Upgrades code style - First batch (#22)

This commit is contained in:
Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

View file

@ -4,13 +4,13 @@ namespace Server.Items
{
public class CrimsonCincture : HalfApron, ITokunoDyable
{
public override int LabelNumber{ get{ return 1075043; } } // Crimson Cincture
public override int LabelNumber => 1075043; // Crimson Cincture
[Constructible]
public CrimsonCincture() : base()
public CrimsonCincture()
{
Hue = 0x485;
Attributes.BonusDex = 5;
Attributes.BonusHits = 10;
Attributes.RegenHits = 2;
@ -23,14 +23,14 @@ namespace Server.Items
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 0 ); // version
}
public override void Deserialize( GenericReader reader )
{
base.Deserialize( reader );
int version = reader.ReadInt();
}
}

View file

@ -5,17 +5,17 @@ namespace Server.Items
{
public class DivineCountenance : HornedTribalMask
{
public override int LabelNumber{ get{ return 1061289; } } // Divine Countenance
public override int LabelNumber => 1061289; // Divine Countenance
public override int ArtifactRarity{ get{ return 11; } }
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance{ get{ return 8; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 25; } }
public override int BasePhysicalResistance => 8;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 9;
public override int BaseEnergyResistance => 25;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public DivineCountenance()
@ -31,14 +31,14 @@ namespace Server.Items
public DivineCountenance( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -58,4 +58,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -5,15 +5,15 @@ namespace Server.Items
{
public class HatOfTheMagi : WizardsHat
{
public override int LabelNumber{ get{ return 1061597; } } // Hat of the Magi
public override int LabelNumber => 1061597; // Hat of the Magi
public override int ArtifactRarity{ get{ return 11; } }
public override int ArtifactRarity => 11;
public override int BasePoisonResistance{ get{ return 20; } }
public override int BaseEnergyResistance{ get{ return 20; } }
public override int BasePoisonResistance => 20;
public override int BaseEnergyResistance => 20;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public HatOfTheMagi()
@ -28,14 +28,14 @@ namespace Server.Items
public HatOfTheMagi( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -53,4 +53,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -5,14 +5,14 @@ namespace Server.Items
{
public class HuntersHeaddress : DeerMask
{
public override int LabelNumber{ get{ return 1061595; } } // Hunter's Headdress
public override int LabelNumber => 1061595; // Hunter's Headdress
public override int ArtifactRarity{ get{ return 11; } }
public override int ArtifactRarity => 11;
public override int BaseColdResistance{ get{ return 23; } }
public override int BaseColdResistance => 23;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public HuntersHeaddress()
@ -30,14 +30,14 @@ namespace Server.Items
public HuntersHeaddress( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -53,4 +53,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -5,14 +5,14 @@ namespace Server.Items
{
public class SpiritOfTheTotem : BearMask
{
public override int LabelNumber{ get{ return 1061599; } } // Spirit of the Totem
public override int LabelNumber => 1061599; // Spirit of the Totem
public override int ArtifactRarity{ get{ return 11; } }
public override int ArtifactRarity => 11;
public override int BasePhysicalResistance{ get{ return 20; } }
public override int BasePhysicalResistance => 20;
public override int InitMinHits{ get{ return 255; } }
public override int InitMaxHits{ get{ return 255; } }
public override int InitMinHits => 255;
public override int InitMaxHits => 255;
[Constructible]
public SpiritOfTheTotem()
@ -27,14 +27,14 @@ namespace Server.Items
public SpiritOfTheTotem( Serial serial ) : base( serial )
{
}
public override void Serialize( GenericWriter writer )
{
base.Serialize( writer );
writer.Write( (int) 1 );
}
public override void Deserialize(GenericReader reader)
{
base.Deserialize( reader );
@ -51,4 +51,4 @@ namespace Server.Items
}
}
}
}
}

View file

@ -66,11 +66,11 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public int HitPoints
{
get
get
{
return m_HitPoints;
}
set
set
{
if ( value != m_HitPoints && MaxHitPoints > 0 )
{
@ -157,11 +157,11 @@ namespace Server.Items
public virtual int BasePoisonResistance{ get{ return 0; } }
public virtual int BaseEnergyResistance{ get{ return 0; } }
public override int PhysicalResistance{ get{ return BasePhysicalResistance + m_AosResistances.Physical; } }
public override int FireResistance{ get{ return BaseFireResistance + m_AosResistances.Fire; } }
public override int ColdResistance{ get{ return BaseColdResistance + m_AosResistances.Cold; } }
public override int PoisonResistance{ get{ return BasePoisonResistance + m_AosResistances.Poison; } }
public override int EnergyResistance{ get{ return BaseEnergyResistance + m_AosResistances.Energy; } }
public override int PhysicalResistance => BasePhysicalResistance + m_AosResistances.Physical;
public override int FireResistance => BaseFireResistance + m_AosResistances.Fire;
public override int ColdResistance => BaseColdResistance + m_AosResistances.Cold;
public override int PoisonResistance => BasePoisonResistance + m_AosResistances.Poison;
public override int EnergyResistance => BaseEnergyResistance + m_AosResistances.Energy;
public virtual int ArtifactRarity{ get{ return 0; } }
@ -177,7 +177,7 @@ namespace Server.Items
return base.AllowSecureTrade( from, to, newOwner, accepted );
}
public virtual Race RequiredRace { get { return null; } }
public virtual Race RequiredRace => null;
public override bool CanEquip( Mobile from )
{
@ -378,7 +378,7 @@ namespace Server.Items
damageTaken -= Absorbed;
if ( damageTaken < 0 )
if ( damageTaken < 0 )
damageTaken = 0;
if ( 25 > Utility.Random( 100 ) ) // 25% chance to lower durability
@ -1037,4 +1037,4 @@ namespace Server.Items
#endregion
}
}
}

View file

@ -186,7 +186,7 @@ namespace Server.Items
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override void OnAdded(IEntity parent)
{
@ -312,4 +312,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}

View file

@ -83,14 +83,14 @@ namespace Server.Items
[Flippable( 0x2798, 0x27E3 )]
public class Kasa : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Kasa() : this( 0 )
@ -125,14 +125,14 @@ namespace Server.Items
[Flippable( 0x278F, 0x27DA )]
public class ClothNinjaHood : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 9;
public override int BaseEnergyResistance => 9;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public ClothNinjaHood() : this( 0 )
@ -167,14 +167,14 @@ namespace Server.Items
[Flippable( 0x2306, 0x2305 )]
public class FlowerGarland : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 9;
public override int BaseEnergyResistance => 9;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FlowerGarland() : this( 0 )
@ -208,14 +208,14 @@ namespace Server.Items
public class FloppyHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FloppyHat() : this( 0 )
@ -249,14 +249,14 @@ namespace Server.Items
public class WideBrimHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public WideBrimHat() : this( 0 )
@ -290,14 +290,14 @@ namespace Server.Items
public class Cap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Cap() : this( 0 )
@ -331,14 +331,14 @@ namespace Server.Items
public class SkullCap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
public override int InitMinHits => ( Core.ML ? 14 : 7 );
public override int InitMaxHits => ( Core.ML ? 28 : 12 );
[Constructible]
public SkullCap() : this( 0 )
@ -372,14 +372,14 @@ namespace Server.Items
public class Bandana : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Bandana() : this( 0 )
@ -413,14 +413,14 @@ namespace Server.Items
public class BearMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 8;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public BearMask() : this( 0 )
@ -460,14 +460,14 @@ namespace Server.Items
public class DeerMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 8;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 7;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public DeerMask() : this( 0 )
@ -507,14 +507,14 @@ namespace Server.Items
public class HornedTribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 9; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 9;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public HornedTribalMask() : this( 0 )
@ -554,14 +554,14 @@ namespace Server.Items
public class TribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TribalMask() : this( 0 )
@ -601,14 +601,14 @@ namespace Server.Items
public class TallStrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TallStrawHat() : this( 0 )
@ -642,14 +642,14 @@ namespace Server.Items
public class StrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public StrawHat() : this( 0 )
@ -683,14 +683,14 @@ namespace Server.Items
public class OrcishKinMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public override bool Dye( Mobile from, DyeTub sender )
{
@ -760,14 +760,14 @@ namespace Server.Items
public class SavageMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public static int GetRandomHue()
{
@ -820,14 +820,14 @@ namespace Server.Items
public class WizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public WizardsHat() : this( 0 )
@ -861,20 +861,20 @@ namespace Server.Items
public class MagicWizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
public override int LabelNumber => 1041072; // a magical wizard's hat
public override int BaseStrBonus{ get{ return -5; } }
public override int BaseDexBonus{ get{ return -5; } }
public override int BaseIntBonus{ get{ return +5; } }
public override int BaseStrBonus => -5;
public override int BaseDexBonus => -5;
public override int BaseIntBonus => +5;
[Constructible]
public MagicWizardsHat() : this( 0 )
@ -908,14 +908,14 @@ namespace Server.Items
public class Bonnet : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Bonnet() : this( 0 )
@ -949,14 +949,14 @@ namespace Server.Items
public class FeatheredHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FeatheredHat() : this( 0 )
@ -990,14 +990,14 @@ namespace Server.Items
public class TricorneHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TricorneHat() : this( 0 )
@ -1031,14 +1031,14 @@ namespace Server.Items
public class JesterHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public JesterHat() : this( 0 )
@ -1069,4 +1069,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}

View file

@ -263,7 +263,7 @@ namespace Server.Items
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override void OnAdded(IEntity parent)
{
@ -388,7 +388,7 @@ namespace Server.Items
}
}
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BasePhysicalResistance => 3;
public override void OnAdded(IEntity parent)
{
@ -615,7 +615,7 @@ namespace Server.Items
Weight = 1.0;
StrRequirement = 0;
}
public override int LabelNumber{ get{ return 1076584; } } // A monk's robe
public override int LabelNumber => 1076584; // A monk's robe
public override bool CanBeBlessed => false;
public override bool Dye( Mobile from, DyeTub sender )
{
@ -815,7 +815,7 @@ namespace Server.Items
[Flippable( 0x2FB9, 0x3173 )]
public class MaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public MaleElvenRobe() : this( 0 )
@ -850,7 +850,7 @@ namespace Server.Items
[Flippable( 0x2FBA, 0x3174 )]
public class FemaleElvenRobe : BaseOuterTorso
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public FemaleElvenRobe() : this( 0 )
{

View file

@ -133,7 +133,7 @@ namespace Server.Items
[FlippableAttribute( 0x2FC3, 0x3179 )]
public class ElvenPants : BasePants
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenPants() : this( 0 )
@ -164,4 +164,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -136,7 +136,7 @@ namespace Server.Items
public class ElvenShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenShirt() : this( 0 )
@ -171,7 +171,7 @@ namespace Server.Items
public class ElvenDarkShirt : BaseShirt
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenDarkShirt() : this( 0 )
{
@ -201,4 +201,4 @@ namespace Server.Items
int version = reader.ReadEncodedInt();
}
}
}
}

View file

@ -91,7 +91,7 @@ namespace Server.Items
[FlippableAttribute( 0x170b, 0x170c )]
public class Boots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Boots() : this( 0 )
@ -185,7 +185,7 @@ namespace Server.Items
}
#endregion
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public ThighBoots() : this( 0 )
@ -248,7 +248,7 @@ namespace Server.Items
[FlippableAttribute( 0x170f, 0x1710 )]
public class Shoes : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Shoes() : this( 0 )
@ -283,7 +283,7 @@ namespace Server.Items
[FlippableAttribute( 0x170d, 0x170e )]
public class Sandals : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
[Constructible]
public Sandals() : this( 0 )
@ -422,9 +422,9 @@ namespace Server.Items
[FlippableAttribute( 0x2FC4, 0x317A )]
public class ElvenBoots : BaseShoes
{
public override CraftResource DefaultResource{ get{ return CraftResource.RegularLeather; } }
public override CraftResource DefaultResource => CraftResource.RegularLeather;
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public ElvenBoots() : this( 0 )

View file

@ -101,7 +101,7 @@ namespace Server.Items
[FlippableAttribute( 0x2B68, 0x315F )]
public class WoodlandBelt : BaseWaist
{
public override Race RequiredRace { get { return Race.Elf; } }
public override Race RequiredRace => Race.Elf;
[Constructible]
public WoodlandBelt() : this( 0 )