Upgrades code style - First batch (#22)
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1834 changed files with 10245 additions and 10437 deletions
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@ -11,8 +11,8 @@ namespace Server.Items
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public class SalvageBag : Bag
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{
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private bool m_Failure;
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public override int LabelNumber { get { return 1079931; } } // Salvage Bag
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public override int LabelNumber => 1079931; // Salvage Bag
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[Constructible]
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public SalvageBag()
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@ -39,7 +39,7 @@ namespace Server.Items
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list.Add( new SalvageAllEntry( this, IsChildOf( from.Backpack ) && Resmeltables() && Scissorables() ) );
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}
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}
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#region Checks
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private bool Resmeltables() //Where context menu checks for metal items and dragon barding deeds
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{
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@ -63,7 +63,7 @@ namespace Server.Items
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}
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return false;
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}
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private bool Scissorables() //Where context menu checks for Leather items and cloth items
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{
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foreach( Item i in Items )
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@ -86,7 +86,7 @@ namespace Server.Items
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}
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return false;
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}
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#endregion
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#endregion
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#region Resmelt.cs
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private bool Resmelt( Mobile from, Item item, CraftResource resource )
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@ -110,7 +110,7 @@ namespace Server.Items
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if( craftResource.Amount < 2 )
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return false; // Not enough metal to resmelt
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double difficulty = 0.0;
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switch ( resource )
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@ -123,7 +123,7 @@ namespace Server.Items
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case CraftResource.Agapite: difficulty = 90.0; break;
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case CraftResource.Verite: difficulty = 95.0; break;
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case CraftResource.Valorite: difficulty = 99.0; break;
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}
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}
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Type resourceType = info.ResourceTypes[ 0 ];
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Item ingot = (Item)Activator.CreateInstance( resourceType );
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@ -143,10 +143,10 @@ namespace Server.Items
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{
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ingot.Amount = 2;
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}
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if ( difficulty > from.Skills[ SkillName.Mining ].Value )
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{
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m_Failure = true;
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m_Failure = true;
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ingot.Delete();
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}
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else
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@ -167,7 +167,7 @@ namespace Server.Items
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return false;
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}
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#endregion
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#region Salvaging
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private void SalvageIngots( Mobile from )
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{
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@ -197,15 +197,15 @@ namespace Server.Items
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int salvaged = 0;
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int notSalvaged = 0;
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Container sBag = this;
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List<Item> Smeltables = sBag.FindItemsByType<Item>();
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for(int i = Smeltables.Count - 1; i >= 0; i--)
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{
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Item item = Smeltables[ i ];
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if( item is BaseArmor )
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{
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if( Resmelt( from, item, ( (BaseArmor)item ).Resource ) )
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@ -227,7 +227,7 @@ namespace Server.Items
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else
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notSalvaged++;
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}
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}
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}
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if( m_Failure )
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{
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@ -249,9 +249,9 @@ namespace Server.Items
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int salvaged = 0;
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int notSalvaged = 0;
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Container sBag = this;
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List<Item> scissorables = sBag.FindItemsByType<Item>();
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for ( int i = scissorables.Count - 1; i >= 0; --i )
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@ -268,18 +268,18 @@ namespace Server.Items
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++notSalvaged;
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}
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}
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from.SendLocalizedMessage( 1079974, String.Format( "{0}\t{1}", salvaged, salvaged + notSalvaged ) ); // Salvaged: ~1_COUNT~/~2_NUM~ tailored items
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Container pack = from.Backpack;
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foreach (Item i in ((Container)this).FindItemsByType(typeof(Item), true))
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{
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if( ( i is Leather ) || ( i is Cloth ) || ( i is SpinedLeather ) || ( i is HornedLeather ) || ( i is BarbedLeather ) || ( i is Bandage ) || ( i is Bone ) )
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{
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from.AddToBackpack( i );
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}
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}
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}
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}
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private void SalvageAll( Mobile from )
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