Added Gump.OnServerClose -> called instead of Gump.OnResponse from Mobile.CloseGump and Mobile.CloseAllGumps
NetState properties Gumps, HuePickers, and Menus are now exposed as IEnumerable Deprecated Mobile.CloseGump( Type, int ), Mobile.CloseGump( Type, int, bool ) Deprecated Mobile.CloseAllGumps( bool ) Deprecated Mobile.HasGump( Type, bool ) Mobile FindGump, CloseGump, and HasGump methods now support type inheritance Refactored SendQueue to provide a more concise implementation
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5 changed files with 665 additions and 762 deletions
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@ -23,52 +23,79 @@ using System.IO;
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using System.Collections;
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using System.Collections.Generic;
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namespace Server.Network
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{
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public enum SendEnqueueResult
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{
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Begin,
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Delay,
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Overflow
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}
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namespace Server.Network {
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public class SendQueue {
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public class Gram {
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private static Stack<Gram> _pool = new Stack<Gram>();
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public class SendQueue
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{
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private class Entry
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{
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public byte[] m_Buffer;
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public int m_Length;
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public static Gram Acquire() {
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lock ( _pool ) {
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Gram gram;
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private Entry( byte[] buffer, int length )
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{
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m_Buffer = buffer;
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m_Length = length;
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}
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if ( _pool.Count > 0 ) {
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gram = _pool.Pop();
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} else {
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gram = new Gram();
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}
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private static Stack<Entry> m_Pool = new Stack<Entry>();
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gram._buffer = AcquireBuffer();
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gram._length = 0;
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public static Entry Pool( byte[] buffer, int length )
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{
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lock ( m_Pool )
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{
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if ( m_Pool.Count == 0 )
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return new Entry( buffer, length );
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Entry e = m_Pool.Pop();
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e.m_Buffer = buffer;
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e.m_Length = length;
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return e;
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return gram;
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}
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}
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public static void Release( Entry e )
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{
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lock ( m_Pool )
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{
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m_Pool.Push( e );
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ReleaseBuffer( e.m_Buffer );
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public static void Release( Gram e ) {
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lock ( _pool ) {
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_pool.Push( e );
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ReleaseBuffer( e._buffer );
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}
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}
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private byte[] _buffer;
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private int _length;
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public byte[] Buffer {
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get {
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return _buffer;
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}
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}
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public int Length {
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get {
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return _length;
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}
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}
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public int Available {
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get {
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return ( _buffer.Length - _length );
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}
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}
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public bool IsFull {
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get {
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return ( _length == _buffer.Length );
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}
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}
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private Gram() {
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}
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public int Write( byte[] buffer, int offset, int length ) {
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int write = Math.Min( length, this.Available );
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System.Buffer.BlockCopy( buffer, offset, _buffer, _length, write );
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_length += write;
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return write;
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}
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public void Release() {
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lock ( _pool ) {
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_pool.Push( this );
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ReleaseBuffer( _buffer );
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}
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}
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}
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@ -76,11 +103,11 @@ namespace Server.Network
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private static int m_CoalesceBufferSize = 512;
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private static BufferPool m_UnusedBuffers = new BufferPool( "Coalesced", 2048, m_CoalesceBufferSize );
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public static int CoalesceBufferSize
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{
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get{ return m_CoalesceBufferSize; }
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set
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{
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public static int CoalesceBufferSize {
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get {
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return m_CoalesceBufferSize;
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}
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set {
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if ( m_CoalesceBufferSize == value )
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return;
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@ -92,132 +119,126 @@ namespace Server.Network
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}
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}
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public static byte[] GetUnusedBuffer()
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{
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public static byte[] AcquireBuffer() {
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return m_UnusedBuffers.AcquireBuffer();
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}
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public static void ReleaseBuffer( byte[] buffer )
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{
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if ( buffer == null )
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Console.WriteLine( "Warning: Attempting to release null packet buffer" );
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else if ( buffer.Length == m_CoalesceBufferSize )
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public static void ReleaseBuffer( byte[] buffer ) {
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if ( buffer != null && buffer.Length == m_CoalesceBufferSize ) {
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m_UnusedBuffers.ReleaseBuffer( buffer );
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}
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}
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private Queue<Entry> m_Queue;
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private Queue<Gram> _pending;
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private Entry m_Buffered;
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private Gram _buffered;
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public bool IsFlushReady{ get{ return ( m_Queue.Count == 0 && m_Buffered != null ); } }
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public bool IsEmpty{ get{ return ( m_Queue.Count == 0 && m_Buffered == null ); } }
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public bool IsFlushReady {
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get {
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return ( _pending.Count == 0 && _buffered != null );
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}
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}
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public void Clear()
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{
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if ( m_Buffered != null )
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{
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Entry.Release( m_Buffered );
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m_Buffered = null;
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public bool IsEmpty {
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get {
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return ( _pending.Count == 0 && _buffered == null );
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}
