young player protection is ignored in champ spawns

Changed default restart time to 10 minutes.
This commit is contained in:
xavier 2011-07-19 18:34:07 +00:00
parent c1a0fa6dcb
commit 5fc2c7cbf9
4 changed files with 22 additions and 8 deletions

View file

@ -4,6 +4,9 @@ using System.Collections.Generic;
using System.Xml;
using Server;
using Server.Items;
using Server.Mobiles;
using Server.Gumps;
namespace Server.Regions
{
@ -16,6 +19,8 @@ namespace Server.Regions
public class BaseRegion : Region
{
public virtual bool YoungProtected { get { return true; } }
public static void Configure()
{
Region.DefaultRegionType = typeof( BaseRegion );
@ -116,6 +121,17 @@ namespace Server.Regions
return false;
}
public override void OnEnter(Mobile m)
{
if (m is PlayerMobile && ((PlayerMobile)m).Young)
{
if(!this.YoungProtected)
{
m.SendGump(new YoungDungeonWarning());
}
}
}
public override bool AcceptsSpawnsFrom( Region region )
{
if ( region == this || !m_ExcludeFromParentSpawns )

View file

@ -8,6 +8,8 @@ namespace Server.Regions
{
public class DungeonRegion : BaseRegion
{
public override bool YoungProtected { get { return false; } }
private Point3D m_EntranceLocation;
private Map m_EntranceMap;
@ -30,12 +32,6 @@ namespace Server.Regions
return false;
}
public override void OnEnter( Mobile m )
{
if ( m is PlayerMobile && ((PlayerMobile)m).Young )
m.SendGump( new YoungDungeonWarning() );
}
public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
{
global = LightCycle.DungeonLevel;