Upgrades code style - First batch (#22)
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8ee42c8ea2
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632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x144e, 0x1453 )]
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public class BoneArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus{ get{ return -2; } }
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public override int OldDexBonus => -2;
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 4; } }
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 4;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public BoneArms() : base( 0x144E )
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@ -35,7 +35,7 @@ namespace Server.Items
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public BoneArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -44,11 +44,11 @@ namespace Server.Items
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x144f, 0x1454 )]
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public class BoneChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq{ get{ return 60; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int AosStrReq => 60;
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public override int OldStrReq => 40;
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public override int OldDexBonus{ get{ return -6; } }
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public override int OldDexBonus => -6;
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 11; } }
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 11;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public BoneChest() : base( 0x144F )
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@ -35,7 +35,7 @@ namespace Server.Items
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public BoneChest( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -44,11 +44,11 @@ namespace Server.Items
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if ( Weight == 1.0 )
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Weight = 6.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x1450, 0x1455 )]
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public class BoneGloves : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus{ get{ return -1; } }
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public override int OldDexBonus => -1;
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 2; } }
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 2;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public BoneGloves() : base( 0x1450 )
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@ -35,7 +35,7 @@ namespace Server.Items
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public BoneGloves( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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@ -44,11 +44,11 @@ namespace Server.Items
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if ( Weight == 1.0 )
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Weight = 2.0;
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x1452, 0x1457 )]
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public class BoneLegs : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 4; } }
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public override int BasePoisonResistance{ get{ return 2; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 4;
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public override int BasePoisonResistance => 2;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 25; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 25;
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public override int InitMaxHits => 30;
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public override int AosStrReq{ get{ return 55; } }
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public override int OldStrReq{ get{ return 40; } }
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public override int AosStrReq => 55;
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public override int OldStrReq => 40;
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public override int OldDexBonus{ get{ return -4; } }
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public override int OldDexBonus => -4;
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public override int ArmorBase{ get{ return 30; } }
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public override int RevertArmorBase{ get{ return 7; } }
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public override int ArmorBase => 30;
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public override int RevertArmorBase => 7;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Bone; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Bone;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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[Constructible]
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public BoneLegs() : base( 0x1452 )
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@ -35,17 +35,17 @@ namespace Server.Items
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public BoneLegs( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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}
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}
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