Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool ) Deprecated Mobile.CloseAllGumps( bool ) Deprecated Mobile.HasGump( Type, bool ) Mobile FindGump, CloseGump, and HasGump methods now support type inheritance Refactored SendQueue to provide a more concise implementation
This commit is contained in:
parent
ab373c4084
commit
6095f152cf
5 changed files with 665 additions and 762 deletions
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@ -418,5 +418,8 @@ namespace Server.Gumps
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public virtual void OnResponse( NetState sender, RelayInfo info )
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{
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}
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public virtual void OnServerClose( NetState owner ) {
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}
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}
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}
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202
Server/Mobile.cs
202
Server/Mobile.cs
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@ -6435,222 +6435,138 @@ namespace Server
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}
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}
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public bool Send( Packet p )
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{
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public bool Send( Packet p ) {
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return Send( p, false );
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}
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public bool Send( Packet p, bool throwOnOffline )
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{
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if( m_NetState != null )
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{
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public bool Send( Packet p, bool throwOnOffline ) {
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if ( m_NetState != null ) {
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m_NetState.Send( p );
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return true;
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}
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else if( throwOnOffline )
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{
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} else if ( throwOnOffline ) {
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throw new MobileNotConnectedException( this, "Packet could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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public bool SendHuePicker( HuePicker p )
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{
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public bool SendHuePicker( HuePicker p ) {
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return SendHuePicker( p, false );
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}
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public bool SendHuePicker( HuePicker p, bool throwOnOffline )
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{
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if( m_NetState != null )
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{
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public bool SendHuePicker( HuePicker p, bool throwOnOffline ) {
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if ( m_NetState != null ) {
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p.SendTo( m_NetState );
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return true;
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}
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else if( throwOnOffline )
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{
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} else if ( throwOnOffline ) {
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throw new MobileNotConnectedException( this, "Hue picker could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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public Gump FindGump( Type type )
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{
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public Gump FindGump( Type type ) {
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NetState ns = m_NetState;
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if( ns != null )
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{
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List<Gump> gumps = ns.Gumps;
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for( int i = 0; i < gumps.Count; ++i )
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{
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if( gumps[i].GetType() == type )
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return gumps[i];
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if ( ns != null ) {
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foreach ( Gump gump in ns.Gumps ) {
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if ( type.IsAssignableFrom( gump.GetType() ) ) {
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return gump;
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}
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}
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}
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return null;
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}
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private static readonly ClientVersion m_SendsReponseOnForcedGumpClose = new ClientVersion( "4.0.9b" );
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public bool CloseGump( Type type )
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{
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return CloseGump( type, 0, false );
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}
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public bool CloseGump( Type type, int buttonID )
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{
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return CloseGump( type, buttonID, false );
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}
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public bool CloseGump( Type type, int buttonID, bool throwOnOffline )
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{
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if( m_NetState != null )
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{
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if( HasGump( type ) )
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m_NetState.Send( new CloseGump( Gump.GetTypeID( type ), buttonID ) );
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public bool CloseGump( Type type ) {
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if ( m_NetState != null ) {
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Gump gump = FindGump( type );
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if( gump != null )
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{
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m_NetState.Send( new CloseGump( Gump.GetTypeID( type ), buttonID ) );
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if ( gump != null ) {
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m_NetState.Send( new CloseGump( gump.TypeID, 0 ) );
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if( m_NetState.Version > m_SendsReponseOnForcedGumpClose )
