Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -4,13 +4,13 @@ namespace Server.Items
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{
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public class CrimsonCincture : HalfApron, ITokunoDyable
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{
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public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
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public override int LabelNumber => 1075043; // Crimson Cincture
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[Constructible]
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public CrimsonCincture() : base()
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public CrimsonCincture()
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{
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Hue = 0x485;
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Attributes.BonusDex = 5;
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Attributes.BonusHits = 10;
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Attributes.RegenHits = 2;
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@ -23,14 +23,14 @@ namespace Server.Items
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 0 ); // version
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}
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public override void Deserialize( GenericReader reader )
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{
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base.Deserialize( reader );
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int version = reader.ReadInt();
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}
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}
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@ -5,17 +5,17 @@ namespace Server.Items
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{
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public class DivineCountenance : HornedTribalMask
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{
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public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
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public override int LabelNumber => 1061289; // Divine Countenance
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public override int ArtifactRarity{ get{ return 11; } }
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public override int ArtifactRarity => 11;
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public override int BasePhysicalResistance{ get{ return 8; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 25; } }
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public override int BasePhysicalResistance => 8;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 9;
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public override int BaseEnergyResistance => 25;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public DivineCountenance()
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@ -31,14 +31,14 @@ namespace Server.Items
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public DivineCountenance( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -58,4 +58,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -5,15 +5,15 @@ namespace Server.Items
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{
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public class HatOfTheMagi : WizardsHat
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{
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public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
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public override int LabelNumber => 1061597; // Hat of the Magi
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public override int ArtifactRarity{ get{ return 11; } }
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public override int ArtifactRarity => 11;
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public override int BasePoisonResistance{ get{ return 20; } }
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public override int BaseEnergyResistance{ get{ return 20; } }
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public override int BasePoisonResistance => 20;
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public override int BaseEnergyResistance => 20;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public HatOfTheMagi()
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@ -28,14 +28,14 @@ namespace Server.Items
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public HatOfTheMagi( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -53,4 +53,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -5,14 +5,14 @@ namespace Server.Items
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{
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public class HuntersHeaddress : DeerMask
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{
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public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
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public override int LabelNumber => 1061595; // Hunter's Headdress
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public override int ArtifactRarity{ get{ return 11; } }
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public override int ArtifactRarity => 11;
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public override int BaseColdResistance{ get{ return 23; } }
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public override int BaseColdResistance => 23;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public HuntersHeaddress()
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@ -30,14 +30,14 @@ namespace Server.Items
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public HuntersHeaddress( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -53,4 +53,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -5,14 +5,14 @@ namespace Server.Items
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{
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public class SpiritOfTheTotem : BearMask
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{
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public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
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public override int LabelNumber => 1061599; // Spirit of the Totem
