fix bandage range, change some ondeath/onbeforedeath region calls, fix spell delayed damage
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6 changed files with 75 additions and 38 deletions
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@ -46,38 +46,64 @@ namespace Server.Spells
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//the possibility of stacking 'em. Note that a MA & an Explosion will stack, but
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//of course, two MA's won't.
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private static Dictionary<Type, Dictionary<Mobile, Timer>> m_ContextTable = new Dictionary<Type, Dictionary<Mobile, Timer>>();
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private static Dictionary<Mobile, List<DelayedDamageContext>> m_ContextTable = new Dictionary<Mobile, List<DelayedDamageContext>>();
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public void StartDelayedDamageContext( Mobile m, Timer t )
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private class DelayedDamageContext {
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public Mobile Target;
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public Type Type;
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public Timer Timer;
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public DelayedDamageContext( Mobile target, Type type, Timer timer ) {
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Target = target;
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Type = type;
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Timer = timer;
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}
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}
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public void StartDelayedDamageContext( Mobile target, Timer timer )
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{
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if( DelayedDamageStacking )
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return; //Sanity
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Dictionary<Mobile, Timer> contexts;
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List<DelayedDamageContext> contexts;
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Type type = this.GetType();
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if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
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{
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contexts = new Dictionary<Mobile, Timer>();
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m_ContextTable.Add( GetType(), contexts );
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if( !m_ContextTable.TryGetValue( m_Caster, out contexts ) )
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contexts = new List<DelayedDamageContext>();
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else {
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for ( int i = 0; i < contexts.Count; i++ ) {
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DelayedDamageContext ddc = contexts[i];
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if ( ddc.Target == target && ddc.Type == type ) {
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ddc.Timer.Stop();
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contexts.RemoveAt( i );
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break;
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}
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}
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}
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if( contexts.ContainsKey( m ) )
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{
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contexts[m].Stop();
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contexts.Remove( m );
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}
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contexts.Add( new DelayedDamageContext( target, type, timer );
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}
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contexts.Add( m, t );
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}
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public void RemoveDelayedDamageContext( Mobile m )
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public void RemoveDelayedDamageContext( Mobile target )
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{
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Dictionary<Mobile, Timer> contexts;
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List<DelayedDamageContext> contexts;
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Type type = this.GetType();
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if( !m_ContextTable.TryGetValue( GetType(), out contexts ) )
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if( !m_ContextTable.TryGetValue( m_Caster, out contexts ) )
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return;
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contexts.Remove( m );
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for ( int i = 0; i < contexts.Count; i++ ) {
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DelayedDamageContext ddc = contexts[i];
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if ( ddc.Target == target && ddc.Type == type ) {
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contexts.RemoveAt( i );
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break;
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}
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}
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if ( contexts.Count == 0 )
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m_ContextTable.Remove( m_Caster );
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}
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public Spell( Mobile caster, Item scroll, SpellInfo info )
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@ -876,7 +876,7 @@ namespace Server.Spells
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m_Spell = s;
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if ( m_Spell != null && m_Spell.DelayedDamage && !m_Spell.DelayedDamageStacking )
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m_Spell.StartDelayedDamageContext( from, this );
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m_Spell.StartDelayedDamageContext( target, this );
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Priority = TimerPriority.TwentyFiveMS;
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}
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@ -891,7 +891,7 @@ namespace Server.Spells
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m_Target.Damage( m_Damage );
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if ( m_Spell != null )
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m_Spell.RemoveDelayedDamageContext( m_From );
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m_Spell.RemoveDelayedDamageContext( m_Target );
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}
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}
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@ -917,7 +917,7 @@ namespace Server.Spells
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m_DFA = dfa;
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m_Spell = s;
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if ( m_Spell != null && m_Spell.DelayedDamage && !m_Spell.DelayedDamageStacking )
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m_Spell.StartDelayedDamageContext( from, this );
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m_Spell.StartDelayedDamageContext( target, this );
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Priority = TimerPriority.TwentyFiveMS;
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}
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@ -938,7 +938,7 @@ namespace Server.Spells
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( (BaseCreature) m_Target ).OnDamagedBySpell( m_From );
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if ( m_Spell != null )
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m_Spell.RemoveDelayedDamageContext( m_From );
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m_Spell.RemoveDelayedDamageContext( m_Target );
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}
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}
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