Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x1c02, 0x1c03 )]
public class FemaleStuddedChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 35; } }
public override int OldStrReq{ get{ return 35; } }
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B74, 0x316B )]
public class HideChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HideChest() : base( 0x2B74 )
@ -43,7 +43,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -51,4 +51,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B79, 0x3170 )]
public class HideFemaleChest : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 35; } }
public override int OldStrReq{ get{ return 35; } }
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B75, 0x316C )]
public class HideGloves : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HideGloves() : base( 0x2B75 )
@ -43,7 +43,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -51,4 +51,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B76, 0x316D )]
public class HideGorget : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 15; } }
public override int OldStrReq{ get{ return 15; } }
public override int AosStrReq => 15;
public override int OldStrReq => 15;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HideGorget() : base( 0x2B76 )
@ -36,13 +36,13 @@ namespace Server.Items
public HideGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -52,4 +52,4 @@ namespace Server.Items
Weight = 1.0;
}
}
}
}

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B78, 0x316F )]
public class HidePants : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HidePants() : base( 0x2B78 )
@ -43,7 +43,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -51,4 +51,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,26 +6,26 @@ namespace Server.Items
[FlippableAttribute( 0x2B77, 0x316E )]
public class HidePauldrons : BaseArmor
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 4; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 2; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 4;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 2;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 20; } }
public override int OldStrReq{ get{ return 20; } }
public override int AosStrReq => 20;
public override int OldStrReq => 20;
public override int ArmorBase{ get{ return 15; } }
public override int ArmorBase => 15;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public HidePauldrons() : base( 0x2B77 )
@ -43,7 +43,7 @@ namespace Server.Items
writer.WriteEncodedInt( 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -51,4 +51,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x13dc, 0x13d4 )]
public class StuddedArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public StuddedArms() : base( 0x13DC )
@ -34,13 +34,13 @@ namespace Server.Items
public StuddedArms( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 4.0;
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x1c0c, 0x1c0d )]
public class StuddedBustierArms : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 35; } }
public override int OldStrReq{ get{ return 35; } }
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
public override bool AllowMaleWearer => false;

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x13db, 0x13e2 )]
public class StuddedChest : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 35; } }
public override int OldStrReq{ get{ return 35; } }
public override int AosStrReq => 35;
public override int OldStrReq => 35;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public StuddedChest() : base( 0x13DB )
@ -34,13 +34,13 @@ namespace Server.Items
public StuddedChest( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 8.0;
}
}
}
}

View file

@ -5,22 +5,22 @@ namespace Server.Items
{
public class StuddedDo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 40; } }
public override int InitMaxHits{ get{ return 50; } }
public override int InitMinHits => 40;
public override int InitMaxHits => 50;
public override int AosStrReq{ get{ return 55; } }
public override int OldStrReq{ get{ return 55; } }
public override int AosStrReq => 55;
public override int OldStrReq => 55;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedDo() : base( 0x27C7 )
@ -31,17 +31,17 @@ namespace Server.Items
public StuddedDo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x13d5, 0x13dd )]
public class StuddedGloves : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public StuddedGloves() : base( 0x13D5 )
@ -34,13 +34,13 @@ namespace Server.Items
public StuddedGloves( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 1.0;
}
}
}
}

View file

@ -5,24 +5,24 @@ namespace Server.Items
{
public class StuddedGorget : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 25; } }
public override int OldStrReq{ get{ return 25; } }
public override int AosStrReq => 25;
public override int OldStrReq => 25;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public StuddedGorget() : base( 0x13D6 )
@ -33,13 +33,13 @@ namespace Server.Items
public StuddedGorget( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -49,4 +49,4 @@ namespace Server.Items
Weight = 1.0;
}
}
}
}

View file

@ -5,22 +5,22 @@ namespace Server.Items
{
public class StuddedHaidate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedHaidate() : base( 0x278B )
@ -31,17 +31,17 @@ namespace Server.Items
public StuddedHaidate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,22 +5,22 @@ namespace Server.Items
{
public class StuddedHiroSode : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 45; } }
public override int InitMaxHits{ get{ return 55; } }
public override int InitMinHits => 45;
public override int InitMaxHits => 55;
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedHiroSode() : base( 0x277F )
@ -31,17 +31,17 @@ namespace Server.Items
public StuddedHiroSode( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -6,24 +6,24 @@ namespace Server.Items
[FlippableAttribute( 0x13da, 0x13e1 )]
public class StuddedLegs : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 45; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 45;
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 35; } }
public override int AosStrReq => 30;
public override int OldStrReq => 35;
public override int ArmorBase{ get{ return 16; } }
public override int ArmorBase => 16;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override ArmorMeditationAllowance DefMedAllowance{ get{ return ArmorMeditationAllowance.Half; } }
public override ArmorMeditationAllowance DefMedAllowance => ArmorMeditationAllowance.Half;
[Constructible]
public StuddedLegs() : base( 0x13DA )
@ -34,13 +34,13 @@ namespace Server.Items
public StuddedLegs( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -50,4 +50,4 @@ namespace Server.Items
Weight = 5.0;
}
}
}
}

View file

@ -5,22 +5,22 @@ namespace Server.Items
{
public class StuddedMempo : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 3;
public override int InitMinHits{ get{ return 30; } }
public override int InitMaxHits{ get{ return 40; } }
public override int InitMinHits => 30;
public override int InitMaxHits => 40;
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedMempo() : base( 0x279D )
@ -31,17 +31,17 @@ namespace Server.Items
public StuddedMempo( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}

View file

@ -5,22 +5,22 @@ namespace Server.Items
{
public class StuddedSuneate : BaseArmor
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 3; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 3;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 35; } }
public override int InitMaxHits{ get{ return 50; } }
public override int InitMinHits => 35;
public override int InitMaxHits => 50;
public override int AosStrReq{ get{ return 30; } }
public override int OldStrReq{ get{ return 30; } }
public override int AosStrReq => 30;
public override int OldStrReq => 30;
public override int ArmorBase{ get{ return 3; } }
public override int ArmorBase => 3;
public override ArmorMaterialType MaterialType{ get{ return ArmorMaterialType.Studded; } }
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override ArmorMaterialType MaterialType => ArmorMaterialType.Studded;
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public StuddedSuneate() : base( 0x27D2 )
@ -31,17 +31,17 @@ namespace Server.Items
public StuddedSuneate( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}
}
}