diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs index 6a99ca045..60a4dd9e7 100644 --- a/Projects/Server/Mobiles/Mobile.cs +++ b/Projects/Server/Mobiles/Mobile.cs @@ -4501,7 +4501,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro BodyMod = 0; Body = Race.AliveBody(this); - ProcessDeltaQueue(); + ProcessDelta(); for (var i = Items.Count - 1; i >= 0; --i) { @@ -4839,7 +4839,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro EventSink.InvokePlayerDeath(this); - ProcessDeltaQueue(); + ProcessDelta(); m_NetState.SendDeathStatus(false); diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs index eec2652f1..4c13cfef3 100644 --- a/Projects/UOContent/Mobiles/BaseCreature.cs +++ b/Projects/UOContent/Mobiles/BaseCreature.cs @@ -3221,7 +3221,7 @@ namespace Server.Mobiles ControlTarget = ControlMaster; ControlOrder = OrderType.Follow; - ProcessDeltaQueue(); + ProcessDelta(); SendIncomingPacket(); SendIncomingPacket(); @@ -3834,7 +3834,7 @@ namespace Server.Mobiles Stam = StamMax; Mana = 0; - ProcessDeltaQueue(); + ProcessDelta(); IsDeadPet = false;