Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -11,7 +11,7 @@ namespace Server.Engines.Harvest
{
private List<HarvestDefinition> m_Definitions;
public List<HarvestDefinition> Definitions { get { return m_Definitions; } }
public List<HarvestDefinition> Definitions => m_Definitions;
public HarvestSystem()
{
@ -66,7 +66,7 @@ namespace Server.Engines.Harvest
public virtual object GetLock( Mobile from, Item tool, HarvestDefinition def, object toHarvest )
{
/* Here we prevent multiple harvesting.
*
*
* Some options:
* - 'return tool;' : This will allow the player to harvest more than once concurrently, but only if they use multiple tools. This seems to be as OSI.
* - 'return GetType();' : This will disallow multiple harvesting of the same type. That is, we couldn't mine more than once concurrently, but we could be both mining and lumberjacking.
@ -114,7 +114,7 @@ namespace Server.Engines.Harvest
OnBadHarvestTarget( from, tool, toHarvest );
return;
}
if ( !CheckRange( from, tool, def, map, loc, true ) )
return;
else if ( !CheckResources( from, tool, def, map, loc, true ) )
@ -503,4 +503,4 @@ namespace Server
{
}
}
}
}