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18 changed files with 1016 additions and 49 deletions
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@ -37,8 +37,8 @@ namespace Server.Mobiles
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SetSkill( SkillName.Tactics, 65.1, 90.0 );// Unknown
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SetSkill( SkillName.Wrestling, 65.1, 85.0 );// Unknown
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Fame = 1000; //Unknown
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Karma = -3000; //Unknown
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Fame = 12500; //Unknown
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Karma = 12500; //Unknown
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VirtualArmor = 24;
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PackItem( new Log( Utility.RandomMinMax( 23, 34 ) ) );
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@ -9,6 +9,11 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class Minotaur : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public Minotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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@ -9,6 +9,11 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurCaptain : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public MinotaurCaptain() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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{
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@ -9,6 +9,10 @@ namespace Server.Mobiles
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[CorpseName( "a minotaur corpse" )]
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public class MinotaurScout : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.ParalyzingBlow;
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}
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[Constructable]
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public MinotaurScout() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 ) // NEED TO CHECK
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@ -0,0 +1,78 @@
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using System;
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using Server.Items;
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namespace Server.Mobiles
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{
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[CorpseName( "a tormented minotaur corpse" )]
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public class TormentedMinotaur : BaseCreature
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{
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public override WeaponAbility GetWeaponAbility()
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{
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return WeaponAbility.Dismount;
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}
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[Constructable]
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public TormentedMinotaur() : base( AIType.AI_Melee, FightMode.Closest, 10, 1, 0.2, 0.4 )
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{
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Name = "Tormented Minotaur";
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Body = 262;
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SetStr( 822, 930 );
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SetDex( 401, 415 );
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SetInt( 128, 138 );
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SetHits( 4000, 4200 );
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SetDamage( 16, 30 );
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SetDamageType( ResistanceType.Physical, 100 );
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SetResistance( ResistanceType.Physical, 62 );
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SetResistance( ResistanceType.Fire, 74 );
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SetResistance( ResistanceType.Cold, 54 );
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SetResistance( ResistanceType.Poison, 56 );
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SetResistance( ResistanceType.Energy, 54 );
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SetSkill( SkillName.Wrestling, 110.1, 111.0 );
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SetSkill( SkillName.Tactics, 100.7, 102.8 );
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SetSkill( SkillName.MagicResist, 104.3, 116.3 );
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Fame = 20000;
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Karma = -20000;
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}
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public override void GenerateLoot()
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{
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AddLoot(LootPack.FilthyRich, 10);
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}
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public override Poison PoisonImmune{ get{ return Poison.Deadly; } }
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public override int TreasureMapLevel{ get{ return 3; } }
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public override int GetDeathSound() { return 0x596; }
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public override int GetAttackSound() { return 0x597; }
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public override int GetIdleSound() { return 0x598; }
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public override int GetAngerSound() { return 0x599; }
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public override int GetHurtSound() { return 0x59A; }
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public TormentedMinotaur( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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