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bc.ControlTarget = null;
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bc.ControlOrder = OrderType.Stay;
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bc.Internalize();
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bc.SetControlMaster(null);
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bc.IsStabled = true;
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bc.StabledBy = from;
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player.AddStabled(bc);
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}
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}
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}
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CommandLogging.WriteLine(from, $"Player {player.Name} dismounted before jail teleport");
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Timer.DelayCall(TimeSpan.FromSeconds(3.0), TeleportToJail, from, player, jailTime);
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}
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private static void TeleportToJail(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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var jailLocation = JailLocations.RandomElement();
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player.MoveToWorld(jailLocation, JailMap);
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player.SendMessage(0x35, "Use [jailrecord to pull up your record.");
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player.SendMessage(0x35, "Please contact staff if you believe this was a mistake.");
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CommandLogging.WriteLine(from, $"Player {player.Name} teleported to jail at {jailLocation}");
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezePlayer, from, player, jailTime);
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}
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private static void UnfreezePlayer(Mobile from, PlayerMobile player, TimeSpan jailTime)
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{
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player.Frozen = false;
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CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen in jail");
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CurrentlyBeingJailed.Remove(player);
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var releaseTimer = Timer.DelayCall(jailTime, ReleasePlayer, from, player);
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JailTimers[player] = releaseTimer;
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}
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private static void ReleasePlayer(Mobile from, PlayerMobile player)
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{
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if (PlayerJailRecords.TryGetValue(player, out var record))
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{
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record.JailEndTime = Core.Now;
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}
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JailTimers.Remove(player);
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// Freeze player for release sequence
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player.Frozen = true;
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player.SendMessage(0x35, "You have been released from jail!");
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player.PlaySound(0x1FF);
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if (from != null)
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{
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CommandLogging.WriteLine(from, $"Player {player.Name} released from jail, starting teleport sequence");
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}
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foreach (var ns in NetState.Instances)
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{
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if (ns.Mobile is PlayerMobile staff && staff.AccessLevel >= AccessLevel.Counselor)
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{
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staff.SendMessage(0x35, $"Player {player.Name} has been released from jail.");
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}
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}
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), TeleportFromJail, from, player);
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}
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private static void TeleportFromJail(Mobile from, PlayerMobile player)
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{
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player.MoveToWorld(ReleaseLocation, ReleaseMap);
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if (from != null)
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{
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CommandLogging.WriteLine(player, $"Player {player.Name} teleported from jail to {ReleaseLocation}");
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}
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Timer.DelayCall(TimeSpan.FromSeconds(5.0), UnfreezeFromRelease, from, player);
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}
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private static void UnfreezeFromRelease(Mobile from, PlayerMobile player)
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{
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player.Frozen = false;
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player.SendMessage(0x35, "Welcome back!");
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player.SendMessage(0x35, "Please follow the shard rules.");
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player.SendMessage(0x35, "Have a nice day!");
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if (from != null)
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{
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CommandLogging.WriteLine(from, $"Player {player.Name} unfrozen after jail release");
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}
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}
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[Usage("Jail <player> [reason]")]
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[Description("Jails a player with freeze/teleport/unfreeze sequence.")]
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private static void Jail_OnCommand(CommandEventArgs e)
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{
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if (e.Length < 1)
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{
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e.Mobile.SendMessage(0x35, "Usage: [jail <player> [reason]");
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return;
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}
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var reason = e.GetString(1);
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var playerName = e.GetString(0);
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var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
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PlayerMobile player = null;
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foreach (var m in World.Mobiles.Values)
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{
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if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
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{
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player = pm;
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break;
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}
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}
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if (player == null)
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{
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e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
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return;
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}
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if (player.AccessLevel > AccessLevel.Player)
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{
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e.Mobile.SendMessage(0x35, "You cannot jail staff members.");
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return;
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}
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if (IsPlayerJailed(player))
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{
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e.Mobile.SendMessage(0x35, $"Player {player.Name} is already jailed.");
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return;
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}
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JailPlayer(e.Mobile, player, reason);
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e.Mobile.SendMessage(0x35, $"Player {player.Name} is being jailed. Reason: {reason}");
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}
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[Usage("Unjail <player>")]
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[Description("Manually releases a player from jail.")]
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private static void Unjail_OnCommand(CommandEventArgs e)
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{
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var from = e.Mobile;
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if (e.Length < 1)
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{
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from.SendMessage(0x35, "Usage: [unjail <player>");
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return;
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}
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var playerName = e.GetString(0);
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var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
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PlayerMobile player = null;
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foreach (var m in World.Mobiles.Values)
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{
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if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
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{
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player = pm;
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break;
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}
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}
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if (player == null)
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{
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from.SendMessage(0x35, $"Player '{playerName}' not found.");
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return;
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}
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if (!IsPlayerJailed(player))
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{
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from.SendMessage(0x35, $"Player {player.Name} is not currently jailed.");
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return;
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}
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if (JailTimers.Remove(player, out var value))
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{
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value.Stop();
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}
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ReleasePlayer(from, player);
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from.SendMessage(0x35, $"Player {player.Name} has been manually released from jail.");
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}
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[Usage("JailInfo <player>")]
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[Description("Shows jail information for a player.")]
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private static void JailInfo_OnCommand(CommandEventArgs e)
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{
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if (e.Length < 1)
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{
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e.Mobile.SendMessage(0x35, "Usage: [jailinfo <player>");
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return;
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}
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var playerName = e.GetString(0);
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var playerSerial = Serial.TryParse(playerName, null, out var serial) ? serial : Serial.MinusOne;
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PlayerMobile player = null;
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foreach (var m in World.Mobiles.Values)
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{
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if (m is PlayerMobile pm && (pm.Serial == playerSerial || m.RawName.InsensitiveEquals(playerName)))
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{
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player = pm;
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break;
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}
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}
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if (player == null)
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{
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e.Mobile.SendMessage(0x35, $"Player '{playerName}' not found.");
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return;
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}
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e.Mobile.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
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}
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private static readonly Dictionary<Mobile, DateTime> JailRecordCooldowns = new();
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private static readonly TimeSpan JailRecordCooldown = TimeSpan.FromSeconds(30);
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[Usage("JailRecord")]
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[Description("Shows your own jail information.")]
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private static void MyJailInfo_OnCommand(CommandEventArgs e)
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{
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var player = (PlayerMobile)e.Mobile;
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if (JailRecordCooldowns.TryGetValue(player, out var cooldown))
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{
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var timeSinceLastUse = Core.Now - cooldown;
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if (timeSinceLastUse < JailRecordCooldown)
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{
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var remaining = JailRecordCooldown - timeSinceLastUse;
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e.Mobile.SendMessage(0x35, $"You must wait {remaining.TotalSeconds:F0} seconds.");
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return;
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}
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}
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JailRecordCooldowns[player] = Core.Now;
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player.SendGump(new JailRecordGump(player, PlayerJailRecords.GetValueOrDefault(player, EmptyRecord)));
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}
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public override void Serialize(IGenericWriter writer)
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{
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writer.WriteEncodedInt(0); // version
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writer.WriteEncodedInt(PlayerJailRecords.Count);
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foreach (var (m, record) in PlayerJailRecords)
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{
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writer.Write(m);
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record.Serialize(writer);
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}
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}
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public override void Deserialize(IGenericReader reader)
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{
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var version = reader.ReadEncodedInt();
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var count = reader.ReadEncodedInt();
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for (var i = 0; i < count; i++)
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{
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var player = reader.ReadEntity<PlayerMobile>();
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var record = new JailRecord();
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record.Deserialize(reader);
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if (player != null)
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{
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PlayerJailRecords[player] = record;
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if (record.IsCurrentlyJailed)
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{
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CurrentlyBeingJailed.Add(player);
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var jailTime = record.JailEndTime - Core.Now;
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JailTimers[player] = Timer.DelayCall(jailTime, ReleasePlayer, record.JailedBy, player);
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}
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}
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}
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}
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}
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