Upgrades code style - First batch (#22)
This commit is contained in:
parent
8ee42c8ea2
commit
632e8b4757
1834 changed files with 10245 additions and 10437 deletions
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@ -83,14 +83,14 @@ namespace Server.Items
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[Flippable( 0x2798, 0x27E3 )]
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public class Kasa : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Kasa() : this( 0 )
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@ -125,14 +125,14 @@ namespace Server.Items
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[Flippable( 0x278F, 0x27DA )]
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public class ClothNinjaHood : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public ClothNinjaHood() : this( 0 )
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@ -167,14 +167,14 @@ namespace Server.Items
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[Flippable( 0x2306, 0x2305 )]
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public class FlowerGarland : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 9; } }
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public override int BaseEnergyResistance{ get{ return 9; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 9;
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public override int BaseEnergyResistance => 9;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public FlowerGarland() : this( 0 )
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@ -208,14 +208,14 @@ namespace Server.Items
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public class FloppyHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public FloppyHat() : this( 0 )
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@ -249,14 +249,14 @@ namespace Server.Items
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public class WideBrimHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public WideBrimHat() : this( 0 )
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@ -290,14 +290,14 @@ namespace Server.Items
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public class Cap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Cap() : this( 0 )
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@ -331,14 +331,14 @@ namespace Server.Items
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public class SkullCap : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
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public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
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public override int InitMinHits => ( Core.ML ? 14 : 7 );
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public override int InitMaxHits => ( Core.ML ? 28 : 12 );
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[Constructible]
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public SkullCap() : this( 0 )
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@ -372,14 +372,14 @@ namespace Server.Items
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public class Bandana : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 5; } }
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public override int BasePoisonResistance{ get{ return 8; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 5;
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public override int BasePoisonResistance => 8;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public Bandana() : this( 0 )
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@ -413,14 +413,14 @@ namespace Server.Items
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public class BearMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 5; } }
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public override int BaseFireResistance{ get{ return 3; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 4; } }
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public override int BasePhysicalResistance => 5;
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public override int BaseFireResistance => 3;
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public override int BaseColdResistance => 8;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 4;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public BearMask() : this( 0 )
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@ -460,14 +460,14 @@ namespace Server.Items
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public class DeerMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 2; } }
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public override int BaseFireResistance{ get{ return 6; } }
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public override int BaseColdResistance{ get{ return 8; } }
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public override int BasePoisonResistance{ get{ return 1; } }
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public override int BaseEnergyResistance{ get{ return 7; } }
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public override int BasePhysicalResistance => 2;
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public override int BaseFireResistance => 6;
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public override int BaseColdResistance => 8;
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public override int BasePoisonResistance => 1;
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public override int BaseEnergyResistance => 7;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public DeerMask() : this( 0 )
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@ -507,14 +507,14 @@ namespace Server.Items
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public class HornedTribalMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 6; } }
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public override int BaseFireResistance{ get{ return 9; } }
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public override int BaseColdResistance{ get{ return 0; } }
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public override int BasePoisonResistance{ get{ return 4; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 6;
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public override int BaseFireResistance => 9;
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public override int BaseColdResistance => 0;
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public override int BasePoisonResistance => 4;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public HornedTribalMask() : this( 0 )
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@ -554,14 +554,14 @@ namespace Server.Items
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public class TribalMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public TribalMask() : this( 0 )
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@ -601,14 +601,14 @@ namespace Server.Items
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public class TallStrawHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public TallStrawHat() : this( 0 )
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@ -642,14 +642,14 @@ namespace Server.Items
