Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -6,24 +6,24 @@ namespace Server.Items
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[FlippableAttribute( 0x2FCB, 0x3181 )]
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public class FemaleLeafChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override bool AllowMaleWearer => false;
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@ -6,24 +6,24 @@ namespace Server.Items
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[FlippableAttribute( 0x1c06, 0x1c07 )]
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public class FemaleLeatherChest : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 25; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int AosStrReq => 25;
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public override int OldStrReq => 15;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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public override bool AllowMaleWearer => false;
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x2FC8, 0x317E )]
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public class LeafArms : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 15; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int AosStrReq => 15;
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public override int OldStrReq => 15;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafArms() : base( 0x2FC8 )
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@ -50,4 +50,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x2FC5, 0x317B )]
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public class LeafChest : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafChest() : base( 0x2FC5 )
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@ -50,4 +50,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[Flippable]
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public class LeafGloves : BaseArmor, IArcaneEquip
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafGloves() : base( 0x2FC6 )
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@ -137,4 +137,4 @@ namespace Server.Items
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}
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#endregion
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}
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}
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}
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@ -5,25 +5,25 @@ namespace Server.Items
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{
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public class LeafGorget : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafGorget() : base( 0x2FC7 )
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@ -49,4 +49,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -6,26 +6,26 @@ namespace Server.Items
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[FlippableAttribute( 0x2FC9, 0x317F )]
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public class LeafLegs : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 20; } }
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public override int AosStrReq => 20;
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public override int OldStrReq => 20;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafLegs() : base( 0x2FC9 )
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@ -51,4 +51,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -6,25 +6,25 @@ namespace Server.Items
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[FlippableAttribute( 0x2FCA, 0x3180 )]
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public class LeafTonlet : BaseArmor
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{
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public override Race RequiredRace { get { return Race.Elf; } }
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 2; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override Race RequiredRace => Race.Elf;
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 2;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 10; } }
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public override int OldStrReq{ get{ return 10; } }
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public override int AosStrReq => 10;
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public override int OldStrReq => 10;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeafTonlet() : base( 0x2FCA )
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@ -50,4 +50,4 @@ namespace Server.Items
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int version = reader.ReadEncodedInt();
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}
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}
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}
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}
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@ -6,24 +6,24 @@ namespace Server.Items
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[FlippableAttribute( 0x13cd, 0x13c5 )]
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public class LeatherArms : BaseArmor
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 3; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 3; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 3;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 3;
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public override int InitMinHits{ get{ return 30; } }
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public override int InitMaxHits{ get{ return 40; } }
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public override int InitMinHits => 30;
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public override int InitMaxHits => 40;
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public override int AosStrReq{ get{ return 20; } }
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public override int OldStrReq{ get{ return 15; } }
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public override int AosStrReq => 20;
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public override int OldStrReq => 15;
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public override int ArmorBase{ get{ return 13; } }
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public override int ArmorBase => 13;
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public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
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public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
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public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
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public override CraftResource DefaultResource => CraftResource.RegularLeather;
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public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
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public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
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[Constructible]
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public LeatherArms() : base( 0x13CD )
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@ -34,13 +34,13 @@ namespace Server.Items
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public LeatherArms( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -50,4 +50,4 @@ namespace Server.Items
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Weight = 2.0;
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}
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}
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}
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}
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@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x1c0a, 0x1c0b )]
|
||||
public class LeatherBustierArms : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x13cc, 0x13d3 )]
|
||||
public class LeatherChest : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 15; } }
