fix: Fixes issue with cached static gump strings. Fixes bad gump colors (#1771)

### Summary
- Fixes an issue that causes CUO to crash due to bad string caching in static gumps
- Fixes wrong/bad 16bit html gump hues.
- Moves `C16232` (16-bit to 32-bit) and `C32216` (32-bit to 16-bit) to Utility class for broader use.

TODO:
- Some gumps have different 32bit (for string content) vs 16bit (for localized content) strings. Does this matter?
This commit is contained in:
Kamron Batman 2024-05-10 22:44:16 -07:00 • committed by GitHub
parent a001eb03da
commit 622250b8f4
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GPG key ID: B5690EEEBB952194
27 changed files with 129 additions and 155 deletions

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@ -291,7 +291,7 @@ namespace Server.Engines.ConPVP
{
if (part.Players[0] is PlayerMobile pm && pm.DuelPlayer != null)
{
name = name.Color(pm.DuelPlayer.Eliminated ? 0x6633333 : 0x336666);
name = name.Color(pm.DuelPlayer.Eliminated ? 0x663333 : 0x336666);
}
}
@ -327,7 +327,7 @@ namespace Server.Engines.ConPVP
{
if (mob is PlayerMobile pm && pm.DuelPlayer != null)
{
name = name.Color(pm.DuelPlayer.Eliminated ? 0x6633333 : 0x336666);
name = name.Color(pm.DuelPlayer.Eliminated ? 0x663333 : 0x336666);
}
}