Updates networking to make pipe writer awaitable (#290)
- [X] Updates result so it is preallocated - [X] Updates PipeWriter so it is awaitable - [X] Simplifies NetState code to match changes - [X] Adds a byte for empty checking so incoming/outgoing can have full pipes. Bumps release version
This commit is contained in:
parent
99bfff40df
commit
5f7e4bf050
8 changed files with 292 additions and 210 deletions
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@ -36,8 +36,8 @@ namespace Server.Network
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public partial class NetState : IComparable<NetState>, IDisposable
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{
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private static int RecvPipeSize = 1024 * 64;
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private static int SendPipeSize = 1024 * 256;
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private static int RecvPipeSize = 1024 * 64 + 1;
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private static int SendPipeSize = 1024 * 256 + 1;
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private static int GumpCap = 512;
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private static int HuePickerCap = 512;
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private static int MenuCap = 512;
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@ -369,9 +369,17 @@ namespace Server.Network
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NetworkState.Resume(ref m_NetworkState);
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}
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public bool GetSendBuffer(out CircularBuffer<byte> cBuffer)
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{
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var result = SendPipe.Writer.TryGetMemory();
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cBuffer = new CircularBuffer<byte>(result.Buffer);
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return !(result.IsClosed || result.Length <= 0);
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}
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public virtual void Send(ref CircularBuffer<byte> buffer, int length)
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{
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if (Connection == null || BlockAllPackets || buffer.Length == 0 || length <= 0)
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if (Connection == null || BlockAllPackets || length <= 0)
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{
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return;
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}
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@ -407,15 +415,16 @@ namespace Server.Network
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if (buffer.Length > 0 && length > 0)
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{
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if (!SendPipe.Writer.GetAvailable(out var pipeBuffer))
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var result = writer.TryGetMemory();
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if (result.IsClosed)
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{
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p.OnSend();
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return;
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}
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if (pipeBuffer.Length >= length)
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if (result.Length >= length)
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{
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pipeBuffer.CopyFrom(buffer.AsSpan(0, length));
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result.CopyFrom(buffer.AsSpan(0, length));
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writer.Advance((uint)length);
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// Flush at the end of the game loop
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@ -461,24 +470,23 @@ namespace Server.Network
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private async void SendTask(object state)
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{
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var reader = SendPipe.Reader;
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var segments = new ArraySegment<byte>[2];
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try
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{
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while (m_Running)
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{
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var result = await reader.Read(segments);
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if (result.Closed)
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var result = await reader.Read();
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if (result.IsClosed)
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{
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break;
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}
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if (segments[0].Count + segments[1].Count <= 0)
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if (result.Length <= 0)
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{
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continue;
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}
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var bytesWritten = await Connection.SendAsync(segments, SocketFlags.None);
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var bytesWritten = await Connection.SendAsync(result.Buffer, SocketFlags.None);
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if (bytesWritten > 0)
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{
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@ -510,7 +518,6 @@ namespace Server.Network
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{
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var socket = Connection;
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var writer = RecvPipe.Writer;
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var segments = new ArraySegment<byte>[2];
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try
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{
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@ -521,24 +528,25 @@ namespace Server.Network
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continue;
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}
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// TODO: Make awaitable
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if (!writer.GetAvailable(segments))
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var result = await writer.GetMemory();
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if (result.IsClosed)
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{
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break;
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}
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if (segments[0].Count + segments[1].Count <= 0)
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if (result.Length <= 0)
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{
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continue;
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}
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var bytesWritten = await socket.ReceiveAsync(segments, SocketFlags.None);
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var bytesWritten = await socket.ReceiveAsync(result.Buffer, SocketFlags.None);
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if (bytesWritten <= 0)
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{
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break;
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}
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DecodePacket(segments, ref bytesWritten);
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DecodePacket(result.Buffer, ref bytesWritten);
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writer.Advance((uint)bytesWritten);
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m_NextCheckActivity = Core.TickCount + 90000;
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@ -583,12 +591,14 @@ namespace Server.Network
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// Process as many packets as we can synchronously
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while (true)
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{
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if (!reader.TryRead(out var buffer) || buffer.Length <= 0)
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var result = reader.TryRead();
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if (result.IsClosed || result.Length <= 0)
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{
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return;
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}
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var bytesProcessed = PacketHandlers.ProcessPacket(this, ref buffer);
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var bytesProcessed = PacketHandlers.ProcessPacket(this, result.Buffer);
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if (bytesProcessed <= 0)
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{
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@ -277,9 +277,9 @@ namespace Server.Network
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}
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}
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public static int ProcessPacket(NetState ns, ref CircularBuffer<byte> buffer)
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public static int ProcessPacket(NetState ns, ArraySegment<byte>[] buffer)
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{
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var reader = new CircularBufferReader(ref buffer);
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var reader = new CircularBufferReader(buffer);
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var packetId = reader.ReadByte();
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@ -61,7 +61,7 @@ namespace Server.Network
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*/
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public static void SendChangeCharacter(NetState ns, IAccount a)
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{
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if (ns == null || a == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || a == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -109,7 +109,7 @@ namespace Server.Network
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*/
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public static void SendClientVersionRequest(NetState ns)
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{
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if (ns != null && ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns != null && ns.GetSendBuffer(out var buffer))
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{
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buffer[0] = 0xBD; // Packet ID
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buffer[1] = 0x00;
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@ -127,7 +127,7 @@ namespace Server.Network
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*/
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public static void SendCharacterDeleteResult(NetState ns, DeleteResultType res)
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{
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if (ns != null && ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns != null && ns.GetSendBuffer(out var buffer))
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{
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buffer[0] = 0x85; // Packet ID
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buffer[1] = (byte)res;
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@ -144,7 +144,7 @@ namespace Server.Network
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*/
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public static void SendPopupMessage(NetState ns, PMMessage msg)
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{
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if (ns != null && ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns != null && ns.GetSendBuffer(out var buffer))
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{
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buffer[0] = 0x53; // Packet ID
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buffer[1] = (byte)msg;
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@ -161,7 +161,7 @@ namespace Server.Network
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*/
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public static void SendSupportedFeature(NetState ns)
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{
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if (ns == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -206,7 +206,7 @@ namespace Server.Network
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*/
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public static void SendLoginConfirmation(NetState ns, Mobile m)
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{
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if (ns == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -247,7 +247,7 @@ namespace Server.Network
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*/
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public static void SendLoginComplete(NetState ns)
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{
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if (ns != null && ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns != null && ns.GetSendBuffer(out var buffer))
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{
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buffer[0] = 0x55; // Packet ID
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@ -263,7 +263,7 @@ namespace Server.Network
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*/
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public static void SendCharacterListUpdate(NetState ns, IAccount a)
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{
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if (ns == null || a == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || a == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -316,7 +316,7 @@ namespace Server.Network
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{
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var acct = ns?.Account;
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if (acct == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (acct == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -415,7 +415,7 @@ namespace Server.Network
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*/
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public static void SendAccountLoginRejected(NetState ns, ALRReason reason)
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{
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if (ns != null && ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns != null && ns.GetSendBuffer(out var buffer))
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{
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buffer[0] = 0x82; // Packet ID
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buffer[1] = (byte)reason;
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@ -432,7 +432,7 @@ namespace Server.Network
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*/
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public static void SendAccountLoginAck(NetState ns)
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{
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if (ns == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -469,7 +469,7 @@ namespace Server.Network
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*/
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public static void SendPlayServerAck(NetState ns, ServerInfo si, int authId)
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{
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if (ns == null || !ns.SendPipe.Writer.GetAvailable(out var buffer))
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if (ns == null || !ns.GetSendBuffer(out var buffer))
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{
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return;
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}
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@ -14,7 +14,6 @@
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*************************************************************************/
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using System;
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using System.Buffers;
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using System.Runtime.CompilerServices;
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using System.Threading;
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@ -27,78 +26,125 @@ namespace Server.Network
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public bool IsCompleted { get; }
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public T GetResult();
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public void OnCompleted(Action continuation);
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}
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public class Pipe<T>
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{
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public readonly struct Result
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public struct Result
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{
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public bool Closed { get; }
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public ArraySegment<T>[] Buffer { get; }
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public bool IsClosed { get; set; }
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public Result(bool closed) => Closed = closed;
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public int Length
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{
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get
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{
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var length = 0;
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for (int i = 0; i < Buffer.Length; i++)
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{
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length += Buffer[i].Count;
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}
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return length;
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}
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}
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public void CopyFrom(ReadOnlySpan<T> bytes)
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{
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var remaining = bytes.Length;
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var offset = 0;
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if (remaining == 0)
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{
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return;
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}
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for (int i = 0; i < Buffer.Length; i++)
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{
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var buffer = Buffer[i];
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var sz = Math.Min(remaining, buffer.Count);
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bytes.Slice(offset, sz).CopyTo(buffer);
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remaining -= sz;
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offset += sz;
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if (remaining == 0)
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{
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return;
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}
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}
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throw new OutOfMemoryException();
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}
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public Result(int segments)
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{
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IsClosed = false;
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Buffer = new ArraySegment<T>[segments];
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}
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}
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public class PipeWriter<T>
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public class PipeWriter : IPipeTask<Result>
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{
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private readonly Pipe<T> _pipe;
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public PipeWriter(Pipe<T> pipe) => _pipe = pipe;
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private Result _result = new Result(2);
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internal PipeWriter(Pipe<T> pipe) => _pipe = pipe;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool GetAvailable(ArraySegment<T>[] segments)
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public uint GetAvailable()
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{
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var read = _pipe._readIdx;
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var write = _pipe._writeIdx;
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if (read <= write)
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{
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var readZero = read == 0;
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var sz = _pipe.Size - write - (readZero ? 1 : 0);
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if (read == 0)
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{
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return _pipe.Size - write - 1;
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}
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segments[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
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segments[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
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}
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else
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{
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var sz = read - write - 1;
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segments[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
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segments[1] = ArraySegment<T>.Empty;
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return _pipe.Size - write + (read - 1);
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}
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return !_pipe._closed;
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return read - write - 1;
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}
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool GetAvailable(out CircularBuffer<T> buffer)
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public Result TryGetMemory()
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{
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var read = _pipe._readIdx;
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var write = _pipe._writeIdx;
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Span<T> first;
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Span<T> second;
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_result.IsClosed = _pipe._closed;
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if (read <= write)
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{
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var readZero = read == 0;
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var sz = _pipe.Size - write - (readZero ? 1 : 0);
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first = sz == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)write, (int)sz);
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second = readZero ? Span<T>.Empty : _pipe._buffer.AsSpan(0, (int)read - 1);
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_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
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_result.Buffer[1] = readZero ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)read - 1);
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}
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else
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{
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var sz = read - write - 1;
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first = sz == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)write, (int)sz);
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second = Span<T>.Empty;
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_result.Buffer[0] = sz == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)write, (int)sz);
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_result.Buffer[1] = ArraySegment<T>.Empty;
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}
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buffer = new CircularBuffer<T>(first, second);
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return _result;
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}
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return !_pipe._closed;
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public IPipeTask<Result> GetMemory()
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{
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if (_pipe._writeAwaitBeginning)
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{
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throw new Exception("Double await on reader");
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}
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return this;
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}
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public void Advance(uint count)
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@ -171,7 +217,12 @@ namespace Server.Network
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public void Flush()
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{
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var waiting = _pipe._awaitBeginning;
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if (_pipe._readIdx == _pipe._writeIdx)
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{
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return;
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}
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var waiting = _pipe._readAwaitBeginning;
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if (!waiting)
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{
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@ -182,20 +233,48 @@ namespace Server.Network
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do
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{
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continuation = _pipe._readerContinuation;
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continuation = _pipe._readContinuation;
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} while (continuation == null);
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_pipe._readerContinuation = null;
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_pipe._awaitBeginning = false;
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_pipe._readContinuation = null;
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_pipe._readAwaitBeginning = false;
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ThreadPool.UnsafeQueueUserWorkItem(state => continuation(), true);
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}
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#region Awaitable
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// The following makes it possible to await the writer. Do not use any of this directly.
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public IPipeTask<Result> GetAwaiter() => this;
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public bool IsCompleted
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{
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get
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{
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if (GetAvailable() > 0)
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{
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return true;
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}
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_pipe._writeAwaitBeginning = true;
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return false;
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}
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}
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public Result GetResult() => TryGetMemory();
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public void OnCompleted(Action continuation) => _pipe._writeContinuation = continuation;
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#endregion
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}
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public class PipeReader<T> : IPipeTask<Result>
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public class PipeReader : IPipeTask<Result>
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{
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private readonly Pipe<T> _pipe;
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private Result _result = new Result(2);
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internal PipeReader(Pipe<T> pipe) => _pipe = pipe;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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@ -212,61 +291,37 @@ namespace Server.Network
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return write + _pipe.Size - read;
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}
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private ArraySegment<T>[] _segments;
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public IPipeTask<Result> Read(ArraySegment<T>[] segments)
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public Result TryRead()
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{
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if (_pipe._awaitBeginning)
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var read = _pipe._readIdx;
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var write = _pipe._writeIdx;
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_result.IsClosed = _pipe._closed;
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if (read <= write)
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{
|
||||
_result.Buffer[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
|
||||
_result.Buffer[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
_result.Buffer[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
|
||||
_result.Buffer[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
|
||||
}
|
||||
|
||||
return _result;
|
||||
}
|
||||
|
||||
public IPipeTask<Result> Read()
|
||||
{
|
||||
if (_pipe._readAwaitBeginning)
|
||||
{
|
||||
throw new Exception("Double await on reader");
|
||||
}
|
||||
|
||||
_segments = segments;
|
||||
return this;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public bool TryRead(out CircularBuffer<T> buffer)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
Span<T> first;
|
||||
Span<T> second;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
first = write - read == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)read, (int)(write - read));
|
||||
second = Span<T>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
first = _pipe.Size - read == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan((int)read, (int)(_pipe.Size - read));
|
||||
second = write == 0 ? Span<T>.Empty : _pipe._buffer.AsSpan(0, (int)write);
|
||||
}
|
||||
|
||||
buffer = new CircularBuffer<T>(first, second);
|
||||
return !_pipe._closed;
|
||||
}
|
||||
|
||||
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
||||
public void TryRead(ArraySegment<T>[] segments)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
var write = _pipe._writeIdx;
|
||||
|
||||
if (read <= write)
|
||||
{
|
||||
segments[0] = write - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(write - read));
|
||||
segments[1] = ArraySegment<T>.Empty;
|
||||
}
|
||||
else
|
||||
{
|
||||
segments[0] = _pipe.Size - read == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, (int)read, (int)(_pipe.Size - read));
|
||||
segments[1] = write == 0 ? ArraySegment<T>.Empty : new ArraySegment<T>(_pipe._buffer, 0, (int)write);
|
||||
}
|
||||
}
|
||||
|
||||
public void Advance(uint count)
|
||||
{
|
||||
var read = _pipe._readIdx;
|
||||
|
|
@ -306,6 +361,33 @@ namespace Server.Network
|
|||
_pipe._readIdx = read;
|
||||
}
|
||||
|
||||
public void Commit()
|
||||
{
|
||||
if (_pipe._readIdx == (_pipe._writeIdx + 1) % _pipe.Size)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var waiting = _pipe._writeAwaitBeginning;
|
||||
|
||||
if (!waiting)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
Action continuation;
|
||||
|
||||
do
|
||||
{
|
||||
continuation = _pipe._writeContinuation;
|
||||
} while (continuation == null);
|
||||
|
||||
_pipe._writeContinuation = null;
|
||||
_pipe._readAwaitBeginning = false;
|
||||
|
||||
ThreadPool.UnsafeQueueUserWorkItem(state => continuation(), true);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
|
||||
// The following makes it possible to await the reader. Do not use any of this directly.
|
||||
|
|
@ -321,29 +403,14 @@ namespace Server.Network
|
|||
return true;
|
||||
}
|
||||
|
||||
_pipe._awaitBeginning = true;
|
||||
_pipe._readAwaitBeginning = true;
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
public Result GetResult()
|
||||
{
|
||||
if (_pipe._closed)
|
||||
{
|
||||
_segments = null;
|
||||
return new Result(true);
|
||||
}
|
||||
public Result GetResult() => TryRead();
|
||||
|
||||
if (_segments != null)
|
||||
{
|
||||
TryRead(_segments);
|
||||
_segments = null;
|
||||
}
|
||||
|
||||
return new Result(false);
|
||||
}
|
||||
|
||||
public void OnCompleted(Action continuation) => _pipe._readerContinuation = continuation;
|
||||
public void OnCompleted(Action continuation) => _pipe._readContinuation = continuation;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
@ -353,8 +420,8 @@ namespace Server.Network
|
|||
private volatile uint _readIdx;
|
||||
private bool _closed;
|
||||
|
||||
public PipeWriter<T> Writer { get; }
|
||||
public PipeReader<T> Reader { get; }
|
||||
public PipeWriter Writer { get; }
|
||||
public PipeReader Reader { get; }
|
||||
|
||||
public uint Size => (uint)_buffer.Length;
|
||||
|
||||
|
|
@ -365,13 +432,16 @@ namespace Server.Network
|
|||
_readIdx = 0;
|
||||
_closed = false;
|
||||
|
||||
Writer = new PipeWriter<T>(this);
|
||||
Reader = new PipeReader<T>(this);
|
||||
Writer = new PipeWriter(this);
|
||||
Reader = new PipeReader(this);
|
||||
}
|
||||
|
||||
#region Awaitable
|
||||
private volatile bool _awaitBeginning;
|
||||
private volatile Action _readerContinuation;
|
||||
private volatile bool _readAwaitBeginning;
|
||||
private volatile Action _readContinuation;
|
||||
|
||||
private volatile bool _writeAwaitBeginning;
|
||||
private volatile Action _writeContinuation;
|
||||
|
||||
#endregion
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue