Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -6,25 +6,25 @@ namespace Server.Items
[FlippableAttribute( 0x144e, 0x1453 )]
public class BoneArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -2; } }
public override int OldDexBonus => -2;
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 4; } }
public override int ArmorBase => 30;
public override int RevertArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneArms() : base( 0x144E )
@ -35,7 +35,7 @@ namespace Server.Items
public BoneArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
@ -44,11 +44,11 @@ namespace Server.Items
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,25 +6,25 @@ namespace Server.Items
[FlippableAttribute( 0x144f, 0x1454 )]
public class BoneChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq{ get{ return 60; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 60;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -6; } }
public override int OldDexBonus => -6;
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 11; } }
public override int ArmorBase => 30;
public override int RevertArmorBase => 11;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneChest() : base( 0x144F )
@ -35,7 +35,7 @@ namespace Server.Items
public BoneChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
@ -44,11 +44,11 @@ namespace Server.Items
if ( Weight == 1.0 )
Weight = 6.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,25 +6,25 @@ namespace Server.Items
[FlippableAttribute( 0x1450, 0x1455 )]
public class BoneGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -1; } }
public override int OldDexBonus => -1;
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 2; } }
public override int ArmorBase => 30;
public override int RevertArmorBase => 2;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneGloves() : base( 0x1450 )
@ -35,7 +35,7 @@ namespace Server.Items
public BoneGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
@ -44,11 +44,11 @@ namespace Server.Items
if ( Weight == 1.0 )
Weight = 2.0;
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,25 +6,25 @@ namespace Server.Items
[FlippableAttribute( 0x1452, 0x1457 )]
public class BoneLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 25; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 25;
public override int InitMaxHits => 30;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 55;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -4; } }
public override int OldDexBonus => -4;
public override int ArmorBase{ get{ return 30; } }
public override int RevertArmorBase{ get{ return 7; } }
public override int ArmorBase => 30;
public override int RevertArmorBase => 7;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public BoneLegs() : base( 0x1452 )
@ -35,17 +35,17 @@ namespace Server.Items
public BoneLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}