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{
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m_NetState.Gumps.Remove( gump );
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gump.OnResponse( m_NetState, new RelayInfo( buttonID, new int[0], new TextRelay[0] ) );
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}
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m_NetState.RemoveGump( gump );
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gump.OnServerClose( m_NetState );
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}
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return true;
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}
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else if( throwOnOffline )
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{
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throw new MobileNotConnectedException( this, "Gump close packet could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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public bool CloseAllGumps()
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{
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return CloseAllGumps( false );
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[Obsolete( "Use CloseGump( Type ) instead." )]
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public bool CloseGump( Type type, int buttonID ) {
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return CloseGump( type );
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}
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public bool CloseAllGumps( bool throwOnOffline )
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{
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[Obsolete( "Use CloseGump( Type ) instead." )]
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public bool CloseGump( Type type, int buttonID, bool throwOnOffline ) {
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return CloseGump( type );
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}
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public bool CloseAllGumps() {
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NetState ns = m_NetState;
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if( ns != null )
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{
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List<Gump> gumps = ns.Gumps;
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if ( ns != null ) {
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List<Gump> gumps = new List<Gump>( ns.Gumps );
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for( int i = 0; i < gumps.Count; ++i )
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ns.Send( new CloseGump( gumps[i].TypeID, 0 ) );
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for( int i = gumps.Count - 1; i >= 0; --i )
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{
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Gump gump = gumps[i];
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ns.ClearGumps();
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foreach ( Gump gump in gumps ) {
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ns.Send( new CloseGump( gump.TypeID, 0 ) );
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if( ns.Version > m_SendsReponseOnForcedGumpClose )
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{
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ns.Gumps.Remove( gump );
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gump.OnResponse( ns, new RelayInfo( 0, new int[0], new TextRelay[0] ) );
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}
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gump.OnServerClose( ns );
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}
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return true;
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}
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else if( throwOnOffline )
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{
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throw new MobileNotConnectedException( this, "Gump close packets could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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public bool HasGump( Type type )
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{
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return HasGump( type, false );
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[Obsolete( "Use CloseAllGumps() instead.", false )]
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public bool CloseAllGumps( bool throwOnOffline ) {
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return CloseAllGumps();
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}
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public bool HasGump( Type type, bool throwOnOffline )
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{
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NetState ns = m_NetState;
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if( ns != null )
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{
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bool contains = false;
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List<Gump> gumps = ns.Gumps;
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for( int i = 0; !contains && i < gumps.Count; ++i )
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contains = (gumps[i].GetType() == type);
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return contains;
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}
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else if( throwOnOffline )
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{
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throw new MobileNotConnectedException( this, "Mobile is not connected." );
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}
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else
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{
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return false;
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}
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public bool HasGump( Type type ) {
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return ( FindGump( type ) != null );
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}
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public bool SendGump( Gump g )
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{
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[Obsolete( "Use HasGump( Type ) instead.", false )]
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public bool HasGump( Type type, bool throwOnOffline ) {
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return HasGump( type );
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}
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public bool SendGump( Gump g ) {
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return SendGump( g, false );
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}
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public bool SendGump( Gump g, bool throwOnOffline )
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{
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if( m_NetState != null )
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{
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public bool SendGump( Gump g, bool throwOnOffline ) {
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if ( m_NetState != null ) {
