Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class EvilIdolSkull : Item
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{
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public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
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public override int LabelNumber => 1095237; // Evil Idol
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[Constructible]
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public EvilIdolSkull() : base( 0x1F18 )
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class TatteredAncientMummyWrapping : Item
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{
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public override int LabelNumber{ get{ return 1094912; } } // Tattered Ancient Mummy Wrapping [Replica]
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public override int LabelNumber => 1094912; // Tattered Ancient Mummy Wrapping [Replica]
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[Constructible]
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public TatteredAncientMummyWrapping() : base( 0xE21 )
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@ -6,7 +6,7 @@ namespace Server.Items
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{
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public class WindSpirit : Item
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{
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public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
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public override int LabelNumber => 1094925; // Wind Spirit [Replica]
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[Constructible]
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public WindSpirit() : base( 0x1F1F )
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class ANecromancerShroud : Robe
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{
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public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
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public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BaseColdResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class BraveKnightOfTheBritannia : Katana
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{
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public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
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public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class CaptainJohnsHat : TricorneHat
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{
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public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
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public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 23; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 23;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
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public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class DjinnisRing : SilverRing
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{
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public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
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public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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[Constructible]
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public DjinnisRing()
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@ -21,14 +21,14 @@ namespace Server.Items
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public DjinnisRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class EmbroideredOakLeafCloak : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
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public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class GuantletsOfAnger : PlateGloves
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{
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public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
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public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 4;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 6;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class LieutenantOfTheBritannianRoyalGuard : BodySash
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{
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public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
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public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class OblivionsNeedle : Dagger
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{
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public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
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public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class RoyalGuardSurvivalKnife : SkinningKnife
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{
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public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
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public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class SamaritanRobe : Robe
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{
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public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
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public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class TheMostKnowledgePerson : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
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public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class TheRobeOfBritanniaAri : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
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public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BasePhysicalResistance => 10;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class AcidProofRobe : Robe
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{
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public override int LabelNumber{ get{ return 1095236; } } // Acid-Proof Robe [Replica]
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public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica]
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseFireResistance => 4;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class Calm : Halberd
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{
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public override int LabelNumber{ get{ return 1094915; } } // Calm [Replica]
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public override int LabelNumber => 1094915; // Calm [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class CrownOfTalKeesh : Bandana
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{
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public override int LabelNumber{ get{ return 1094903; } } // Crown of Tal'Keesh [Replica]
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public override int LabelNumber => 1094903; // Crown of Tal'Keesh [Replica]
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 20; } }
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public override int BaseEnergyResistance{ get{ return 20; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 20;
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public override int BaseEnergyResistance => 20;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class FangOfRactus : Kryss
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{
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public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica]
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public override int LabelNumber => 1094892; // Fang of Ractus [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class GladiatorsCollar : PlateGorget
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{
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public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
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public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]
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public override int BasePhysicalResistance{ get{ return 18; } }
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public override int BaseFireResistance{ get{ return 18; } }
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public override int BaseColdResistance{ get{ return 17; } }
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public override int BasePoisonResistance{ get{ return 18; } }
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public override int BaseEnergyResistance{ get{ return 16; } }
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public override int BasePhysicalResistance => 18;
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public override int BaseFireResistance => 18;
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public override int BaseColdResistance => 17;
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public override int BasePoisonResistance => 18;
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public override int BaseEnergyResistance => 16;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class OrcChieftainHelm : OrcHelm
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{
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public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica]
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public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica]
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public override int BasePhysicalResistance{ get{ return 23; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 23; } }
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public override int BasePoisonResistance{ get{ return 3; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 23;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 23;
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public override int BasePoisonResistance => 3;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class Pacify : Pike
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{
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public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
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public override int LabelNumber => 1094929; // Pacify [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class Quell : Bardiche
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{
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public override int LabelNumber{ get{ return 1094928; } } // Quell [Replica]
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public override int LabelNumber => 1094928; // Quell [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class ShroudOfDeciet : BoneChest
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{
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public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
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public override int LabelNumber => 1094914; // Shroud of Deceit [Replica]
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public override int BasePhysicalResistance{ get{ return 11; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 18; } }
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public override int BasePoisonResistance{ get{ return 15; } }
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public override int BaseEnergyResistance{ get{ return 13; } }
|
||||
public override int BasePhysicalResistance => 11;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 18;
|
||||
public override int BasePoisonResistance => 15;
|
||||
public override int BaseEnergyResistance => 13;
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
|
|
|
|||
|
|
@ -5,10 +5,10 @@ namespace Server.Items
|
|||
{
|
||||
public class Subdue : Scythe
|
||||
{
|
||||
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
|
||||
public override int LabelNumber => 1094930; // Subdue [Replica]
|
||||
|
||||
public override int InitMinHits{ get{ return 150; } }
|
||||
public override int InitMaxHits{ get{ return 150; } }
|
||||
public override int InitMinHits => 150;
|
||||
public override int InitMaxHits => 150;
|
||||
|
||||
public override bool CanFortify => false;
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue