Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class DecorativePlateKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public DecorativePlateKabuto() : base( 0x2778 )
@ -30,17 +30,17 @@ namespace Server.Items
public DecorativePlateKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,25 +6,25 @@ namespace Server.Items
[FlippableAttribute( 0x1c04, 0x1c05 )]
public class FemalePlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 45; } }
public override int AosStrReq => 95;
public override int OldStrReq => 45;
public override int OldDexBonus{ get{ return -5; } }
public override int OldDexBonus => -5;
public override bool AllowMaleWearer => false;
public override int ArmorBase{ get{ return 30; } }
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public FemalePlateChest() : base( 0x1C04 )

View file

@ -7,23 +7,23 @@ namespace Server.Items
[FlippableAttribute( 0x2B6D, 0x3164 )]
public class FemaleElvenPlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override int AosStrReq => 95;
public override int OldStrReq => 95;
public override bool AllowMaleWearer => false;
public override int ArmorBase{ get{ return 30; } }
public override int ArmorBase => 30;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public FemaleElvenPlateChest() : base( 0x2B6D )

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class HeavyPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 70; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 70;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase{ get{ return 4; } }
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public HeavyPlateJingasa() : base( 0x2777 )
@ -30,17 +30,17 @@ namespace Server.Items
public HeavyPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class LightPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 60; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase{ get{ return 4; } }
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public LightPlateJingasa() : base( 0x2781 )
@ -30,17 +30,17 @@ namespace Server.Items
public LightPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,23 +6,23 @@ namespace Server.Items
[FlippableAttribute( 0x1410, 0x1417 )]
public class PlateArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 40; } }
public override int AosStrReq => 80;
public override int OldStrReq => 40;
public override int OldDexBonus{ get{ return -2; } }
public override int OldDexBonus => -2;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateArms() : base( 0x1410 )
@ -33,13 +33,13 @@ namespace Server.Items
public PlateArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -49,4 +49,4 @@ namespace Server.Items
Weight = 5.0;
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateBattleKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateBattleKabuto() : base( 0x2785 )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateBattleKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,23 +6,23 @@ namespace Server.Items
[FlippableAttribute( 0x1415, 0x1416 )]
public class PlateChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 60; } }
public override int AosStrReq => 95;
public override int OldStrReq => 60;
public override int OldDexBonus{ get{ return -8; } }
public override int OldDexBonus => -8;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateChest() : base( 0x1415 )
@ -33,13 +33,13 @@ namespace Server.Items
public PlateChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -49,4 +49,4 @@ namespace Server.Items
Weight = 10.0;
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 70; } }
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public override int AosStrReq{ get{ return 85; } }
public override int OldStrReq{ get{ return 85; } }
public override int AosStrReq => 85;
public override int OldStrReq => 85;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateDo() : base( 0x277D )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,23 +6,23 @@ namespace Server.Items
[FlippableAttribute( 0x1414, 0x1418 )]
public class PlateGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 70;
public override int OldStrReq => 30;
public override int OldDexBonus{ get{ return -2; } }
public override int OldDexBonus => -2;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateGloves() : base( 0x1414 )
@ -33,13 +33,13 @@ namespace Server.Items
public PlateGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -49,4 +49,4 @@ namespace Server.Items
Weight = 2.0;
}
}
}
}

