Fixes more casting and other formatting issues.
This commit is contained in:
parent
03dd5f1926
commit
61937d9c97
67 changed files with 325 additions and 570 deletions
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@ -162,9 +162,9 @@ namespace Server.Engines.MyRunUO
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}
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}
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}
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else if ( obj is string )
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else if ( obj is string s )
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{
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command.CommandText = (string)obj;
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command.CommandText = s;
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command.ExecuteNonQuery();
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}
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else
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@ -199,4 +199,4 @@ namespace Server.Engines.MyRunUO
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}
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}
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}
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}
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}
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@ -36,9 +36,7 @@ namespace Server.Engines.MyRunUO
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[Description( "Enables showing extended character stats and skills in MyRunUO." )]
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public static void PublicChar_OnCommand( CommandEventArgs e )
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{
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PlayerMobile pm = e.Mobile as PlayerMobile;
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if ( pm != null )
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if ( e.Mobile is PlayerMobile pm )
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{
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if ( pm.PublicMyRunUO )
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{
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@ -56,9 +54,7 @@ namespace Server.Engines.MyRunUO
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[Description( "Disables showing extended character stats and skills in MyRunUO." )]
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public static void PrivateChar_OnCommand( CommandEventArgs e )
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{
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PlayerMobile pm = e.Mobile as PlayerMobile;
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if ( pm != null )
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if ( e.Mobile is PlayerMobile pm )
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{
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if ( !pm.PublicMyRunUO )
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{
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@ -91,7 +87,7 @@ namespace Server.Engines.MyRunUO
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{
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if ( m_Command != null && !m_Command.HasCompleted )
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return;
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DateTime start = DateTime.Now;
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// DateTime start = DateTime.Now;
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Console.WriteLine( "MyRunUO: Creating tables" );
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try
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{
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@ -108,8 +104,8 @@ namespace Server.Engines.MyRunUO
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Console.WriteLine( "MyRunUO: Error creating tables." );
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Console.WriteLine( e );
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}
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if ( m_Command != null )
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m_Command.Enqueue( null );
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m_Command?.Enqueue( null );
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}
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[Usage( "UpdateMyRunUO" )]
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@ -334,7 +330,7 @@ namespace Server.Engines.MyRunUO
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sb.Append( ent );
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}
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private string SafeString( string input )
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{
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if ( input == null )
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@ -364,8 +360,7 @@ namespace Server.Engines.MyRunUO
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case '\\': AppendCharEntity( input, i, ref sb, c ); break;
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default:
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{
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if ( sb != null )
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sb.Append( c );
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sb?.Append( c );
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break;
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}
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@ -394,8 +389,8 @@ namespace Server.Engines.MyRunUO
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string notoTitle = SafeString( Titles.ComputeTitle( null, mob ) );
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string female = ( mob.Female ? "1" : "0" );
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bool pubBool = ( mob is PlayerMobile ) && ( ((PlayerMobile)mob).PublicMyRunUO );
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bool pubBool = mob is PlayerMobile mobile && mobile.PublicMyRunUO;
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string pubString = ( pubBool ? "1" : "0" );
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@ -571,8 +566,8 @@ namespace Server.Engines.MyRunUO
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{
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Mobile mob = (Mobile)m_List[i];
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if ( mob is PlayerMobile )
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((PlayerMobile)mob).ChangedMyRunUO = false;
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if ( mob is PlayerMobile mobile )
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mobile.ChangedMyRunUO = false;
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if ( !mob.Deleted && mob.AccessLevel < Config.HiddenAccessLevel )
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{
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