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g.SendTo( m_NetState );
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return true;
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}
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else if( throwOnOffline )
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{
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} else if ( throwOnOffline ) {
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throw new MobileNotConnectedException( this, "Gump could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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public bool SendMenu( IMenu m )
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{
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public bool SendMenu( IMenu m ) {
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return SendMenu( m, false );
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}
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public bool SendMenu( IMenu m, bool throwOnOffline )
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{
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if( m_NetState != null )
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{
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public bool SendMenu( IMenu m, bool throwOnOffline ) {
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if ( m_NetState != null ) {
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m.SendTo( m_NetState );
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return true;
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}
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else if( throwOnOffline )
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{
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} else if ( throwOnOffline ) {
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throw new MobileNotConnectedException( this, "Menu could not be sent." );
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}
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else
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{
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} else {
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return false;
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}
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}
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File diff suppressed because it is too large
Load diff
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@ -527,25 +527,18 @@ namespace Server.Network
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from.Attack( m );
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}
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public static void HuePickerResponse( NetState state, PacketReader pvSrc )
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{
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public static void HuePickerResponse( NetState state, PacketReader pvSrc ) {
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int serial = pvSrc.ReadInt32();
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int value = pvSrc.ReadInt16();
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int hue = pvSrc.ReadInt16() & 0x3FFF;
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hue = Utility.ClipDyedHue( hue );
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List<HuePicker> pickers = state.HuePickers;
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foreach ( HuePicker huePicker in state.HuePickers ) {
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if ( huePicker.Serial == serial ) {
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state.RemoveHuePicker( huePicker );
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for ( int i = 0; i < pickers.Count; ++i )
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{
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HuePicker p = pickers[i];
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if ( p.Serial == serial )
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{
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state.RemoveHuePicker( i );
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p.OnResponse( hue );
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huePicker.OnResponse( hue );
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break;
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}
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@ -858,30 +851,26 @@ namespace Server.Network
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}
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}
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public static void MenuResponse( NetState state, PacketReader pvSrc )
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{
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public static void MenuResponse( NetState state, PacketReader pvSrc ) {
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int serial = pvSrc.ReadInt32();
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int menuID = pvSrc.ReadInt16(); // unused in our implementation
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int index = pvSrc.ReadInt16();
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int index = pvSrc.ReadInt16();
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int itemID = pvSrc.ReadInt16();
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int hue = pvSrc.ReadInt16();
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int hue = pvSrc.ReadInt16();
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List<IMenu> menus = state.Menus;
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index -= 1; // convert from 1-based to 0-based
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for ( int i = 0; i < menus.Count; ++i )
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{
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IMenu menu = menus[i];
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foreach ( IMenu menu in state.Menus ) {
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if ( menu.Serial == serial ) {
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state.RemoveMenu( menu );
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if ( menu.Serial == serial )
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{
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if ( index > 0 && index <= menu.EntryLength )
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menu.OnResponse( state, index - 1 );
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else
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if ( index >= 0 && index < menu.EntryLength ) {
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menu.OnResponse( state, index );
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} else {
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menu.OnCancel( state );
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}
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state.RemoveMenu( i );
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return;
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break;
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}
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}
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}
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@ -1088,25 +1077,17 @@ namespace Server.Network
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}
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}
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public static void DisplayGumpResponse( NetState state, PacketReader pvSrc )
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{
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public static void DisplayGumpResponse( NetState state, PacketReader pvSrc ) {
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int serial = pvSrc.ReadInt32();
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int typeID = pvSrc.ReadInt32();
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int buttonID = pvSrc.ReadInt32();
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List<Gump> gumps = state.Gumps;
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for ( int i = 0; i < gumps.Count; ++i )
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{
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Gump gump = gumps[i];
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if ( gump.Serial == serial && gump.TypeID == typeID )
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{
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foreach ( Gump gump in state.Gumps ) {
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if ( gump.Serial == serial && gump.TypeID == typeID ) {
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int switchCount = pvSrc.ReadInt32();
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if ( switchCount < 0 || switchCount > gump.m_Switches )
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{
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Console.WriteLine( "Client: {0}: Invalid gump response, disconnecting...", state );
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if ( switchCount < 0 || switchCount > gump.m_Switches ) {
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state.WriteConsole( "Invalid gump response, disconnecting..." );
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state.Dispose();
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return;
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}
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@ -1118,51 +1099,51 @@ namespace Server.Network
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int textCount = pvSrc.ReadInt32();
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if ( textCount < 0 || textCount > gump.m_TextEntries )
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{
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Console.WriteLine( "Client: {0}: Invalid gump response, disconnecting...", state );
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if ( textCount < 0 || textCount > gump.m_TextEntries ) {
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state.WriteConsole( "Invalid gump response, disconnecting..." );
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state.Dispose();
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return;
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}
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TextRelay[] textEntries = new TextRelay[textCount];
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for ( int j = 0; j < textEntries.Length; ++j )
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{
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for ( int j = 0; j < textEntries.Length; ++j ) {
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int entryID = pvSrc.ReadUInt16();
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int textLength = pvSrc.ReadUInt16();
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if ( textLength > 239 )
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if ( textLength > 239 ) {
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state.WriteConsole( "Invalid gump response, disconnecting..." );
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state.Dispose();
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return;
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}
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string text = pvSrc.ReadUnicodeStringSafe( textLength );
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textEntries[j] = new TextRelay( entryID, text );
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}
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state.RemoveGump( i );
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state.RemoveGump( gump );
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gump.OnResponse( state, new RelayInfo( buttonID, switches, textEntries ) );
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return;
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}
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}
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if ( typeID == 461 ) // Virtue gump
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{
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if ( typeID == 461 ) { // Virtue gump
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int switchCount = pvSrc.ReadInt32();
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if ( buttonID == 1 && switchCount > 0 )
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{
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if ( buttonID == 1 && switchCount > 0 ) {
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Mobile beheld = World.FindMobile( pvSrc.ReadInt32() );
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if ( beheld != null )
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if ( beheld != null ) {
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EventSink.InvokeVirtueGumpRequest( new VirtueGumpRequestEventArgs( state.Mobile, beheld ) );
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}
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else
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{
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}
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} else {
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Mobile beheld = World.FindMobile( serial );
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if ( beheld != null )
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if ( beheld != null ) {
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EventSink.InvokeVirtueItemRequest( new VirtueItemRequestEventArgs( state.Mobile, beheld, buttonID ) );
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}
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}
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}
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}
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@ -23,52 +23,79 @@ using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Network
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{
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public enum SendEnqueueResult
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{
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Begin,
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Delay,
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Overflow
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}
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namespace Server.Network {
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public class SendQueue {
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public class Gram {
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private static Stack<Gram> _pool = new Stack<Gram>();
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public class SendQueue
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{
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private class Entry
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{
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public byte[] m_Buffer;