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public override int ArtifactRarity{ get{ return 11; } }
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public override int ArtifactRarity => 11;
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public override int BasePhysicalResistance{ get{ return 20; } }
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public override int BasePhysicalResistance => 20;
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public override int InitMinHits{ get{ return 255; } }
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public override int InitMaxHits{ get{ return 255; } }
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public override int InitMinHits => 255;
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public override int InitMaxHits => 255;
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[Constructible]
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public SpiritOfTheTotem()
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@ -27,14 +27,14 @@ namespace Server.Items
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public SpiritOfTheTotem( Serial serial ) : base( serial )
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{
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}
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public override void Serialize( GenericWriter writer )
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{
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base.Serialize( writer );
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writer.Write( (int) 1 );
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}
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public override void Deserialize(GenericReader reader)
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{
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base.Deserialize( reader );
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@ -51,4 +51,4 @@ namespace Server.Items
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}
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}
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}
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}
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}
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@ -66,11 +66,11 @@ namespace Server.Items
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[CommandProperty( AccessLevel.GameMaster )]
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public int HitPoints
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{
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get
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get
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{
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return m_HitPoints;
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}
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set
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set
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{
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if ( value != m_HitPoints && MaxHitPoints > 0 )
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{
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@ -157,11 +157,11 @@ namespace Server.Items
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public virtual int BasePoisonResistance{ get{ return 0; } }
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public virtual int BaseEnergyResistance{ get{ return 0; } }
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public override int PhysicalResistance{ get{ return BasePhysicalResistance + m_AosResistances.Physical; } }
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public override int FireResistance{ get{ return BaseFireResistance + m_AosResistances.Fire; } }
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public override int ColdResistance{ get{ return BaseColdResistance + m_AosResistances.Cold; } }
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public override int PoisonResistance{ get{ return BasePoisonResistance + m_AosResistances.Poison; } }
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public override int EnergyResistance{ get{ return BaseEnergyResistance + m_AosResistances.Energy; } }
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public override int PhysicalResistance => BasePhysicalResistance + m_AosResistances.Physical;
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public override int FireResistance => BaseFireResistance + m_AosResistances.Fire;
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public override int ColdResistance => BaseColdResistance + m_AosResistances.Cold;
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public override int PoisonResistance => BasePoisonResistance + m_AosResistances.Poison;
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public override int EnergyResistance => BaseEnergyResistance + m_AosResistances.Energy;
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public virtual int ArtifactRarity{ get{ return 0; } }
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@ -177,7 +177,7 @@ namespace Server.Items
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return base.AllowSecureTrade( from, to, newOwner, accepted );
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}
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public virtual Race RequiredRace { get { return null; } }
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public virtual Race RequiredRace => null;
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public override bool CanEquip( Mobile from )
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{
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@ -378,7 +378,7 @@ namespace Server.Items
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damageTaken -= Absorbed;
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if ( damageTaken < 0 )
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if ( damageTaken < 0 )
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damageTaken = 0;
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if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
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@ -1037,4 +1037,4 @@ namespace Server.Items
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#endregion
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}
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}
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}
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@ -186,7 +186,7 @@ namespace Server.Items
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}
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}
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BasePhysicalResistance => 3;
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public override void OnAdded(IEntity parent)
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{
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@ -312,4 +312,4 @@ namespace Server.Items
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int version = reader.ReadInt();
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}
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}
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}
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}
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@ -83,14 +83,14 @@ namespace Server.Items
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[Flippable( 0x2798, 0x27E3 )]
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public class Kasa : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Kasa() : this( 0 )
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@ -125,14 +125,14 @@ namespace Server.Items
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[Flippable( 0x278F, 0x27DA )]
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public class ClothNinjaHood : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public ClothNinjaHood() : this( 0 )
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@ -167,14 +167,14 @@ namespace Server.Items
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[Flippable( 0x2306, 0x2305 )]
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public class FlowerGarland : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public FlowerGarland() : this( 0 )
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@ -208,14 +208,14 @@ namespace Server.Items
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public class FloppyHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public FloppyHat() : this( 0 )
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@ -249,14 +249,14 @@ namespace Server.Items
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public class WideBrimHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public WideBrimHat() : this( 0 )
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@ -290,14 +290,14 @@ namespace Server.Items
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public class Cap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Cap() : this( 0 )
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@ -331,14 +331,14 @@ namespace Server.Items
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public class SkullCap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
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public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
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public override int InitMinHits => ( Core.ML ? 14 : 7 );
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public override int InitMaxHits => ( Core.ML ? 28 : 12 );
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[Constructible]
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public SkullCap() : this( 0 )
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@ -372,14 +372,14 @@ namespace Server.Items
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public class Bandana : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Bandana() : this( 0 )
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@ -413,14 +413,14 @@ namespace Server.Items
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public class BearMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
|
||||
public override int BaseFireResistance{ get{ return 3; } }
|
||||
public override int BaseColdResistance{ get{ return 8; } }
|
||||
public override int BasePoisonResistance{ get{ return 4; } }
|
||||
public override int BaseEnergyResistance{ get{ return 4; } }
|
||||
public override int BasePhysicalResistance => 5;
|
||||
public override int BaseFireResistance => 3;
|
||||
public override int BaseColdResistance => 8;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 4;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public BearMask() : this( 0 )
|
||||
|
|
@ -460,14 +460,14 @@ namespace Server.Items
|
|||
|
||||
public class DeerMask : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 2; } }
|
||||
public override int BaseFireResistance{ get{ return 6; } }
|
||||
public override int BaseColdResistance{ get{ return 8; } }
|
||||
public override int BasePoisonResistance{ get{ return 1; } }
|
||||
public override int BaseEnergyResistance{ get{ return 7; } }
|
||||
public override int BasePhysicalResistance => 2;
|
||||
public override int BaseFireResistance => 6;
|
||||
public override int BaseColdResistance => 8;
|
||||
public override int BasePoisonResistance => 1;
|
||||
public override int BaseEnergyResistance => 7;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public DeerMask() : this( 0 )
|
||||
|
|
@ -507,14 +507,14 @@ namespace Server.Items
|
|||
|
||||
public class HornedTribalMask : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 6; } }
|
||||
public override int BaseFireResistance{ get{ return 9; } }
|
||||
public override int BaseColdResistance{ get{ return 0; } }
|
||||
public override int BasePoisonResistance{ get{ return 4; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 6;
|
||||
public override int BaseFireResistance => 9;
|
||||
public override int BaseColdResistance => 0;
|
||||
public override int BasePoisonResistance => 4;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public HornedTribalMask() : this( 0 )
|
||||
|
|
@ -554,14 +554,14 @@ namespace Server.Items
|
|||
|
||||
public class TribalMask : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 10; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 6;
|
||||
public override int BasePoisonResistance => 10;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public TribalMask() : this( 0 )
|
||||
|
|
@ -601,14 +601,14 @@ namespace Server.Items
|
|||
|
||||
public class TallStrawHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public TallStrawHat() : this( 0 )
|
||||
|
|
@ -642,14 +642,14 @@ namespace Server.Items
|
|||
|
||||
public class StrawHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public StrawHat() : this( 0 )
|
||||
|
|
@ -683,14 +683,14 @@ namespace Server.Items
|
|||
|
||||
public class OrcishKinMask : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 1; } }
|
||||
public override int BaseFireResistance{ get{ return 1; } }
|
||||
public override int BaseColdResistance{ get{ return 7; } }
|
||||
public override int BasePoisonResistance{ get{ return 7; } }
|
||||
public override int BaseEnergyResistance{ get{ return 8; } }
|
||||
public override int BasePhysicalResistance => 1;
|
||||
public override int BaseFireResistance => 1;
|
||||
public override int BaseColdResistance => 7;
|
||||
public override int BasePoisonResistance => 7;
|
||||
public override int BaseEnergyResistance => 8;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
|
|
@ -760,14 +760,14 @@ namespace Server.Items
|
|||
|
||||
public class SavageMask : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
public override int BaseFireResistance{ get{ return 0; } }
|
||||
public override int BaseColdResistance{ get{ return 6; } }
|
||||
public override int BasePoisonResistance{ get{ return 10; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 3;
|
||||
public override int BaseFireResistance => 0;
|
||||
public override int BaseColdResistance => 6;
|
||||
public override int BasePoisonResistance => 10;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public static int GetRandomHue()
|
||||
{
|
||||
|
|
@ -820,14 +820,14 @@ namespace Server.Items
|
|||
|
||||
public class WizardsHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public WizardsHat() : this( 0 )
|
||||
|
|
@ -861,20 +861,20 @@ namespace Server.Items
|
|||
|
||||
public class MagicWizardsHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
|
||||
public override int LabelNumber => 1041072; // a magical wizard's hat
|
||||
|
||||
public override int BaseStrBonus{ get{ return -5; } }
|
||||
public override int BaseDexBonus{ get{ return -5; } }
|
||||
public override int BaseIntBonus{ get{ return +5; } }
|
||||
public override int BaseStrBonus => -5;
|
||||
public override int BaseDexBonus => -5;
|
||||
public override int BaseIntBonus => +5;
|
||||
|
||||
[Constructible]
|
||||
public MagicWizardsHat() : this( 0 )
|
||||
|
|
@ -908,14 +908,14 @@ namespace Server.Items
|
|||
|
||||
public class Bonnet : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public Bonnet() : this( 0 )
|
||||
|
|
@ -949,14 +949,14 @@ namespace Server.Items
|
|||
|
||||
public class FeatheredHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public FeatheredHat() : this( 0 )
|
||||
|
|
@ -990,14 +990,14 @@ namespace Server.Items
|
|||
|
||||
public class TricorneHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public TricorneHat() : this( 0 )
|
||||
|
|
@ -1031,14 +1031,14 @@ namespace Server.Items
|
|||
|
||||
public class JesterHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public JesterHat() : this( 0 )
|
||||
|
|
@ -1069,4 +1069,4 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -263,7 +263,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 3;
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
|
|
@ -388,7 +388,7 @@ namespace Server.Items
|
|||
}
|
||||
}
|
||||
|
||||
public override int BasePhysicalResistance{ get{ return 3; } }
|
||||
public override int BasePhysicalResistance => 3;
|
||||
|
||||
public override void OnAdded(IEntity parent)
|
||||
{
|
||||
|
|
@ -615,7 +615,7 @@ namespace Server.Items
|
|||
Weight = 1.0;
|
||||
StrRequirement = 0;
|
||||
}
|
||||
public override int LabelNumber{ get{ return 1076584; } } // A monk's robe
|
||||
public override int LabelNumber => 1076584; // A monk's robe
|
||||
public override bool CanBeBlessed => false;
|
||||
public override bool Dye( Mobile from, DyeTub sender )
|
||||
{
|
||||
|
|
@ -815,7 +815,7 @@ namespace Server.Items
|
|||
[Flippable( 0x2FB9, 0x3173 )]
|
||||
public class MaleElvenRobe : BaseOuterTorso
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public MaleElvenRobe() : this( 0 )
|
||||
|
|
@ -850,7 +850,7 @@ namespace Server.Items
|
|||
[Flippable( 0x2FBA, 0x3174 )]
|
||||
public class FemaleElvenRobe : BaseOuterTorso
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Constructible]
|
||||
public FemaleElvenRobe() : this( 0 )
|
||||
{
|
||||
|
|
|
|||
|
|
@ -133,7 +133,7 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x2FC3, 0x3179 )]
|
||||
public class ElvenPants : BasePants
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public ElvenPants() : this( 0 )
|
||||
|
|
@ -164,4 +164,4 @@ namespace Server.Items
|
|||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -136,7 +136,7 @@ namespace Server.Items
|
|||
|
||||
public class ElvenShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public ElvenShirt() : this( 0 )
|
||||
|
|
@ -171,7 +171,7 @@ namespace Server.Items
|
|||
|
||||
public class ElvenDarkShirt : BaseShirt
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
[Constructible]
|
||||
public ElvenDarkShirt() : this( 0 )
|
||||
{
|
||||
|
|
@ -201,4 +201,4 @@ namespace Server.Items
|
|||
int version = reader.ReadEncodedInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -91,7 +91,7 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x170b, 0x170c )]
|
||||
public class Boots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Boots() : this( 0 )
|
||||
|
|
@ -185,7 +185,7 @@ namespace Server.Items
|
|||
}
|
||||
#endregion
|
||||
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public ThighBoots() : this( 0 )
|
||||
|
|
@ -248,7 +248,7 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x170f, 0x1710 )]
|
||||
public class Shoes : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Shoes() : this( 0 )
|
||||
|
|
@ -283,7 +283,7 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x170d, 0x170e )]
|
||||
public class Sandals : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
[Constructible]
|
||||
public Sandals() : this( 0 )
|
||||
|
|
@ -422,9 +422,9 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x2FC4, 0x317A )]
|
||||
public class ElvenBoots : BaseShoes
|
||||
{
|
||||
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
|
||||
public override CraftResource DefaultResource => CraftResource.RegularLeather;
|
||||
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public ElvenBoots() : this( 0 )
|
||||
|
|
|
|||
|
|
@ -101,7 +101,7 @@ namespace Server.Items
|
|||
[FlippableAttribute( 0x2B68, 0x315F )]
|
||||
public class WoodlandBelt : BaseWaist
|
||||
{
|
||||
public override Race RequiredRace { get { return Race.Elf; } }
|
||||
public override Race RequiredRace => Race.Elf;
|
||||
|
||||
[Constructible]
|
||||
public WoodlandBelt() : this( 0 )
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue