Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -33,7 +33,7 @@ namespace Server.Items
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/* Armor internals work differently now (Jun 19 2003)
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*
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*
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* The attributes defined below default to -1.
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* If the value is -1, the corresponding virtual 'Aos/Old' property is used.
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* If not, the attribute value itself is used. Here's the list:
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@ -129,8 +129,8 @@ namespace Server.Items
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return m_ArmorBase;
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}
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set
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{
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m_ArmorBase = value; Invalidate();
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{
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m_ArmorBase = value; Invalidate();
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}
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}
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@ -289,11 +289,11 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get
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get
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{
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return m_HitPoints;
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}
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set
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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{
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@ -317,7 +317,7 @@ namespace Server.Items
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set{ m_Crafter = value; InvalidateProperties(); }
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}
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[CommandProperty( AccessLevel.GameMaster )]
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public ArmorQuality Quality
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{
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@ -425,11 +425,11 @@ namespace Server.Items
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public virtual int BasePoisonResistance{ get{ return 0; } }
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public virtual int BaseEnergyResistance{ get{ return 0; } }
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public override int PhysicalResistance{ get{ return BasePhysicalResistance + GetProtOffset() + GetResourceAttrs().ArmorPhysicalResist + m_PhysicalBonus; } }
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public override int FireResistance{ get{ return BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + m_FireBonus; } }
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public override int ColdResistance{ get{ return BaseColdResistance + GetProtOffset() + GetResourceAttrs().ArmorColdResist + m_ColdBonus; } }
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public override int PoisonResistance{ get{ return BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + m_PoisonBonus; } }
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public override int EnergyResistance{ get{ return BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus; } }
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public override int PhysicalResistance => BasePhysicalResistance + GetProtOffset() + GetResourceAttrs().ArmorPhysicalResist + m_PhysicalBonus;
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public override int FireResistance => BaseFireResistance + GetProtOffset() + GetResourceAttrs().ArmorFireResist + m_FireBonus;
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public override int ColdResistance => BaseColdResistance + GetProtOffset() + GetResourceAttrs().ArmorColdResist + m_ColdBonus;
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public override int PoisonResistance => BasePoisonResistance + GetProtOffset() + GetResourceAttrs().ArmorPoisonResist + m_PoisonBonus;
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public override int EnergyResistance => BaseEnergyResistance + GetProtOffset() + GetResourceAttrs().ArmorEnergyResist + m_EnergyBonus;
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public virtual int InitMinHits{ get{ return 0; } }
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public virtual int InitMaxHits{ get{ return 0; } }
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@ -1163,7 +1163,7 @@ namespace Server.Items
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return base.AllowSecureTrade( from, to, newOwner, accepted );
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}
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public virtual Race RequiredRace { get { return null; } }
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public virtual Race RequiredRace => null;
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public override bool CanEquip( Mobile from )
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{
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@ -1292,7 +1292,7 @@ namespace Server.Items
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int Absorbed = (int)(HalfAr + HalfAr*Utility.RandomDouble());
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damageTaken -= Absorbed;
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if ( damageTaken < 0 )
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if ( damageTaken < 0 )
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damageTaken = 0;
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if ( Absorbed < 2 )
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