From 6239b418a8472b2b21b3f7ba63f4cf280f21148d Mon Sep 17 00:00:00 2001 From: Kamron Batman <3953314+kamronbatman@users.noreply.github.com> Date: Sat, 21 Oct 2023 10:39:13 -0700 Subject: [PATCH] fix: Fixes process delta calls during death/res (#1559) --- Projects/Server/Mobiles/Mobile.cs | 4 ++-- Projects/UOContent/Mobiles/BaseCreature.cs | 4 ++-- 2 files changed, 4 insertions(+), 4 deletions(-) diff --git a/Projects/Server/Mobiles/Mobile.cs b/Projects/Server/Mobiles/Mobile.cs index 6a99ca045..60a4dd9e7 100644 --- a/Projects/Server/Mobiles/Mobile.cs +++ b/Projects/Server/Mobiles/Mobile.cs @@ -4501,7 +4501,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro BodyMod = 0; Body = Race.AliveBody(this); - ProcessDeltaQueue(); + ProcessDelta(); for (var i = Items.Count - 1; i >= 0; --i) { @@ -4839,7 +4839,7 @@ public partial class Mobile : IHued, IComparable, ISpawnable, IObjectPro EventSink.InvokePlayerDeath(this); - ProcessDeltaQueue(); + ProcessDelta(); m_NetState.SendDeathStatus(false); diff --git a/Projects/UOContent/Mobiles/BaseCreature.cs b/Projects/UOContent/Mobiles/BaseCreature.cs index eec2652f1..4c13cfef3 100644 --- a/Projects/UOContent/Mobiles/BaseCreature.cs +++ b/Projects/UOContent/Mobiles/BaseCreature.cs @@ -3221,7 +3221,7 @@ namespace Server.Mobiles ControlTarget = ControlMaster; ControlOrder = OrderType.Follow; - ProcessDeltaQueue(); + ProcessDelta(); SendIncomingPacket(); SendIncomingPacket(); @@ -3834,7 +3834,7 @@ namespace Server.Mobiles Stam = StamMax; Mana = 0; - ProcessDeltaQueue(); + ProcessDelta(); IsDeadPet = false;