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}
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public SendQueue() {
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_pending = new Queue<Gram>();
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}
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public Gram CheckFlushReady() {
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Gram gram = null;
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if ( _pending.Count == 0 && _buffered != null ) {
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gram = _buffered;
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_pending.Enqueue( _buffered );
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_buffered = null;
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}
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while ( m_Queue.Count > 0 )
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Entry.Release( m_Queue.Dequeue() );
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return gram;
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}
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public byte[] CheckFlushReady( ref int length )
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{
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Entry buffered = m_Buffered;
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public Gram Dequeue() {
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Gram gram = null;
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if ( m_Queue.Count == 0 && buffered != null )
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{
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m_Buffered = null;
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if ( _pending.Count > 0 ) {
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_pending.Dequeue().Release();
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m_Queue.Enqueue( buffered );
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length = buffered.m_Length;
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return buffered.m_Buffer;
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}
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return null;
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}
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public SendQueue()
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{
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m_Queue = new Queue<Entry>();
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}
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public byte[] Peek( ref int length )
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{
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if ( m_Queue.Count > 0 )
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{
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Entry entry = m_Queue.Peek();
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length = entry.m_Length;
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return entry.m_Buffer;
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}
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return null;
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}
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public byte[] Dequeue( ref int length )
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{
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Entry.Release( m_Queue.Dequeue() );
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if ( m_Queue.Count > 0 )
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{
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Entry entry = m_Queue.Peek();
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length = entry.m_Length;
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return entry.m_Buffer;
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}
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return null;
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}
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private const int PendingCap = 96*1024;
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public SendEnqueueResult Enqueue( byte[] buffer, int length )
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{
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if ( buffer == null )
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{
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Console.WriteLine( "Warning: Attempting to send null packet buffer" );
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return SendEnqueueResult.Delay;
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}
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int existingBytes = ( m_Queue.Count * m_CoalesceBufferSize ) + ( m_Buffered == null ? 0 : m_Buffered.m_Length );
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if ( (existingBytes + length) > PendingCap )
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return SendEnqueueResult.Overflow;
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int offset = 0; // offset into buffer
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int remaining = length; // byte count remaining
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bool startNow = false; // should we start sending the first chunk?
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while ( remaining > 0 )
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{
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if ( m_Buffered == null ) // nothing yet buffered
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m_Buffered = Entry.Pool( GetUnusedBuffer(), 0 );
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byte[] page = m_Buffered.m_Buffer; // buffer page
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int pageSpace = page.Length - m_Buffered.m_Length; // available bytes in page
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int byteCount = ( remaining > pageSpace ? pageSpace : remaining ); // how many we can copy over
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Buffer.BlockCopy( buffer, offset, page, m_Buffered.m_Length, byteCount ); // copy the data
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// apply offsets
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m_Buffered.m_Length += byteCount;
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offset += byteCount;
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remaining -= byteCount;
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if ( m_Buffered.m_Length == page.Length ) // page full
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{
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startNow = ( startNow || m_Queue.Count == 0 );
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m_Queue.Enqueue( m_Buffered );
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m_Buffered = null;
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if ( _pending.Count > 0 ) {
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gram = _pending.Peek();
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}
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}
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return ( startNow ? SendEnqueueResult.Begin : SendEnqueueResult.Delay );
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return gram;
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}
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private const int PendingCap = 96 * 1024;
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public Gram Enqueue( byte[] buffer, int length ) {
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return Enqueue( buffer, 0, length );
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}
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public Gram Enqueue( byte[] buffer, int offset, int length ) {
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if ( buffer == null ) {
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throw new ArgumentNullException( "buffer" );
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} else if ( !(offset >= 0 && offset < buffer.Length) ) {
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throw new ArgumentOutOfRangeException( "offset", offset, "Offset must be greater than or equal to zero and less than the size of the buffer." );
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} else if ( length < 0 || length > buffer.Length ) {
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throw new ArgumentOutOfRangeException( "length", length, "Length cannot be less than zero or greater than the size of the buffer." );
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} else if ( ( buffer.Length - offset ) < length ) {
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throw new ArgumentException( "Offset and length do not point to a valid segment within the buffer." );
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}
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int existingBytes = ( _pending.Count * m_CoalesceBufferSize ) + ( _buffered == null ? 0 : _buffered.Length );
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if ( ( existingBytes + length ) > PendingCap ) {
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throw new CapacityExceededException();
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}
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Gram gram = null;
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while ( length > 0 ) {
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if ( _buffered == null ) { // nothing yet buffered
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_buffered = Gram.Acquire();
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}
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int bytesWritten = _buffered.Write( buffer, offset, length );
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offset += bytesWritten;
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length -= bytesWritten;
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if ( _buffered.IsFull ) {
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if ( _pending.Count == 0 ) {
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gram = _buffered;
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}
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_pending.Enqueue( _buffered );
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_buffered = null;
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}
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}
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return gram;
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}
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public void Clear() {
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if ( _buffered != null ) {
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_buffered.Release();
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_buffered = null;
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}
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while ( _pending.Count > 0 ) {
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_pending.Dequeue().Release();
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}
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}
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}
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public sealed class CapacityExceededException : Exception {
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public CapacityExceededException()
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: base( "Too much data pending." ) {
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}
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}
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}
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