Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -6,7 +6,7 @@ namespace Server.Items
{
public class EvilIdolSkull : Item
{
public override int LabelNumber{ get{ return 1095237; } } // Evil Idol
public override int LabelNumber => 1095237; // Evil Idol
[Constructible]
public EvilIdolSkull() : base( 0x1F18 )

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@ -6,7 +6,7 @@ namespace Server.Items
{
public class TatteredAncientMummyWrapping : Item
{
public override int LabelNumber{ get{ return 1094912; } } // Tattered Ancient Mummy Wrapping [Replica]
public override int LabelNumber => 1094912; // Tattered Ancient Mummy Wrapping [Replica]
[Constructible]
public TatteredAncientMummyWrapping() : base( 0xE21 )

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@ -6,7 +6,7 @@ namespace Server.Items
{
public class WindSpirit : Item
{
public override int LabelNumber{ get{ return 1094925; } } // Wind Spirit [Replica]
public override int LabelNumber => 1094925; // Wind Spirit [Replica]
[Constructible]
public WindSpirit() : base( 0x1F1F )

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class ANecromancerShroud : Robe
{
public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
public override int BaseColdResistance{ get{ return 5; } }
public override int BaseColdResistance => 5;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class BraveKnightOfTheBritannia : Katana
{
public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class CaptainJohnsHat : TricorneHat
{
public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 23; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 23;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class DetectiveBoots : Boots
{
public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class DjinnisRing : SilverRing
{
public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
[Constructible]
public DjinnisRing()
@ -21,14 +21,14 @@ namespace Server.Items
public DjinnisRing( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class EmbroideredOakLeafCloak : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class GuantletsOfAnger : PlateGloves
{
public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
public override int BasePhysicalResistance{ get{ return 4; } }
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 6; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 4;
public override int BaseFireResistance => 4;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 6;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class LieutenantOfTheBritannianRoyalGuard : BodySash
{
public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class OblivionsNeedle : Dagger
{
public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class RoyalGuardSurvivalKnife : SkinningKnife
{
public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class SamaritanRobe : Robe
{
public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 5;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class TheMostKnowledgePerson : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class TheRobeOfBritanniaAri : BaseOuterTorso
{
public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
public override int BasePhysicalResistance{ get{ return 10; } }
public override int BasePhysicalResistance => 10;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,12 +5,12 @@ namespace Server.Items
{
public class AcidProofRobe : Robe
{
public override int LabelNumber{ get{ return 1095236; } } // Acid-Proof Robe [Replica]
public override int LabelNumber => 1095236; // Acid-Proof Robe [Replica]
public override int BaseFireResistance{ get{ return 4; } }
public override int BaseFireResistance => 4;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class Calm : Halberd
{
public override int LabelNumber{ get{ return 1094915; } } // Calm [Replica]
public override int LabelNumber => 1094915; // Calm [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class CrownOfTalKeesh : Bandana
{
public override int LabelNumber{ get{ return 1094903; } } // Crown of Tal'Keesh [Replica]
public override int LabelNumber => 1094903; // Crown of Tal'Keesh [Replica]
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class FangOfRactus : Kryss
{
public override int LabelNumber{ get{ return 1094892; } } // Fang of Ractus [Replica]
public override int LabelNumber => 1094892; // Fang of Ractus [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class GladiatorsCollar : PlateGorget
{
public override int LabelNumber{ get{ return 1094917; } } // Gladiator's Collar [Replica]
public override int LabelNumber => 1094917; // Gladiator's Collar [Replica]
public override int BasePhysicalResistance{ get{ return 18; } }
public override int BaseFireResistance{ get{ return 18; } }
public override int BaseColdResistance{ get{ return 17; } }
public override int BasePoisonResistance{ get{ return 18; } }
public override int BaseEnergyResistance{ get{ return 16; } }
public override int BasePhysicalResistance => 18;
public override int BaseFireResistance => 18;
public override int BaseColdResistance => 17;
public override int BasePoisonResistance => 18;
public override int BaseEnergyResistance => 16;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class OrcChieftainHelm : OrcHelm
{
public override int LabelNumber{ get{ return 1094924; } } // Orc Chieftain Helm [Replica]
public override int LabelNumber => 1094924; // Orc Chieftain Helm [Replica]
public override int BasePhysicalResistance{ get{ return 23; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 23; } }
public override int BasePoisonResistance{ get{ return 3; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 23;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 23;
public override int BasePoisonResistance => 3;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class Pacify : Pike
{
public override int LabelNumber{ get{ return 1094929; } } // Pacify [Replica]
public override int LabelNumber => 1094929; // Pacify [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class Quell : Bardiche
{
public override int LabelNumber{ get{ return 1094928; } } // Quell [Replica]
public override int LabelNumber => 1094928; // Quell [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,16 +5,16 @@ namespace Server.Items
{
public class ShroudOfDeciet : BoneChest
{
public override int LabelNumber{ get{ return 1094914; } } // Shroud of Deceit [Replica]
public override int LabelNumber => 1094914; // Shroud of Deceit [Replica]
public override int BasePhysicalResistance{ get{ return 11; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 18; } }
public override int BasePoisonResistance{ get{ return 15; } }
public override int BaseEnergyResistance{ get{ return 13; } }
public override int BasePhysicalResistance => 11;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 18;
public override int BasePoisonResistance => 15;
public override int BaseEnergyResistance => 13;
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;

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@ -5,10 +5,10 @@ namespace Server.Items
{
public class Subdue : Scythe
{
public override int LabelNumber{ get{ return 1094930; } } // Subdue [Replica]
public override int LabelNumber => 1094930; // Subdue [Replica]
public override int InitMinHits{ get{ return 150; } }
public override int InitMaxHits{ get{ return 150; } }
public override int InitMinHits => 150;
public override int InitMaxHits => 150;
public override bool CanFortify => false;