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public int m_Length;
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public static Gram Acquire() {
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lock ( _pool ) {
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Gram gram;
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private Entry( byte[] buffer, int length )
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{
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m_Buffer = buffer;
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m_Length = length;
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}
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if ( _pool.Count > 0 ) {
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gram = _pool.Pop();
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} else {
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gram = new Gram();
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}
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private static Stack<Entry> m_Pool = new Stack<Entry>();
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gram._buffer = AcquireBuffer();
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gram._length = 0;
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public static Entry Pool( byte[] buffer, int length )
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{
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lock ( m_Pool )
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{
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if ( m_Pool.Count == 0 )
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return new Entry( buffer, length );
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Entry e = m_Pool.Pop();
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e.m_Buffer = buffer;
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e.m_Length = length;
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return e;
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return gram;
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}
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}
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public static void Release( Entry e )
|
||||
{
|
||||
lock ( m_Pool )
|
||||
{
|
||||
m_Pool.Push( e );
|
||||
ReleaseBuffer( e.m_Buffer );
|
||||
public static void Release( Gram e ) {
|
||||
lock ( _pool ) {
|
||||
_pool.Push( e );
|
||||
ReleaseBuffer( e._buffer );
|
||||
}
|
||||
}
|
||||
|
||||
private byte[] _buffer;
|
||||
private int _length;
|
||||
|
||||
public byte[] Buffer {
|
||||
get {
|
||||
return _buffer;
|
||||
}
|
||||
}
|
||||
|
||||
public int Length {
|
||||
get {
|
||||
return _length;
|
||||
}
|
||||
}
|
||||
|
||||
public int Available {
|
||||
get {
|
||||
return ( _buffer.Length - _length );
|
||||
}
|
||||
}
|
||||
|
||||
public bool IsFull {
|
||||
get {
|
||||
return ( _length == _buffer.Length );
|
||||
}
|
||||
}
|
||||
|
||||
private Gram() {
|
||||
}
|
||||
|
||||
public int Write( byte[] buffer, int offset, int length ) {
|
||||
int write = Math.Min( length, this.Available );
|
||||
|
||||
System.Buffer.BlockCopy( buffer, offset, _buffer, _length, write );
|
||||
|
||||
_length += write;
|
||||
|
||||
return write;
|
||||
}
|
||||
|
||||
public void Release() {
|
||||
lock ( _pool ) {
|
||||
_pool.Push( this );
|
||||
ReleaseBuffer( _buffer );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -76,11 +103,11 @@ namespace Server.Network
|
|||
private static int m_CoalesceBufferSize = 512;
|
||||
private static BufferPool m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
|
||||
|
||||
public static int CoalesceBufferSize
|
||||
{
|
||||
get{ return m_CoalesceBufferSize; }
|
||||
set
|
||||
{
|
||||
public static int CoalesceBufferSize {
|
||||
get {
|
||||
return m_CoalesceBufferSize;
|
||||
}
|
||||
set {
|
||||
if ( m_CoalesceBufferSize == value )
|
||||
return;
|
||||
|
||||
|
|
@ -92,132 +119,126 @@ namespace Server.Network
|
|||
}
|
||||
}
|
||||
|
||||
public static byte[] GetUnusedBuffer()
|
||||
{
|
||||
public static byte[] AcquireBuffer() {
|
||||
return m_UnusedBuffers.AcquireBuffer();
|
||||
}
|
||||
|
||||
public static void ReleaseBuffer( byte[] buffer )
|
||||
{
|
||||
if ( buffer == null )
|
||||
Console.WriteLine( "Warning: Attempting to release null packet buffer" );
|
||||
else if ( buffer.Length == m_CoalesceBufferSize )
|
||||
public static void ReleaseBuffer( byte[] buffer ) {
|
||||
if ( buffer != null && buffer.Length == m_CoalesceBufferSize ) {
|
||||
m_UnusedBuffers.ReleaseBuffer( buffer );
|
||||
}
|
||||
}
|
||||
|
||||
private Queue<Entry> m_Queue;
|
||||
private Queue<Gram> _pending;
|
||||
|
||||
private Entry m_Buffered;
|
||||
private Gram _buffered;
|
||||
|
||||
public bool IsFlushReady{ get{ return ( m_Queue.Count == 0 && m_Buffered != null ); } }
|
||||
public bool IsEmpty{ get{ return ( m_Queue.Count == 0 && m_Buffered == null ); } }
|
||||
public bool IsFlushReady {
|
||||
get {
|
||||
return ( _pending.Count == 0 && _buffered != null );
|
||||
}
|
||||
}
|
||||
|
||||
public void Clear()
|
||||
{
|
||||
if ( m_Buffered != null )
|
||||
{
|
||||
Entry.Release( m_Buffered );
|
||||
m_Buffered = null;
|
||||
public bool IsEmpty {
|
||||
get {
|
||||
return ( _pending.Count == 0 && _buffered == null );
|
||||
}
|
||||
}
|
||||
|
||||
public SendQueue() {
|
||||
_pending = new Queue<Gram>();
|
||||
}
|
||||
|
||||
public Gram CheckFlushReady() {
|
||||
Gram gram = null;
|
||||
|
||||
if ( _pending.Count == 0 && _buffered != null ) {
|
||||
gram = _buffered;
|
||||
|
||||
_pending.Enqueue( _buffered );
|
||||
_buffered = null;
|
||||
}
|
||||
|
||||
while ( m_Queue.Count > 0 )
|
||||
Entry.Release( m_Queue.Dequeue() );
|
||||
return gram;
|
||||
}
|
||||
|
||||
public byte[] CheckFlushReady( ref int length )
|
||||
{
|
||||
Entry buffered = m_Buffered;
|
||||
public Gram Dequeue() {
|
||||
Gram gram = null;
|
||||
|
||||
if ( m_Queue.Count == 0 && buffered != null )
|
||||
{
|
||||
m_Buffered = null;
|
||||
if ( _pending.Count > 0 ) {
|
||||
_pending.Dequeue().Release();
|
||||
|
||||
m_Queue.Enqueue( buffered );
|
||||
length = buffered.m_Length;
|
||||
return buffered.m_Buffer;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public SendQueue()
|
||||
{
|
||||
m_Queue = new Queue<Entry>();
|
||||
}
|
||||
|
||||
public byte[] Peek( ref int length )
|
||||
{
|
||||
if ( m_Queue.Count > 0 )
|
||||
{
|
||||
Entry entry = m_Queue.Peek();
|
||||
|
||||
length = entry.m_Length;
|
||||
return entry.m_Buffer;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
public byte[] Dequeue( ref int length )
|
||||
{
|
||||
Entry.Release( m_Queue.Dequeue() );
|
||||
|
||||
if ( m_Queue.Count > 0 )
|
||||
{
|
||||
Entry entry = m_Queue.Peek();
|
||||
|
||||
length = entry.m_Length;
|
||||
return entry.m_Buffer;
|
||||
}
|
||||
|
||||
return null;
|
||||
}
|
||||
|
||||
private const int PendingCap = 96*1024;
|
||||
|
||||
public SendEnqueueResult Enqueue( byte[] buffer, int length )
|
||||
{
|
||||
if ( buffer == null )
|
||||
{
|
||||
Console.WriteLine( "Warning: Attempting to send null packet buffer" );
|
||||
return SendEnqueueResult.Delay;
|
||||
}
|
||||
|
||||
int existingBytes = ( m_Queue.Count * m_CoalesceBufferSize ) + ( m_Buffered == null ? 0 : m_Buffered.m_Length );
|
||||
|
||||
if ( (existingBytes + length) > PendingCap )
|
||||
return SendEnqueueResult.Overflow;
|
||||
|
||||
int offset = 0; // offset into buffer
|
||||
int remaining = length; // byte count remaining
|
||||
|
||||
bool startNow = false; // should we start sending the first chunk?
|
||||
|
||||
while ( remaining > 0 )
|
||||
{
|
||||
if ( m_Buffered == null ) // nothing yet buffered
|
||||
m_Buffered = Entry.Pool( GetUnusedBuffer(), 0 );
|
||||
|
||||
byte[] page = m_Buffered.m_Buffer; // buffer page
|
||||
int pageSpace = page.Length - m_Buffered.m_Length; // available bytes in page
|
||||
int byteCount = ( remaining > pageSpace ? pageSpace : remaining ); // how many we can copy over
|
||||
|
||||
Buffer.BlockCopy( buffer, offset, page, m_Buffered.m_Length, byteCount ); // copy the data
|
||||
|
||||
// apply offsets
|
||||
m_Buffered.m_Length += byteCount;
|
||||
offset += byteCount;
|
||||
remaining -= byteCount;
|
||||
|
||||
if ( m_Buffered.m_Length == page.Length ) // page full
|
||||
{
|
||||
startNow = ( startNow || m_Queue.Count == 0 );
|
||||
m_Queue.Enqueue( m_Buffered );
|
||||
m_Buffered = null;
|
||||
if ( _pending.Count > 0 ) {
|
||||
gram = _pending.Peek();
|
||||
}
|
||||
}
|
||||
|
||||
return ( startNow ? SendEnqueueResult.Begin : SendEnqueueResult.Delay );
|
||||
return gram;
|
||||
}
|
||||
|
||||
private const int PendingCap = 96 * 1024;
|
||||
|
||||
public Gram Enqueue( byte[] buffer, int length ) {
|
||||
return Enqueue( buffer, 0, length );
|
||||
}
|
||||
|
||||
public Gram Enqueue( byte[] buffer, int offset, int length ) {
|
||||
if ( buffer == null ) {
|
||||
throw new ArgumentNullException( "buffer" );
|
||||
} else if ( !(offset >= 0 && offset < buffer.Length) ) {
|
||||
throw new ArgumentOutOfRangeException( "offset", offset, "Offset must be greater than or equal to zero and less than the size of the buffer." );
|
||||
} else if ( length < 0 || length > buffer.Length ) {
|
||||
throw new ArgumentOutOfRangeException( "length", length, "Length cannot be less than zero or greater than the size of the buffer." );
|
||||
} else if ( ( buffer.Length - offset ) < length ) {
|
||||
throw new ArgumentException( "Offset and length do not point to a valid segment within the buffer." );
|
||||
}
|
||||
|
||||
int existingBytes = ( _pending.Count * m_CoalesceBufferSize ) + ( _buffered == null ? 0 : _buffered.Length );
|
||||
|
||||
if ( ( existingBytes + length ) > PendingCap ) {
|
||||
throw new CapacityExceededException();
|
||||
}
|
||||
|
||||
Gram gram = null;
|
||||
|
||||
while ( length > 0 ) {
|
||||
if ( _buffered == null ) { // nothing yet buffered
|
||||
_buffered = Gram.Acquire();
|
||||
}
|
||||
|
||||
int bytesWritten = _buffered.Write( buffer, offset, length );
|
||||
|
||||
offset += bytesWritten;
|
||||
length -= bytesWritten;
|
||||
|
||||
if ( _buffered.IsFull ) {
|
||||
if ( _pending.Count == 0 ) {
|
||||
gram = _buffered;
|
||||
}
|
||||
|
||||
_pending.Enqueue( _buffered );
|
||||
_buffered = null;
|
||||
}
|
||||
}
|
||||
|
||||
return gram;
|
||||
}
|
||||
|
||||
public void Clear() {
|
||||
if ( _buffered != null ) {
|
||||
_buffered.Release();
|
||||
_buffered = null;
|
||||
}
|
||||
|
||||
while ( _pending.Count > 0 ) {
|
||||
_pending.Dequeue().Release();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public sealed class CapacityExceededException : Exception {
|
||||
public CapacityExceededException()
|
||||
: base( "Too much data pending." ) {
|
||||
}
|
||||
}
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue