young player protection is ignored in champ spawns
Changed default restart time to 10 minutes.
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4 changed files with 22 additions and 8 deletions
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@ -8,6 +8,8 @@ namespace Server.Regions
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{
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public class DungeonRegion : BaseRegion
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{
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public override bool YoungProtected { get { return false; } }
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private Point3D m_EntranceLocation;
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private Map m_EntranceMap;
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@ -30,12 +32,6 @@ namespace Server.Regions
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return false;
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}
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public override void OnEnter( Mobile m )
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{
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if ( m is PlayerMobile && ((PlayerMobile)m).Young )
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m.SendGump( new YoungDungeonWarning() );
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}
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public override void AlterLightLevel( Mobile m, ref int global, ref int personal )
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{
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global = LightCycle.DungeonLevel;
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