Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -5,14 +5,14 @@ namespace Server.Factions
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{
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public class FactionExplosionTrap : BaseFactionTrap
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{
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public override int LabelNumber{ get{ return 1044599; } } // faction explosion trap
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public override int LabelNumber => 1044599; // faction explosion trap
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public override int AttackMessage{ get{ return 1010543; } } // You are enveloped in an explosion of fire!
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public override int DisarmMessage{ get{ return 1010539; } } // You carefully remove the pressure trigger and disable the trap.
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public override int EffectSound{ get{ return 0x307; } }
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public override int MessageHue{ get{ return 0x78; } }
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public override int AttackMessage => 1010543; // You are enveloped in an explosion of fire!
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public override int DisarmMessage => 1010539; // You carefully remove the pressure trigger and disable the trap.
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public override int EffectSound => 0x307;
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public override int MessageHue => 0x78;
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public override AllowedPlacing AllowedPlacing{ get{ return AllowedPlacing.AnyFactionTown; } }
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public override AllowedPlacing AllowedPlacing => AllowedPlacing.AnyFactionTown;
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public override void DoVisibleEffect()
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{
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@ -58,13 +58,13 @@ namespace Server.Factions
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public class FactionExplosionTrapDeed : BaseFactionTrapDeed
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{
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public override Type TrapType{ get{ return typeof( FactionExplosionTrap ); } }
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public override int LabelNumber{ get{ return 1044603; } } // faction explosion trap deed
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public override Type TrapType => typeof( FactionExplosionTrap );
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public override int LabelNumber => 1044603; // faction explosion trap deed
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public FactionExplosionTrapDeed() : base( 0x36D2 )
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{
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}
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public FactionExplosionTrapDeed( Serial serial ) : base( serial )
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{
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}
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@ -82,4 +82,4 @@ namespace Server.Factions
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int version = reader.ReadInt();
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}
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}
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}
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}
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