Upgrades code style - First batch (#22)
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8ee42c8ea2
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1834 changed files with 10245 additions and 10437 deletions
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class ANecromancerShroud : Robe
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{
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public override int LabelNumber{ get{ return 1094913; } } // A Necromancer Shroud [Replica]
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public override int LabelNumber => 1094913; // A Necromancer Shroud [Replica]
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BaseColdResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class BraveKnightOfTheBritannia : Katana
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{
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public override int LabelNumber{ get{ return 1094909; } } // Brave Knight of The Britannia [Replica]
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public override int LabelNumber => 1094909; // Brave Knight of The Britannia [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class CaptainJohnsHat : TricorneHat
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{
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public override int LabelNumber{ get{ return 1094911; } } // Captain John's Hat [Replica]
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public override int LabelNumber => 1094911; // Captain John's Hat [Replica]
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 23; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 23;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class DetectiveBoots : Boots
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{
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public override int LabelNumber{ get{ return 1094894 + m_Level; } } // [Quality] Detective of the Royal Guard [Replica]
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public override int LabelNumber => 1094894 + m_Level; // [Quality] Detective of the Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class DjinnisRing : SilverRing
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{
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public override int LabelNumber{ get{ return 1094927; } } // Djinni's Ring [Replica]
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public override int LabelNumber => 1094927; // Djinni's Ring [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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[Constructible]
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public DjinnisRing()
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@ -21,14 +21,14 @@ namespace Server.Items
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public DjinnisRing( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class EmbroideredOakLeafCloak : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094901; } } // Embroidered Oak Leaf Cloak [Replica]
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public override int LabelNumber => 1094901; // Embroidered Oak Leaf Cloak [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,16 +5,16 @@ namespace Server.Items
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{
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public class GuantletsOfAnger : PlateGloves
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{
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public override int LabelNumber{ get{ return 1094902; } } // Gauntlets of Anger [Replica]
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public override int LabelNumber => 1094902; // Gauntlets of Anger [Replica]
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public override int BasePhysicalResistance{ get{ return 4; } }
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public override int BaseFireResistance{ get{ return 4; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 6; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 4;
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public override int BaseFireResistance => 4;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 6;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class LieutenantOfTheBritannianRoyalGuard : BodySash
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{
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public override int LabelNumber{ get{ return 1094910; } } // Lieutenant of the Britannian Royal Guard [Replica]
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public override int LabelNumber => 1094910; // Lieutenant of the Britannian Royal Guard [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class OblivionsNeedle : Dagger
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{
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public override int LabelNumber{ get{ return 1094916; } } // Oblivion's Needle [Replica]
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public override int LabelNumber => 1094916; // Oblivion's Needle [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class RoyalGuardSurvivalKnife : SkinningKnife
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{
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public override int LabelNumber{ get{ return 1094918; } } // Royal Guard Survival Knife [Replica]
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public override int LabelNumber => 1094918; // Royal Guard Survival Knife [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class SamaritanRobe : Robe
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{
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public override int LabelNumber{ get{ return 1094926; } } // Good Samaritan of Britannia [Replica]
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public override int LabelNumber => 1094926; // Good Samaritan of Britannia [Replica]
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 5;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,10 +5,10 @@ namespace Server.Items
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{
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public class TheMostKnowledgePerson : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094893; } } // The Most Knowledge Person [Replica]
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public override int LabelNumber => 1094893; // The Most Knowledge Person [Replica]
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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@ -5,12 +5,12 @@ namespace Server.Items
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{
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public class TheRobeOfBritanniaAri : BaseOuterTorso
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{
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public override int LabelNumber{ get{ return 1094931; } } // The Robe of Britannia "Ari" [Replica]
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public override int LabelNumber => 1094931; // The Robe of Britannia "Ari" [Replica]
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public override int BasePhysicalResistance{ get{ return 10; } }
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public override int BasePhysicalResistance => 10;
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public override int InitMinHits{ get{ return 150; } }
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public override int InitMaxHits{ get{ return 150; } }
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public override int InitMinHits => 150;
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public override int InitMaxHits => 150;
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public override bool CanFortify => false;
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