Upgrades code style - First batch (#22)

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Kamron Batman 2018-08-14 06:16:50 +08:00 committed by GitHub
parent 8ee42c8ea2
commit 632e8b4757
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GPG key ID: 4AEE18F83AFDEB23
1834 changed files with 10245 additions and 10437 deletions

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@ -75,7 +75,7 @@ namespace Server.Items
Weight = 5.0;
}
public override TimeSpan DecayTime{ get{ return TimeSpan.FromDays( 1.0 ); } }
public override TimeSpan DecayTime => TimeSpan.FromDays( 1.0 );
public override bool OnDragDrop( Mobile from, Item dropped )
{

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@ -5,7 +5,7 @@ namespace Server.Items
{
public class CheckerBoard : BaseBoard
{
public override int LabelNumber{ get{ return 1016449; } } // a checker board
public override int LabelNumber => 1016449; // a checker board
[Constructible]
public CheckerBoard() : base( 0xFA6 )
@ -41,4 +41,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}

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@ -5,7 +5,7 @@ namespace Server.Items
{
public class Chessboard : BaseBoard
{
public override int LabelNumber{ get{ return 1016450; } } // a chessboard
public override int LabelNumber => 1016450; // a chessboard
[Constructible]
public Chessboard() : base( 0xFA6 )
@ -33,14 +33,14 @@ namespace Server.Items
CreatePiece( new PieceWhiteKnight( this ), 216, 30 );
CreatePiece( new PieceWhiteKnight( this ), 216, 155 );
// Bishop
CreatePiece( new PieceBlackBishop( this ), 42, 55 );
CreatePiece( new PieceBlackBishop( this ), 42, 130 );
CreatePiece( new PieceWhiteBishop( this ), 216, 55 );
CreatePiece( new PieceWhiteBishop( this ), 216, 130 );
// Queen
CreatePiece( new PieceBlackQueen( this ), 42, 105 );
CreatePiece( new PieceWhiteQueen( this ), 216, 105 );
@ -66,4 +66,4 @@ namespace Server.Items
int version = reader.ReadInt();
}
}
}
}

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@ -18,10 +18,10 @@ namespace Server.Engines.Mahjong
private MahjongPieceDirection m_Direction;
private MahjongWind m_Wind;
public MahjongGame Game { get { return m_Game; } }
public Point2D Position { get { return m_Position; } }
public MahjongPieceDirection Direction { get { return m_Direction; } }
public MahjongWind Wind { get { return m_Wind; } }
public MahjongGame Game => m_Game;
public Point2D Position => m_Position;
public MahjongPieceDirection Direction => m_Direction;
public MahjongWind Wind => m_Wind;
public MahjongDealerIndicator( MahjongGame game, Point2D position, MahjongPieceDirection direction, MahjongWind wind )
{
@ -70,4 +70,4 @@ namespace Server.Engines.Mahjong
m_Wind = (MahjongWind) reader.ReadInt();
}
}
}
}

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@ -9,9 +9,9 @@ namespace Server.Engines.Mahjong
private int m_First;
private int m_Second;
public MahjongGame Game { get { return m_Game; } }
public int First { get { return m_First; } }
public int Second { get { return m_Second; } }
public MahjongGame Game => m_Game;
public int First => m_First;
public int Second => m_Second;
public MahjongDices( MahjongGame game )
{
@ -49,4 +49,4 @@ namespace Server.Engines.Mahjong
m_Second = reader.ReadInt();
}
}
}
}