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public class StrawHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public StrawHat() : this( 0 )
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@ -683,14 +683,14 @@ namespace Server.Items
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public class OrcishKinMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 1; } }
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public override int BaseFireResistance{ get{ return 1; } }
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public override int BaseColdResistance{ get{ return 7; } }
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public override int BasePoisonResistance{ get{ return 7; } }
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public override int BaseEnergyResistance{ get{ return 8; } }
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public override int BasePhysicalResistance => 1;
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public override int BaseFireResistance => 1;
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public override int BaseColdResistance => 7;
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public override int BasePoisonResistance => 7;
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public override int BaseEnergyResistance => 8;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override bool Dye( Mobile from, DyeTub sender )
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{
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@ -760,14 +760,14 @@ namespace Server.Items
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public class SavageMask : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 3; } }
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public override int BaseFireResistance{ get{ return 0; } }
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public override int BaseColdResistance{ get{ return 6; } }
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public override int BasePoisonResistance{ get{ return 10; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 3;
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public override int BaseFireResistance => 0;
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public override int BaseColdResistance => 6;
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public override int BasePoisonResistance => 10;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public static int GetRandomHue()
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{
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@ -820,14 +820,14 @@ namespace Server.Items
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public class WizardsHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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[Constructible]
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public WizardsHat() : this( 0 )
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@ -861,20 +861,20 @@ namespace Server.Items
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public class MagicWizardsHat : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
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public override int LabelNumber => 1041072; // a magical wizard's hat
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public override int BaseStrBonus{ get{ return -5; } }
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public override int BaseDexBonus{ get{ return -5; } }
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public override int BaseIntBonus{ get{ return +5; } }
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public override int BaseStrBonus => -5;
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public override int BaseDexBonus => -5;
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public override int BaseIntBonus => +5;
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[Constructible]
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public MagicWizardsHat() : this( 0 )
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@ -908,14 +908,14 @@ namespace Server.Items
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public class Bonnet : BaseHat
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{
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public override int BasePhysicalResistance{ get{ return 0; } }
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public override int BaseFireResistance{ get{ return 5; } }
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public override int BaseColdResistance{ get{ return 9; } }
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public override int BasePoisonResistance{ get{ return 5; } }
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public override int BaseEnergyResistance{ get{ return 5; } }
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public override int BasePhysicalResistance => 0;
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public override int BaseFireResistance => 5;
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public override int BaseColdResistance => 9;
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public override int BasePoisonResistance => 5;
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public override int BaseEnergyResistance => 5;
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public override int InitMinHits{ get{ return 20; } }
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public override int InitMaxHits{ get{ return 30; } }
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public override int InitMinHits => 20;
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public override int InitMaxHits => 30;
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||||
[Constructible]
|
||||
public Bonnet() : this( 0 )
|
||||
|
|
@ -949,14 +949,14 @@ namespace Server.Items
|
|||
|
||||
public class FeatheredHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public FeatheredHat() : this( 0 )
|
||||
|
|
@ -990,14 +990,14 @@ namespace Server.Items
|
|||
|
||||
public class TricorneHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public TricorneHat() : this( 0 )
|
||||
|
|
@ -1031,14 +1031,14 @@ namespace Server.Items
|
|||
|
||||
public class JesterHat : BaseHat
|
||||
{
|
||||
public override int BasePhysicalResistance{ get{ return 0; } }
|
||||
public override int BaseFireResistance{ get{ return 5; } }
|
||||
public override int BaseColdResistance{ get{ return 9; } }
|
||||
public override int BasePoisonResistance{ get{ return 5; } }
|
||||
public override int BaseEnergyResistance{ get{ return 5; } }
|
||||
public override int BasePhysicalResistance => 0;
|
||||
public override int BaseFireResistance => 5;
|
||||
public override int BaseColdResistance => 9;
|
||||
public override int BasePoisonResistance => 5;
|
||||
public override int BaseEnergyResistance => 5;
|
||||
|
||||
public override int InitMinHits{ get{ return 20; } }
|
||||
public override int InitMaxHits{ get{ return 30; } }
|
||||
public override int InitMinHits => 20;
|
||||
public override int InitMaxHits => 30;
|
||||
|
||||
[Constructible]
|
||||
public JesterHat() : this( 0 )
|
||||
|
|
@ -1069,4 +1069,4 @@ namespace Server.Items
|
|||
int version = reader.ReadInt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue