Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 • committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -83,14 +83,14 @@ namespace Server.Items
[Flippable( 0x2798, 0x27E3 )]
public class Kasa : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Kasa() : this( 0 )
@ -125,14 +125,14 @@ namespace Server.Items
[Flippable( 0x278F, 0x27DA )]
public class ClothNinjaHood : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 9;
public override int BaseEnergyResistance => 9;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public ClothNinjaHood() : this( 0 )
@ -167,14 +167,14 @@ namespace Server.Items
[Flippable( 0x2306, 0x2305 )]
public class FlowerGarland : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 9; } }
public override int BaseEnergyResistance{ get{ return 9; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 9;
public override int BaseEnergyResistance => 9;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FlowerGarland() : this( 0 )
@ -208,14 +208,14 @@ namespace Server.Items
public class FloppyHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FloppyHat() : this( 0 )
@ -249,14 +249,14 @@ namespace Server.Items
public class WideBrimHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public WideBrimHat() : this( 0 )
@ -290,14 +290,14 @@ namespace Server.Items
public class Cap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Cap() : this( 0 )
@ -331,14 +331,14 @@ namespace Server.Items
public class SkullCap : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return ( Core.ML ? 14 : 7 ); } }
public override int InitMaxHits{ get{ return ( Core.ML ? 28 : 12 ); } }
public override int InitMinHits => ( Core.ML ? 14 : 7 );
public override int InitMaxHits => ( Core.ML ? 28 : 12 );
[Constructible]
public SkullCap() : this( 0 )
@ -372,14 +372,14 @@ namespace Server.Items
public class Bandana : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 5; } }
public override int BasePoisonResistance{ get{ return 8; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 5;
public override int BasePoisonResistance => 8;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Bandana() : this( 0 )
@ -413,14 +413,14 @@ namespace Server.Items
public class BearMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 5; } }
public override int BaseFireResistance{ get{ return 3; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 4; } }
public override int BasePhysicalResistance => 5;
public override int BaseFireResistance => 3;
public override int BaseColdResistance => 8;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 4;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public BearMask() : this( 0 )
@ -460,14 +460,14 @@ namespace Server.Items
public class DeerMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 2; } }
public override int BaseFireResistance{ get{ return 6; } }
public override int BaseColdResistance{ get{ return 8; } }
public override int BasePoisonResistance{ get{ return 1; } }
public override int BaseEnergyResistance{ get{ return 7; } }
public override int BasePhysicalResistance => 2;
public override int BaseFireResistance => 6;
public override int BaseColdResistance => 8;
public override int BasePoisonResistance => 1;
public override int BaseEnergyResistance => 7;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public DeerMask() : this( 0 )
@ -507,14 +507,14 @@ namespace Server.Items
public class HornedTribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 6; } }
public override int BaseFireResistance{ get{ return 9; } }
public override int BaseColdResistance{ get{ return 0; } }
public override int BasePoisonResistance{ get{ return 4; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 6;
public override int BaseFireResistance => 9;
public override int BaseColdResistance => 0;
public override int BasePoisonResistance => 4;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public HornedTribalMask() : this( 0 )
@ -554,14 +554,14 @@ namespace Server.Items
public class TribalMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TribalMask() : this( 0 )
@ -601,14 +601,14 @@ namespace Server.Items
public class TallStrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TallStrawHat() : this( 0 )
@ -642,14 +642,14 @@ namespace Server.Items
public class StrawHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public StrawHat() : this( 0 )
@ -683,14 +683,14 @@ namespace Server.Items
public class OrcishKinMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 1; } }
public override int BaseFireResistance{ get{ return 1; } }
public override int BaseColdResistance{ get{ return 7; } }
public override int BasePoisonResistance{ get{ return 7; } }
public override int BaseEnergyResistance{ get{ return 8; } }
public override int BasePhysicalResistance => 1;
public override int BaseFireResistance => 1;
public override int BaseColdResistance => 7;
public override int BasePoisonResistance => 7;
public override int BaseEnergyResistance => 8;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public override bool Dye( Mobile from, DyeTub sender )
{
@ -760,14 +760,14 @@ namespace Server.Items
public class SavageMask : BaseHat
{
public override int BasePhysicalResistance{ get{ return 3; } }
public override int BaseFireResistance{ get{ return 0; } }
public override int BaseColdResistance{ get{ return 6; } }
public override int BasePoisonResistance{ get{ return 10; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 3;
public override int BaseFireResistance => 0;
public override int BaseColdResistance => 6;
public override int BasePoisonResistance => 10;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public static int GetRandomHue()
{
@ -820,14 +820,14 @@ namespace Server.Items
public class WizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public WizardsHat() : this( 0 )
@ -861,20 +861,20 @@ namespace Server.Items
public class MagicWizardsHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
public override int LabelNumber{ get{ return 1041072; } } // a magical wizard's hat
public override int LabelNumber => 1041072; // a magical wizard's hat
public override int BaseStrBonus{ get{ return -5; } }
public override int BaseDexBonus{ get{ return -5; } }
public override int BaseIntBonus{ get{ return +5; } }
public override int BaseStrBonus => -5;
public override int BaseDexBonus => -5;
public override int BaseIntBonus => +5;
[Constructible]
public MagicWizardsHat() : this( 0 )
@ -908,14 +908,14 @@ namespace Server.Items
public class Bonnet : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public Bonnet() : this( 0 )
@ -949,14 +949,14 @@ namespace Server.Items
public class FeatheredHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public FeatheredHat() : this( 0 )
@ -990,14 +990,14 @@ namespace Server.Items
public class TricorneHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public TricorneHat() : this( 0 )
@ -1031,14 +1031,14 @@ namespace Server.Items
public class JesterHat : BaseHat
{
public override int BasePhysicalResistance{ get{ return 0; } }
public override int BaseFireResistance{ get{ return 5; } }
public override int BaseColdResistance{ get{ return 9; } }
public override int BasePoisonResistance{ get{ return 5; } }
public override int BaseEnergyResistance{ get{ return 5; } }
public override int BasePhysicalResistance => 0;
public override int BaseFireResistance => 5;
public override int BaseColdResistance => 9;
public override int BasePoisonResistance => 5;
public override int BaseEnergyResistance => 5;
public override int InitMinHits{ get{ return 20; } }
public override int InitMaxHits{ get{ return 30; } }
public override int InitMinHits => 20;
public override int InitMaxHits => 30;
[Constructible]
public JesterHat() : this( 0 )
@ -1069,4 +1069,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}