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@ -22,11 +22,11 @@ namespace Server.Engines.Mahjong
private bool m_SpectatorVision;
private DateTime m_LastReset;
public MahjongTile[] Tiles { get { return m_Tiles; } }
public MahjongDealerIndicator DealerIndicator { get { return m_DealerIndicator; } }
public MahjongWallBreakIndicator WallBreakIndicator { get { return m_WallBreakIndicator; } }
public MahjongDices Dices { get { return m_Dices; } }
public MahjongPlayers Players { get { return m_Players; } }
public MahjongTile[] Tiles => m_Tiles;
public MahjongDealerIndicator DealerIndicator => m_DealerIndicator;
public MahjongWallBreakIndicator WallBreakIndicator => m_WallBreakIndicator;
public MahjongDices Dices => m_Dices;
public MahjongPlayers Players => m_Players;
private SecureLevel m_Level;
@ -299,4 +299,4 @@ namespace Server.Engines.Mahjong
}
}
}
}
}

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@ -9,9 +9,9 @@ namespace Server.Engines.Mahjong
private int m_Width;
private int m_Height;
public Point2D Position { get { return m_Position; } }
public int Width { get { return m_Width; } }
public int Height { get { return m_Height; } }
public Point2D Position => m_Position;
public int Width => m_Width;
public int Height => m_Height;
public MahjongPieceDim( Point2D position, int width, int height )
{
@ -47,4 +47,4 @@ namespace Server.Engines.Mahjong
return -1;
}
}
}
}

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@ -14,10 +14,10 @@ namespace Server.Engines.Mahjong
private int m_DealerPosition;
private ArrayList m_Spectators;
public MahjongGame Game { get { return m_Game; } }
public int Seats { get { return m_Players.Length; } }
public Mobile Dealer { get { return m_Players[m_DealerPosition]; } }
public int DealerPosition { get { return m_DealerPosition; } }
public MahjongGame Game => m_Game;
public int Seats => m_Players.Length;
public Mobile Dealer => m_Players[m_DealerPosition];
public int DealerPosition => m_DealerPosition;
public MahjongPlayers( MahjongGame game, int maxPlayers, int baseScore )
{
@ -549,4 +549,4 @@ namespace Server.Engines.Mahjong
m_DealerPosition = reader.ReadInt();
}
}
}
}

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@ -21,13 +21,13 @@ namespace Server.Engines.Mahjong
private MahjongPieceDirection m_Direction;
private bool m_Flipped;
public MahjongGame Game { get { return m_Game; } }
public int Number { get { return m_Number; } }
public MahjongTileType Value { get { return m_Value; } }
public Point2D Position { get { return m_Position; } }
public int StackLevel { get { return m_StackLevel; } }
public MahjongPieceDirection Direction { get { return m_Direction; } }
public bool Flipped { get { return m_Flipped; } }
public MahjongGame Game => m_Game;
public int Number => m_Number;
public MahjongTileType Value => m_Value;
public Point2D Position => m_Position;
public int StackLevel => m_StackLevel;
public MahjongPieceDirection Direction => m_Direction;
public bool Flipped => m_Flipped;
public MahjongTile( MahjongGame game, int number, MahjongTileType value, Point2D position, int stackLevel, MahjongPieceDirection direction, bool flipped )
{
@ -94,4 +94,4 @@ namespace Server.Engines.Mahjong
m_Flipped = reader.ReadBool();
}
}
}
}

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@ -8,7 +8,7 @@ namespace Server.Engines.Mahjong
{
private ArrayList m_LeftTileTypes;
public ArrayList LeftTileTypes { get { return m_LeftTileTypes; } }
public ArrayList LeftTileTypes => m_LeftTileTypes;
public MahjongTileTypeGenerator( int count )
{
@ -32,4 +32,4 @@ namespace Server.Engines.Mahjong
return next;
}
}
}
}

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@ -13,8 +13,8 @@ namespace Server.Engines.Mahjong
private MahjongGame m_Game;
private Point2D m_Position;
public MahjongGame Game { get { return m_Game; } }
public Point2D Position { get { return m_Position; } }
public MahjongGame Game => m_Game;
public Point2D Position => m_Position;
public MahjongWallBreakIndicator( MahjongGame game, Point2D position )
{
@ -55,4 +55,4 @@ namespace Server.Engines.Mahjong
m_Position = reader.ReadPoint2D();
}
}
}
}