View file

@ -5,23 +5,23 @@ namespace Server.Items
{
public class PlateGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 45;
public override int OldStrReq => 30;
public override int OldDexBonus{ get{ return -1; } }
public override int OldDexBonus => -1;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateGorget() : base( 0x1413 )
@ -32,17 +32,17 @@ namespace Server.Items
public PlateGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateHaidate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateHaidate() : base( 0x278D )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateHatsuburi : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 65; } }
public override int OldStrReq{ get{ return 65; } }
public override int AosStrReq => 65;
public override int OldStrReq => 65;
public override int ArmorBase{ get{ return 4; } }
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateHatsuburi() : base( 0x2775 )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateHatsuburi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 75; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 75;
public override int AosStrReq{ get{ return 75; } }
public override int OldStrReq{ get{ return 75; } }
public override int AosStrReq => 75;
public override int OldStrReq => 75;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateHiroSode() : base( 0x2780 )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,23 +6,23 @@ namespace Server.Items
[FlippableAttribute( 0x1411, 0x141a )]
public class PlateLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 90; } }
public override int AosStrReq => 90;
public override int OldStrReq{ get{ return 60; } }
public override int OldDexBonus{ get{ return -6; } }
public override int OldStrReq => 60;
public override int OldDexBonus => -6;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateLegs() : base( 0x1411 )
@ -33,17 +33,17 @@ namespace Server.Items
public PlateLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateMempo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 70; } }
public override int InitMinHits => 60;
public override int InitMaxHits => 70;
public override int AosStrReq{ get{ return 50; } }
public override int OldStrReq{ get{ return 50; } }
public override int AosStrReq => 50;
public override int OldStrReq => 50;
public override int ArmorBase{ get{ return 4; } }
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateMempo() : base( 0x2779 )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateMempo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class PlateSuneate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public PlateSuneate() : base( 0x2788 )
@ -30,17 +30,17 @@ namespace Server.Items
public PlateSuneate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class SmallPlateJingasa : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 7; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 7;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 55; } }
public override int InitMaxHits{ get{ return 60; } }
public override int InitMinHits => 55;
public override int InitMaxHits => 60;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase{ get{ return 4; } }
public override int ArmorBase => 4;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public SmallPlateJingasa() : base( 0x2784 )
@ -30,17 +30,17 @@ namespace Server.Items
public SmallPlateJingasa( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,21 +5,21 @@ namespace Server.Items
{
public class StandardPlateKabuto : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 2; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 2; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 2;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 2;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 60; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 60;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
[Constructible]
public StandardPlateKabuto() : base( 0x2789 )
@ -30,17 +30,17 @@ namespace Server.Items
public StandardPlateKabuto( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,22 +6,22 @@ namespace Server.Items
[FlippableAttribute( 0x2B6C, 0x3163 )]
public class WoodlandArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 80; } }
public override int OldStrReq{ get{ return 80; } }
public override int AosStrReq => 80;
public override int OldStrReq => 80;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandArms() : base( 0x2B6C )
@ -47,4 +47,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,22 +6,22 @@ namespace Server.Items
[FlippableAttribute( 0x2B67, 0x315E )]
public class WoodlandChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 95; } }
public override int OldStrReq{ get{ return 95; } }
public override int AosStrReq => 95;
public override int OldStrReq => 95;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandChest() : base( 0x2B67 )
@ -47,4 +47,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,22 +6,22 @@ namespace Server.Items
[FlippableAttribute( 0x2B6A, 0x3161 )]
public class WoodlandGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 70; } }
public override int OldStrReq{ get{ return 70; } }
public override int AosStrReq => 70;
public override int OldStrReq => 70;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandGloves() : base( 0x2B6A )
@ -47,4 +47,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,22 +6,22 @@ namespace Server.Items
[FlippableAttribute( 0x2B69, 0x3160 )]
public class WoodlandGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 45; } }
public override int OldStrReq{ get{ return 45; } }
public override int AosStrReq => 45;
public override int OldStrReq => 45;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandGorget() : base( 0x2B69 )
@ -49,4 +49,4 @@ namespace Server.Items
Weight = -1;
}
}
}
}

View file

@ -6,22 +6,22 @@ namespace Server.Items
[FlippableAttribute( 0x2B6B, 0x3162 )]
public class WoodlandLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 2; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 2;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 50; } }
public override int InitMaxHits{ get{ return 65; } }
public override int InitMinHits => 50;
public override int InitMaxHits => 65;
public override int AosStrReq{ get{ return 90; } }
public override int OldStrReq{ get{ return 90; } }
public override int AosStrReq => 90;
public override int OldStrReq => 90;
public override int ArmorBase{ get{ return 40; } }
public override int ArmorBase => 40;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Plate; } }
public override Race RequiredRace { get { return Race.Elf; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Plate;
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandLegs() : base( 0x2B6B )
@ -47,4 +47,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}