Adds a new [location command for easy display of target XYZ (#97)
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2 changed files with 54 additions and 1 deletions
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@ -59,6 +59,7 @@ namespace Server.Commands.Generic
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Register(new FactionKickCommand(FactionKickType.Unban));
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Register(new BringToPackCommand());
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Register(new TraceLockdownCommand());
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Register(new LocationCommand());
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}
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public static void Register(BaseCommand command)
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@ -751,7 +752,7 @@ namespace Server.Commands.Generic
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{
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AccessLevel = AccessLevel.GameMaster;
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Supports = CommandSupport.AllNPCs | CommandSupport.AllItems;
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Commands = new[] { "Delete", "Remove" };
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Commands = new[] { "Delete", "Remove", "Rm" };
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ObjectTypes = ObjectTypes.Both;
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Usage = "Delete";
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Description = "Deletes a targeted item or mobile. Does not delete players.";
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52
Projects/Scripts/Commands/LocationCommand.cs
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52
Projects/Scripts/Commands/LocationCommand.cs
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@ -0,0 +1,52 @@
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using Server.Commands.Generic;
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using Server.Items;
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using Server.Targeting;
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using System.Globalization;
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using System.Linq;
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namespace Server.Commands
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{
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public class LocationCommand : BaseCommand
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{
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public LocationCommand() : base()
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{
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AccessLevel = AccessLevel.Counselor;
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Commands = new[] { "Location", "Loc", "Pos" };
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ObjectTypes = ObjectTypes.All;
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Supports = CommandSupport.Single | CommandSupport.Multi;
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Usage = "Location [itemIds ...]";
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Description = "Retrieves the positional coordinates of a target. Displaying a message above the item, "
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+ "mobile, or environment. Environment targets will also have a graphic temporarily displayed "
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+ "on the tile. This graphic can be changed to the provided list of itemIds.";
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}
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public override void Execute(CommandEventArgs e, object obj)
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{
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int[] graphics = new[] { 0x17AF, 0X17B0, 0X17B1, 0X17B2 };
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if (e.Arguments.Length > 0)
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graphics = e.Arguments
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.Select(x => int.TryParse(x, out int result)
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? result : int.TryParse(x.Substring(2), NumberStyles.HexNumber, CultureInfo.CurrentCulture, out result)
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? result : (int?)null)
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.Where(x => x.HasValue)
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.Select(x => x.Value)
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.ToArray();
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if (obj is IPoint3D point)
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{
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var label = $"(x:{point.X}, y:{point.Y}, z:{point.Z})";
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if (obj is LandTarget || obj is StaticTarget)
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{
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var item = EffectItem.Create(new Point3D(point), e.Mobile.Map, EffectItem.DefaultDuration);
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foreach (int graphic in graphics)
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Effects.SendLocationParticles(item, graphic, 10, 50, 2023);
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item.LabelTo(e.Mobile, label);
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}
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else if (obj is Mobile entity) entity.SayTo(e.Mobile, label);
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else if (obj is Item item) item.LabelTo(e.Mobile, label);
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AddResponse($"Location: {label}");
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}
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else
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LogFailure("That is not locatable.");
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}
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}
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}
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