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 15;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherChest() : base( 0x13CC )
|
||||
|
|
@ -34,13 +34,13 @@ namespace Server.Items
|
|||
public LeatherChest( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
|
@ -50,4 +50,4 @@ namespace Server.Items
|
|||
Weight = 6.0;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherDo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 35; } }
|
||||
public override int InitMaxHits{ get{ return 45; } }
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override int AosStrReq{ get{ return 40; } }
|
||||
public override int OldStrReq{ get{ return 40; } }
|
||||
public override int AosStrReq => 40;
|
||||
public override int OldStrReq => 40;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherDo() : base( 0x27C6 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherDo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[Flippable]
|
||||
public class LeatherGloves : BaseArmor, IArcaneEquip
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherGloves() : base( 0x13C6 )
|
||||
|
|
@ -136,4 +136,4 @@ namespace Server.Items
|
|||
}
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherGorget : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherGorget() : base( 0x13C7 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherGorget( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,25 +5,25 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherHaidate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 20; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType { get { return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherHaidate() : base( 0x278A )
|
||||
|
|
@ -34,17 +34,17 @@ namespace Server.Items
|
|||
public LeatherHaidate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherHiroSode : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 40; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherHiroSode() : base( 0x277E )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherHiroSode( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherJingasa : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 4; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 2; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 4;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 2;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public override int AosStrReq{ get{ return 25; } }
|
||||
public override int OldStrReq{ get{ return 25; } }
|
||||
public override int AosStrReq => 25;
|
||||
public override int OldStrReq => 25;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherJingasa() : base( 0x2776 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherJingasa( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x13cb, 0x13d2 )]
|
||||
public class LeatherLegs : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherLegs() : base( 0x13CB )
|
||||
|
|
@ -34,17 +34,17 @@ namespace Server.Items
|
|||
public LeatherLegs( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize(GenericReader reader)
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherMempo : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 35; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 35;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 30; } }
|
||||
public override int OldStrReq{ get{ return 30; } }
|
||||
public override int AosStrReq => 30;
|
||||
public override int OldStrReq => 30;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherMempo() : base( 0x277A )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherMempo( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherNinjaHood : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 4; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 45; } }
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 45;
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaHood() : base( 0x278E )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherNinjaHood( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherNinjaJacket : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 55; } }
|
||||
public override int InitMaxHits{ get{ return 65; } }
|
||||
public override int InitMinHits => 55;
|
||||
public override int InitMaxHits => 65;
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaJacket() : base( 0x2793 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherNinjaJacket( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherNinjaMitts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 25; } }
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 25;
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaMitts() : base( 0x2792 )
|
||||
|
|
@ -33,13 +33,13 @@ namespace Server.Items
|
|||
public LeatherNinjaMitts( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 2 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
|
|
@ -63,4 +63,4 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherNinjaPants : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 40; } }
|
||||
public override int InitMaxHits{ get{ return 50; } }
|
||||
public override int InitMinHits => 40;
|
||||
public override int InitMaxHits => 50;
|
||||
|
||||
public override int AosStrReq{ get{ return 10; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 10;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherNinjaPants() : base( 0x2791 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherNinjaPants( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x1c00, 0x1c01 )]
|
||||
public class LeatherShorts : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -6,24 +6,24 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x1c08, 0x1c09 )]
|
||||
public class LeatherSkirt : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 30; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 30;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 10; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 10;
|
||||
|
||||
public override int ArmorBase{ get{ return 13; } }
|
||||
public override int ArmorBase => 13;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
public override bool AllowMaleWearer => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,24 +5,24 @@ namespace Server.Items
|
|||
{
|
||||
public class LeatherSuneate : BaseArmor
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 4; } }
|
||||
public override int BaseColdResistance{ get{ return 3; } }
|
||||
public override int BasePoisonResistance{ get{ return 3; } }
|
||||
public override int BaseEnergyResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 4;
|
||||
public override int BaseColdResistance => 3;
|
||||
public override int BasePoisonResistance => 3;
|
||||
public override int BaseEnergyResistance => 3;
|
||||
|
||||
public override int InitMinHits{ get{ return 25; } }
|
||||
public override int InitMaxHits{ get{ return 40; } }
|
||||
public override int InitMinHits => 25;
|
||||
public override int InitMaxHits => 40;
|
||||
|
||||
public override int AosStrReq{ get{ return 20; } }
|
||||
public override int OldStrReq{ get{ return 20; } }
|
||||
public override int AosStrReq => 20;
|
||||
public override int OldStrReq => 20;
|
||||
|
||||
public override int ArmorBase{ get{ return 3; } }
|
||||
public override int ArmorBase => 3;
|
||||
|
||||
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Leather; } }
|
||||
public override CraftResource DefaultResource { get { return CraftResource.RegularLeather; } }
|
||||
public override ArmorMaterialType MaterialType => ArmorMaterialType.Leather;
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.All; } }
|
||||
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.All;
|
||||
|
||||
[Constructible]
|
||||
public LeatherSuneate() : base( 0x2786 )
|
||||
|
|
@ -33,17 +33,17 @@ namespace Server.Items
|
|||
public LeatherSuneate( Serial serial ) : base( serial )
|
||||
{
|
||||
}
|
||||
|
||||
|
||||
public override void Serialize( GenericWriter writer )
|
||||
{
|
||||
base.Serialize( writer );
|
||||
writer.Write( (int) 0 );
|
||||
}
|
||||
|
||||
|
||||
public override void Deserialize( GenericReader reader )
|
||||
{
|
||||
base.Deserialize( reader );
|
||||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue