Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -28,7 +28,7 @@ namespace Server.Engines.Craft
}
}
public override CraftECA ECA{ get{ return CraftECA.ChanceMinusSixtyToFourtyFive; } }
public override CraftECA ECA => CraftECA.ChanceMinusSixtyToFourtyFive;
public override double GetChanceAtMin( CraftItem item )
{
@ -38,17 +38,17 @@ namespace Server.Engines.Craft
private DefBlacksmithy() : base( 1, 1, 1.25 )// base( 1, 2, 1.7 )
{
/*
base( MinCraftEffect, MaxCraftEffect, Delay )
MinCraftEffect : The minimum number of time the mobile will play the craft effect
MaxCraftEffect : The maximum number of time the mobile will play the craft effect
Delay : The delay between each craft effect
Example: (3, 6, 1.7) would make the mobile do the PlayCraftEffect override
function between 3 and 6 time, with a 1.7 second delay each time.
*/
*/
}
private static Type typeofAnvil = typeof( AnvilAttribute );
@ -178,7 +178,7 @@ namespace Server.Engines.Craft
return 1044156; // You create an exceptional quality item and affix your maker's mark.
else if ( quality == 2 )
return 1044155; // You create an exceptional quality item.
else
else
return 1044154; // You create the item.
}
}
@ -188,7 +188,7 @@ namespace Server.Engines.Craft
/*
Synthax for a SIMPLE craft item
AddCraft( ObjectType, Group, MinSkill, MaxSkill, ResourceType, Amount, Message )
ObjectType : The type of the object you want to add to the build list.
Group : The group in wich the object will be showed in the craft menu.
MinSkill : The minimum of skill value
@ -196,10 +196,10 @@ namespace Server.Engines.Craft
ResourceType : The type of the resource the mobile need to create the item
Amount : The amount of the ResourceType it need to create the item
Message : String or Int for Localized. The message that will be sent to the mobile, if the specified resource is missing.
Synthax for a COMPLEXE craft item. A complexe item is an item that need either more than
only one skill, or more than only one resource.
Coming soon....
*/
@ -245,7 +245,7 @@ namespace Server.Engines.Craft
index = AddCraft( typeof( PlateHaidate ), 1011078, 1030200, 65.0, 115.0, typeof( IronIngot ), 1044036, 20, 1044037 );
SetNeededExpansion( index, Expansion.SE );
}
#endregion
@ -266,16 +266,16 @@ namespace Server.Engines.Craft
index = AddCraft( typeof( HeavyPlateJingasa ), 1011079, 1030178, 45.0, 95.0, typeof( IronIngot ), 1044036, 20, 1044037 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( LightPlateJingasa ), 1011079, 1030188, 45.0, 95.0, typeof( IronIngot ), 1044036, 20, 1044037 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( SmallPlateJingasa ), 1011079, 1030191, 45.0, 95.0, typeof( IronIngot ), 1044036, 20, 1044037 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( DecorativePlateKabuto ), 1011079, 1030179, 90.0, 140.0, typeof( IronIngot ), 1044036, 25, 1044037 );
SetNeededExpansion( index, Expansion.SE );
index = AddCraft( typeof( PlateBattleKabuto ), 1011079, 1030192, 90.0, 140.0, typeof( IronIngot ), 1044036, 25, 1044037 );
SetNeededExpansion( index, Expansion.SE );
@ -589,7 +589,7 @@ namespace Server.Engines.Craft
AddRes( index, typeof( Turquoise ), 1032691, 1, 1044240 );
AddRecipe( index, 36 );
SetNeededExpansion( index, Expansion.ML );
}
#endregion
@ -693,7 +693,7 @@ namespace Server.Engines.Craft
index = AddCraft( typeof( DragonChest ), 1053114, 1029793, 85.0, 135.0, typeof( RedScales ), 1060883, 36, 1060884 );
SetUseSubRes2( index, true );
#endregion
// Set the overridable material
SetSubRes( typeof( IronIngot ), 1044022 );