Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x2657, 0x2658 )]
public class DragonArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 20; } }
public override int AosStrReq => 75;
public override int OldStrReq => 20;
public override int OldDexBonus{ get{ return -2; } }
public override int OldDexBonus => -2;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonArms() : base( 0x2657 )
@ -34,13 +34,13 @@ namespace Server.Items
public DragonArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 15.0;
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x2641, 0x2642 )]
public class DragonChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 60; } }
public override int AosStrReq => 75;
public override int OldStrReq => 60;
public override int OldDexBonus{ get{ return -8; } }
public override int OldDexBonus => -8;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonChest() : base( 0x2641 )
@ -34,13 +34,13 @@ namespace Server.Items
public DragonChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 15.0;
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x2643, 0x2644 )]
public class DragonGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 75;
public override int OldStrReq => 30;
public override int OldDexBonus{ get{ return -2; } }
public override int OldDexBonus => -2;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonGloves() : base( 0x2643 )
@ -34,13 +34,13 @@ namespace Server.Items
public DragonGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 2.0;
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[Flippable( 0x2645, 0x2646 )]
public class DragonHelm : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 75;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -1; } }
public override int OldDexBonus => -1;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonHelm() : base( 0x2645 )
@ -34,13 +34,13 @@ namespace Server.Items
public DragonHelm( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 5.0;
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x2647, 0x2648 )]
public class DragonLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 60; } }
public override int AosStrReq => 75;
public override int OldStrReq => 60;
public override int OldDexBonus{ get{ return -6; } }
public override int OldDexBonus => -6;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Dragon; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RedScales; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Dragon;
public override CraftResource DefaultResource => CraftResource.RedScales;
[Constructible]
public DragonLegs() : base( 0x2647 )
@ -34,17 +34,17 @@ namespace Server.Items
public DragonLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}