feat: Splits Server in Core and Application (#1806)
> [!Note] > **Developer Note** > Now developers will only need to build/run the Application project instead of everything. > When adding new projects, make sure to: > 1. Add a reference to that project in the Application project. > 2. Add the dll file to the Distribution/Data/assemblies.json file ### Summary - Adds an application project - Consolidates process restarts to use `Core.Kill(true)` - Removes some old messaging, for example processor optimization - Fixes missing build cleanup
This commit is contained in:
parent
e85c56ec2d
commit
60a3a6f501
43 changed files with 572 additions and 585 deletions
|
|
@ -2,48 +2,46 @@ using System;
|
|||
using System.Reflection;
|
||||
using Server.Misc;
|
||||
|
||||
namespace Server.Tests
|
||||
namespace Server.Tests;
|
||||
|
||||
internal class ServerFixture : IDisposable
|
||||
{
|
||||
internal class ServerFixture : IDisposable
|
||||
// Global setup
|
||||
static ServerFixture()
|
||||
{
|
||||
// Global setup
|
||||
static ServerFixture()
|
||||
{
|
||||
Core.Assembly = Assembly.GetExecutingAssembly();
|
||||
Core.LoopContext = new EventLoopContext();
|
||||
Core.Expansion = Expansion.EJ;
|
||||
Core.ApplicationAssembly = Assembly.GetExecutingAssembly();
|
||||
Core.LoopContext = new EventLoopContext();
|
||||
Core.Expansion = Expansion.EJ;
|
||||
|
||||
// Load Configurations
|
||||
ServerConfiguration.Load(true);
|
||||
// Load Configurations
|
||||
ServerConfiguration.Load(true);
|
||||
|
||||
// Load UOContent.dll into the type resolver
|
||||
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
|
||||
var assembles = new [] { "ModernUO.dll", "UOContent.dll" };
|
||||
AssemblyHandler.LoadAssemblies(assembles);
|
||||
// Load UOContent.dll into the type resolver
|
||||
ServerConfiguration.AssemblyDirectories.Add(Core.BaseDirectory);
|
||||
AssemblyHandler.LoadAssemblies(["Server.dll", "UOContent.dll"]);
|
||||
|
||||
// Load Skills
|
||||
SkillsInfo.Configure();
|
||||
// Load Skills
|
||||
SkillsInfo.Configure();
|
||||
|
||||
// Configure / Initialize
|
||||
TestMapDefinitions.ConfigureTestMapDefinitions();
|
||||
// Configure / Initialize
|
||||
TestMapDefinitions.ConfigureTestMapDefinitions();
|
||||
|
||||
// Configure the world
|
||||
World.Configure();
|
||||
// Configure the world
|
||||
World.Configure();
|
||||
|
||||
Timer.Init(0);
|
||||
Timer.Init(0);
|
||||
|
||||
// Configure Races
|
||||
RaceDefinitions.Configure();
|
||||
// Configure Races
|
||||
RaceDefinitions.Configure();
|
||||
|
||||
// Load the world
|
||||
World.Load();
|
||||
// Load the world
|
||||
World.Load();
|
||||
|
||||
World.ExitSerializationThreads();
|
||||
}
|
||||
World.ExitSerializationThreads();
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
Timer.Init(0);
|
||||
}
|
||||
public void Dispose()
|
||||
{
|
||||
Timer.Init(0);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue