Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -11,9 +11,9 @@ namespace Server.Items
{
public class TreasureMapChest : LockableContainer
{
public override int LabelNumber{ get{ return 3000541; } }
public override int LabelNumber => 3000541;
public static Type[] Artifacts { get { return m_Artifacts; } }
public static Type[] Artifacts => m_Artifacts;
private static Type[] m_Artifacts = new Type[]
{
@ -46,7 +46,7 @@ namespace Server.Items
[CommandProperty( AccessLevel.GameMaster )]
public bool Temporary{ get{ return m_Temporary; } set{ m_Temporary = value; } }
public List<Mobile> Guardians { get { return m_Guardians; } }
public List<Mobile> Guardians => m_Guardians;
[Constructible]
public TreasureMapChest( int level ) : this( null, level, false )
@ -71,7 +71,7 @@ namespace Server.Items
private static void GetRandomAOSStats( out int attributeCount, out int min, out int max )
{
int rnd = Utility.Random( 15 );
if ( Core.SE )
{
if ( rnd < 1 )
@ -135,7 +135,7 @@ namespace Server.Items
cont.Movable = false;
cont.Locked = true;
int numberItems;
if ( level == 0 )
{
cont.LockLevel = 0; // Can't be unlocked
@ -163,11 +163,11 @@ namespace Server.Items
cont.LockLevel = cont.RequiredSkill - 10;
cont.MaxLockLevel = cont.RequiredSkill + 40;
//Publish 67 gold change
//if ( Core.SA )
// cont.DropItem( new Gold( level * 5000 ) );
//else
//else
cont.DropItem( new Gold( level * 1000 ) );
for ( int i = 0; i < level * 5; ++i )
@ -188,7 +188,7 @@ namespace Server.Items
}
else
numberItems = level * 6;
for ( int i = 0; i < numberItems; ++i )
{
Item item;